e7f550ce22
* background * Implement Options button * Update main menu artwork * add options menu tiles * prepare options menu handling * incorporate main menu refactor * toto * add all menu interactions * do not reset selection_x in main_menu * options struct * fix rebase from ricfehr3's repo * Implement high contrast cards * Save/Load options values to SRAM * load options on game_init and validate data within the load_options function * Get changes from ricfehr3's PR * recover fix for glitched ace * clang format * clang format * clang format * Save 500B of image data by using only minimal set of tiles instead of keeping final window in source file * clang format * clang format * Implement Options button * Update main menu artwork * progress, leaving it alone for now until discussion * make game_vars an extern * Move options vars into their own struct * rollback previous commit * Implement save validation. Version check to come * implement data validity + version check for game saves * clang format * Save position in rng sequence for consistent run after load * fix rebase issues * fix rebase issue * remove unused/duplicate define * Oops, made a mistake when testing PR #424 * encode high contrast palette into an image, and load it at game_start * document save.c/h and correct typos * correct alignment * game speed and high contrast buttons working * small cleanup * sliders also work again now * clang format * Moved balatro_version extern declaration to version.h file * removed unsused variable * make showing ROM version a toggle * move ante, round and money to the GameVariables struct * Rename SaveCheckInfo struct to SaveHeader for clarity * Add SaveHeader struct explanation * clang format * Revert unnecessary tileset optimization * SFX now follows the sound volume slider * clang format * Music now follows volume slider * Changed volume slider increment from 5 to 20 to avoid having the music sound too rough under 20% volume * refactor main_menu.c to use SelectionGrid and Button structs * clang format * make a "new" save button so we don't save during the state transition * clang format * Reduced state transition flicker by only changing affine background to a different one * Fix loading game too late in game init sequence * First batch of suggestions from @MeirGavish * Remove unnecessary intermediary buffers for high contrast palette swapping * comment row warp hack for button input * Add some of Copilot's suggestions * rename balatro_version into gbalatro_version for rebranding reasons + version display erase screen fix * remove unnecessary NULL check on `on_selection_changed` method * implement small game speed arrow buttons animation * factorize some code * remove unnecessary data validation in load_game(), since we already checked the header * Implement @MeirGavish 's suggestion regarding splitting the huge `on_update` function * clang format * implement @ricfehr3 's suggestion about keeping last selected button instead of using an obscure `on_boot` boolean * Apply @ricfehr3's suggestions * fix clang-format flags --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
467 lines
14 KiB
C
467 lines
14 KiB
C
#include "joker.h"
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#include "card.h"
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#include "game_variables.h"
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#include "graphic_utils.h"
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#include "joker_gfx.h"
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#include "pool.h"
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#include "soundbank.h"
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#include "util.h"
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#include <maxmod.h>
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#include <stdlib.h>
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#include <string.h>
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#include <tonc.h>
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#define JOKER_SCORE_TEXT_Y 48
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#define HELD_CARD_SCORE_TEXT_Y 108
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#define MAX_CARD_SCORE_STR_LEN 2
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// what it was before (MAX_DEFINEABLE_JOKERS / JOKERS_PER_SPRITESHEET)
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#define MAX_NUM_JOKERS_SPRITESHEETS 75
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static const unsigned int* joker_gfxTiles[] = {
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#define DEF_JOKER_GFX(idx) joker_gfx##idx##Tiles,
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#include "../include/def_joker_gfx_table.h"
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#undef DEF_JOKER_GFX
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};
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static const unsigned short* joker_gfxPal[] = {
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#define DEF_JOKER_GFX(idx) joker_gfx##idx##Pal,
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#include "def_joker_gfx_table.h"
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#undef DEF_JOKER_GFX
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};
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const static u8 edition_price_lut[MAX_EDITIONS] = {
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0, // BASE_EDITION
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2, // FOIL_EDITION
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3, // HOLO_EDITION
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5, // POLY_EDITION
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5, // NEGATIVE_EDITION
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};
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/* So for the card objects, I needed them to be properly sorted
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which is why they let you specify the layer index when creating a new card object.
