Files
balatro-gba-chinese-jocker-…/source/bitset.c
T
Rickey e0cffab768 Update list implementation to work with memory pools (#168)
* Introduce indexed list implementation

* Fix CI tests for pool

* Take bitset out of pool

* Replace joker bitset interactions with wrappers

* Add bitset tests

* Add test to gitignore

---------

Co-authored-by: rfehr-idexx <ric-fehr@idexx.com>
2025-11-11 17:56:21 +02:00

167 lines
4.7 KiB
C

#include "bitset.h"
#include "util.h"
void bitset_set_idx(Bitset *bitset, int idx, bool on)
{
uint32_t i = idx / BITSET_BITS_PER_WORD;
uint32_t b = idx % BITSET_BITS_PER_WORD;
// Below are the "fast" forms of the above operations, respectively.
// These are more efficient, but removed for readability
// See: https://github.com/cellos51/balatro-gba/pull/132#discussion_r2365966071
// Divide by 32 to get the word index
//uint32_t i = idx >> 5;
// Get last 5-bits, same as a modulo (% 32) operation on positive numbers
//uint32_t b = idx & 0x1F;
if(on)
{
bitset->w[i] |= (uint32_t)1 << b;
}
else
{
bitset->w[i] &= ~((uint32_t)1 << b);
}
}
int bitset_allocate_idx(Bitset *bitset)
{
for (uint32_t i = 0; i < bitset->nwords; i++)
{
uint32_t inv = ~bitset->w[i];
// guard so we don't call `ctz` with 0, since __builtin_ctz(0) is undefined
// https://gcc.gnu.org/onlinedocs/gcc/Bit-Operation-Builtins.html#index-_005f_005fbuiltin_005fctz
//
// By using the bitwise inverse of the word, you can skip words that are full
// quickly (where the value is 0 or 'false' since all bits are '1', or 'in use'). Any value greater
// than 0 indicates there is a free slot. Then, when counting the trailing 0's, you can test very quickly
// where the first free slot is. This operation prevents looping through every bit of filled flags, and
// will instead operate only on the first word with free slots.
if (inv)
{
int bit = __builtin_ctz(inv);
bitset->w[i] |= ((uint32_t)1 << bit);
int idx = i * BITSET_BITS_PER_WORD + bit;
return (idx < bitset->cap) ? idx : UNDEFINED;
}
}
return UNDEFINED;
}
void bitset_clear(Bitset *bitset)
{
for(int i = 0; i < bitset->nwords; i++)
{
bitset->w[i] = 0;
}
}
bool bitset_is_empty(Bitset *bitset)
{
for(int i = 0; i < bitset->nwords; i++)
{
if(bitset->w[i]) return false;
}
return true;
}
bool bitset_get_idx(Bitset *bitset, int idx)
{
uint32_t i = idx / BITSET_BITS_PER_WORD;
uint32_t b = idx % BITSET_BITS_PER_WORD;
return bitset->w[i] & (uint32_t)1 << b;
}
int bitset_num_set_bits(Bitset *bitset)
{
int sum = 0;
for(int i = 0; i < bitset->nwords; i++)
{
sum += __builtin_popcount(bitset->w[i]);
}
return sum;
}
int bitset_find_idx_of_nth_set(const Bitset *bitset, int n)
{
int tracker = 0;
int prev_tracker = 0;
for(int i = 0; i < bitset->nwords; i++)
{
tracker += __builtin_popcount(bitset->w[i]);
if(tracker > n)
{
// The index is here somewhere
int base = prev_tracker - 1; // this one is to count the 1's not the offset, underflow to -1 is good for finding the 0 index
int offset = bitset->nbits * i; // this one is for the actual offset we want to map the id to
for (int j = 0; j < bitset->nbits; j++)
{
if(base == n)
{
return offset - 1;
}
base += (bitset->w[i] >> j) & 0x01;
offset++;
}
break;
}
prev_tracker = tracker;
}
return UNDEFINED;
}
BitsetItr bitset_itr_create(const Bitset* bitset)
{
BitsetItr itr =
{
.bitset = bitset,
.word = 0,
.bit = 0,
.itr = 0,
};
return itr;
}
int bitset_itr_next(BitsetItr* itr)
{
// So, worst case scenario for this is one bit at the end of the last
// word in the bitset. You would look (32 * 7) + 31 times!
// This can be sped up with by checking if the word is empty first.
// Then the worst enemy of this method would be something like a set bit at the end
// of every word. In that case you would need to loop 31 times maximum.
// So one last thing you could do is something like `bitset_allocate_idx` does with the
// __builtin_ctz function as well.
//
// The point being, this can be very slow, but it's simple and can be much faster.
for (; itr->word < itr->bitset->nwords; itr->word++)
{
for (; itr->bit < itr->bitset->nbits; itr->bit++)
{
itr->itr++;
if(itr->bitset->w[itr->word] & (1 << itr->bit))
{
// if itr->bit == nbits on the next run, the for loop will handle it
itr->bit++;
// above we always make it one more than it is
// it's so we can return without mutating the actual iterator
// once it gets here. Just subtract one
return itr->itr - 1;
}
}
itr->bit = 0;
}
itr->word = 0;
return UNDEFINED;
}