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Since the cards would overlap a lot in your hand, If they weren't sorted properly, it would look
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like a mess. The joker objects are functionally identical to card objects, so they use the same
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logic. But I'm going to use a simpler approach for the joker objects since I'm lazy and sorting
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them wouldn't look good enough to warrant the effort.
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*/
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static bool used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for joker sprites
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// TODO: Refactor sorting into SpriteObject?
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// Maps the spritesheet index to the palette bank index allocated to it.
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// Spritesheets that were not allocated are
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static int joker_spritesheet_pb_map[MAX_NUM_JOKERS_SPRITESHEETS];
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static int joker_pb_num_sprite_users[JOKER_LAST_PB - JOKER_BASE_PB + 1] = {0};
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// See linked issue for context of maps
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// https://github.com/GBALATRO/balatro-gba/issues/274#issue-3685075538
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// clang-format off
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// Map of Joker ID -> Spritesheet idx
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static int joker_id_to_sprite_map[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1,
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2, 2,
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3, 3, 3, 3, 3,
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4, 4, 4, 4, 4,
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5, 5, 5, 5,
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6, 6, 6, 6,
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7, 7,
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8, 8,
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9,
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10,
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11,
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12,
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13,
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14,
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15,
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16,
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17,
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};
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// Map of Spritesheet idx -> first Joker ID in sheet
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// This is used to determine the sprite index of a Joker's sprite
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// within its spritesheet by substracting its ID to this starting ID.
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// Notice how spritesheets with only one Joker have sequential starting IDs.
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static int spritesheet_idx_to_starting_joker_id[] = {
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0, 18, 20, 22, 27, 32, 36, 40, 42, 44,
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45, 46, 47, 48, 49, 50, 51, 52
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};
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// clang-format on
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static int s_get_num_spritesheets(void);
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static int s_joker_get_spritesheet_idx(u8 joker_id);
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static int s_joker_get_sprite_idx_in_sheet(u8 joker_id, int spritesheet_idx);
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static void s_joker_pb_add_sprite_user(int pb);
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static void s_joker_pb_remove_sprite_user(int pb);
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static int s_joker_pb_get_num_sprite_users(int joker_pb);
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static int s_get_unused_joker_pb(void);
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static int s_allocate_pb_if_needed(u8 joker_id);
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void joker_init()
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{
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// This should init once only so no need to free
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int num_spritesheets = s_get_num_spritesheets();
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for (int i = 0; i < num_spritesheets; i++)
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{
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joker_spritesheet_pb_map[i] = UNDEFINED;
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}
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}
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Joker* joker_new(u8 id)
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{
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if (id >= get_joker_registry_size())
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return NULL;
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Joker* joker = POOL_GET(Joker);
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const JokerInfo* jinfo = get_joker_registry_entry(id);
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joker->id = id;
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joker->modifier = BASE_EDITION; // TODO: Make this a parameter
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joker->value = jinfo->base_value + edition_price_lut[joker->modifier];
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joker->rarity = jinfo->rarity;
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joker->scoring_state = 0;
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joker->persistent_state = 0;
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// initialize persistent Joker data if needed
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JokerEffect* joker_effect = NULL;
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jinfo->joker_effect_func(joker, NULL, JOKER_EVENT_ON_JOKER_CREATED, &joker_effect);
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return joker;
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}
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void joker_destroy(Joker** joker)
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{
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POOL_FREE(Joker, *joker);
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*joker = NULL;
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}
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u32 joker_get_score_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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)
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{
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const JokerInfo* jinfo = get_joker_registry_entry(joker->id);
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if (!jinfo)
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return JOKER_EFFECT_FLAG_NONE;
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return jinfo->joker_effect_func(joker, scored_card, joker_event, joker_effect);
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}
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int joker_get_sell_value(const Joker* joker)
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{
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if (joker == NULL)
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{
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return UNDEFINED;
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}
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return joker->value / 2;
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}
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// JokerObject methods
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JokerObject* joker_object_new(Joker* joker)
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{
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JokerObject* joker_object = POOL_GET(JokerObject);
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int layer = 0;
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for (int i = 0; i < MAX_JOKER_OBJECTS; i++)
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{
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if (!used_layers[i])
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{
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layer = i;
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used_layers[i] = true; // Mark this layer as used
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break;
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}
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}
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joker_object->joker = joker;
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joker_object->sprite_object = sprite_object_new();
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int tile_index = JOKER_TID + layer * JOKER_SPRITE_OFFSET;
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int joker_spritesheet_idx = s_joker_get_spritesheet_idx(joker->id);
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int joker_idx = s_joker_get_sprite_idx_in_sheet(joker->id, joker_spritesheet_idx);
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int joker_pb = s_allocate_pb_if_needed(joker->id);
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s_joker_pb_add_sprite_user(joker_pb);
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memcpy32(
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&tile_mem[TILE_MEM_OBJ_CHARBLOCK0_IDX][tile_index],
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&joker_gfxTiles[joker_spritesheet_idx][joker_idx * TILE_SIZE * JOKER_SPRITE_OFFSET],
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TILE_SIZE * JOKER_SPRITE_OFFSET
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);
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sprite_object_set_sprite(
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joker_object->sprite_object,
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sprite_new(
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ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF,
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ATTR1_SIZE_32,
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tile_index,
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joker_pb,
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JOKER_STARTING_LAYER + layer
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)
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);
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return joker_object;
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}
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void joker_object_destroy(JokerObject** joker_object)
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{
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if (joker_object == NULL || *joker_object == NULL)
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return;
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int layer = sprite_get_layer(joker_object_get_sprite(*joker_object)) - JOKER_STARTING_LAYER;
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used_layers[layer] = false;
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s_joker_pb_remove_sprite_user(sprite_get_pb(joker_object_get_sprite(*joker_object)));
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if (s_joker_pb_get_num_sprite_users((sprite_get_pb(joker_object_get_sprite(*joker_object)))) ==
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0)
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{
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joker_spritesheet_pb_map[s_joker_get_spritesheet_idx((*joker_object)->joker->id)] =
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UNDEFINED;
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}
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sprite_object_destroy(&(*joker_object)->sprite_object); // Destroy the sprite
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joker_destroy(&(*joker_object)->joker); // Destroy the joker
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POOL_FREE(JokerObject, *joker_object);
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*joker_object = NULL;
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}
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void joker_object_update(JokerObject* joker_object)
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{
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CardObject* card_object = (CardObject*)joker_object;
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card_object_update(card_object);
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}
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void joker_object_shake(JokerObject* joker_object, mm_word sound_id)
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{
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sprite_object_shake(joker_object->sprite_object, sound_id);
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}
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void set_and_shift_text(char* str, int* cursor_pos_x, int* cursor_pos_y, int color_pb)
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{
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tte_set_pos(*cursor_pos_x, *cursor_pos_y);
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tte_set_special(color_pb * TTE_SPECIAL_PB_MULT_OFFSET);
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tte_write(str);
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// + 1 For space
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const int joker_score_display_offset_px = (MAX_CARD_SCORE_STR_LEN + 1) * TTE_CHAR_SIZE;
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*cursor_pos_x += joker_score_display_offset_px;
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}
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bool joker_object_score(
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JokerObject* joker_object,
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CardObject* card_object,
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enum JokerEvent joker_event
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)
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{
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if (joker_object == NULL)
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{
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return false;
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}
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JokerEffect* joker_effect = NULL;
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u32 effect_flags_ret =
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joker_get_score_effect(joker_object->joker, card_object->card, joker_event, &joker_effect);
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if (effect_flags_ret == JOKER_EFFECT_FLAG_NONE)
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{
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return false;
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}
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u32 chips = get_chips();
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u32 mult = get_mult();
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int money = g_game_vars.money;
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if (effect_flags_ret & JOKER_EFFECT_FLAG_RETRIGGER)
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{
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set_retrigger(joker_effect->retrigger);
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}
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// joker_effect.message will have been set if the Joker had anything custom to say
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int cursorPosX = TILE_SIZE; // Offset of one tile to better center the text on the card
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int cursorPosY = 0;
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if (joker_event == JOKER_EVENT_ON_CARD_HELD)
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{
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// display the text on top of the card instead of below the Joker for Held Cards effects
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// scored_card cannot be NULL here because of the joker event
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cursorPosX += fx2int(card_object->sprite_object->x);
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cursorPosY = HELD_CARD_SCORE_TEXT_Y;
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}
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else
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{
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cursorPosX += fx2int(joker_object->sprite_object->x);
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cursorPosY = JOKER_SCORE_TEXT_Y;
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}
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mm_word sfx_id;
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if (effect_flags_ret & JOKER_EFFECT_FLAG_CHIPS)
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{
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chips = u32_protected_add(chips, joker_effect->chips);
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char score_buffer[INT_MAX_DIGITS + 2]; // For '+' and null terminator
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snprintf(score_buffer, sizeof(score_buffer), "+%lu", joker_effect->chips);
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set_and_shift_text(score_buffer, &cursorPosX, &cursorPosY, TTE_BLUE_PB);
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sfx_id = SFX_CHIPS_GENERIC; // The joker chips effect is "generic"
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}
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if (effect_flags_ret & JOKER_EFFECT_FLAG_MULT)
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{
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mult = u32_protected_add(mult, joker_effect->mult);
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char score_buffer[INT_MAX_DIGITS + 2];
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snprintf(score_buffer, sizeof(score_buffer), "+%lu", joker_effect->mult);
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set_and_shift_text(score_buffer, &cursorPosX, &cursorPosY, TTE_RED_PB);
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sfx_id = SFX_MULT;
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}
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// if xmult is zero, DO NOT multiply by it
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if (effect_flags_ret & JOKER_EFFECT_FLAG_XMULT && joker_effect->xmult > 0)
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{
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mult = u32_protected_mult(mult, joker_effect->xmult);
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char score_buffer[INT_MAX_DIGITS + 2];
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snprintf(score_buffer, sizeof(score_buffer), "X%lu", joker_effect->xmult);
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set_and_shift_text(score_buffer, &cursorPosX, &cursorPosY, TTE_RED_PB);
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sfx_id = SFX_XMULT;
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}
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if (effect_flags_ret & JOKER_EFFECT_FLAG_MONEY)
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{
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money += joker_effect->money;
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char score_buffer[INT_MAX_DIGITS + 2];
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snprintf(score_buffer, sizeof(score_buffer), "%d$", joker_effect->money);
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set_and_shift_text(score_buffer, &cursorPosX, &cursorPosY, TTE_YELLOW_PB);
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// TODO: Money sound effect
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}
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// custom message for Jokers (including retriggers where Jokers will say "Again!")
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// joker_effect->message will have been set if the Joker had anything custom to say
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if (effect_flags_ret & JOKER_EFFECT_FLAG_MESSAGE)
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{
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set_and_shift_text(joker_effect->message, &cursorPosX, &cursorPosY, TTE_WHITE_PB);
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}
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// this will start the Joker expire animation
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if (effect_flags_ret & JOKER_EFFECT_FLAG_EXPIRE && joker_effect->expire)
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{
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joker_object_shake(joker_object, UNDEFINED);
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list_push_back(get_expired_jokers_list(), joker_object);
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}
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// Update values
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set_chips(chips);
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set_mult(mult);
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g_game_vars.money = money;
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// Update displays
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display_chips();
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display_mult();
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display_money();
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joker_object_shake(joker_object, sfx_id);
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return true;
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}
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Sprite* joker_object_get_sprite(JokerObject* joker_object)
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{
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if (joker_object == NULL)
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return NULL;
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return sprite_object_get_sprite(joker_object->sprite_object);
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}
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int joker_get_random_rarity()
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{
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int joker_rarity = 0;
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int rarity_roll = get_rand() % 100;
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if (rarity_roll < COMMON_JOKER_CHANCE)
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{
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joker_rarity = COMMON_JOKER;
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}
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else if (rarity_roll < COMMON_JOKER_CHANCE + UNCOMMON_JOKER_CHANCE)
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{
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joker_rarity = UNCOMMON_JOKER;
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}
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else if (rarity_roll < COMMON_JOKER_CHANCE + UNCOMMON_JOKER_CHANCE + RARE_JOKER_CHANCE)
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{
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joker_rarity = RARE_JOKER;
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}
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else if (rarity_roll < COMMON_JOKER_CHANCE + UNCOMMON_JOKER_CHANCE + RARE_JOKER_CHANCE +
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LEGENDARY_JOKER_CHANCE)
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{
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joker_rarity = LEGENDARY_JOKER;
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}
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return joker_rarity;
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}
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static int s_get_num_spritesheets()
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{
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return MAX_NUM_JOKERS_SPRITESHEETS;
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}
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static int s_joker_get_spritesheet_idx(u8 joker_id)
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{
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return joker_id_to_sprite_map[joker_id];
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}
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static int s_joker_get_sprite_idx_in_sheet(u8 joker_id, int spritesheet_idx)
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{
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return joker_id - spritesheet_idx_to_starting_joker_id[joker_id_to_sprite_map[joker_id]];
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}
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static void s_joker_pb_add_sprite_user(int pb)
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{
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joker_pb_num_sprite_users[pb - JOKER_BASE_PB]++;
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}
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static void s_joker_pb_remove_sprite_user(int pb)
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{
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int num_sprite_users = joker_pb_num_sprite_users[pb - JOKER_BASE_PB];
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joker_pb_num_sprite_users[pb - JOKER_BASE_PB] = max(0, num_sprite_users - 1);
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}
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static int s_joker_pb_get_num_sprite_users(int joker_pb)
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{
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return joker_pb_num_sprite_users[joker_pb - JOKER_BASE_PB];
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}
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|
|
static int s_get_unused_joker_pb()
|
|
{
|
|
for (int i = 0; i < NUM_ELEM_IN_ARR(joker_pb_num_sprite_users); i++)
|
|
{
|
|
if (joker_pb_num_sprite_users[i] == 0)
|
|
{
|
|
return (i + JOKER_BASE_PB);
|
|
}
|
|
}
|
|
|
|
return UNDEFINED;
|
|
}
|
|
|
|
static int s_allocate_pb_if_needed(u8 joker_id)
|
|
{
|
|
int joker_spritesheet_idx = s_joker_get_spritesheet_idx(joker_id);
|
|
int joker_pb = joker_spritesheet_pb_map[joker_spritesheet_idx];
|
|
if (joker_pb != UNDEFINED)
|
|
{
|
|
// Already allocated
|
|
return joker_pb;
|
|
}
|
|
|
|
// Allocate a new palette
|
|
joker_pb = s_get_unused_joker_pb();
|
|
|
|
if (joker_pb == UNDEFINED)
|
|
{
|
|
// Ran out of palettes, default to base and pray
|
|
joker_pb = JOKER_BASE_PB;
|
|
}
|
|
else
|
|
{
|
|
joker_spritesheet_pb_map[joker_spritesheet_idx] = joker_pb;
|
|
memcpy16(
|
|
&pal_obj_mem[PAL_ROW_LEN * joker_pb],
|
|
joker_gfxPal[joker_spritesheet_idx],
|
|
NUM_ELEM_IN_ARR(joker_gfx0Pal)
|
|
);
|
|
}
|
|
|
|
return joker_pb;
|
|
}
|