Files
balatro-gba-chinese-jocker-…/source/joker_effects.c
T
Geralt e7f550ce22 [Feature] Implement options menu and reading/writing values from/to the SRAM (#449)
* background

* Implement Options button

* Update main menu artwork

* add options menu tiles

* prepare options menu handling

* incorporate main menu refactor

* toto

* add all menu interactions

* do not reset selection_x in main_menu

* options struct

* fix rebase from ricfehr3's repo

* Implement high contrast cards

* Save/Load options values to SRAM

* load options on game_init and validate data within the load_options function

* Get changes from ricfehr3's PR

* recover fix for glitched ace

* clang format

* clang format

* clang format

* Save 500B of image data by using only minimal set of tiles instead of keeping final window in source file

* clang format

* clang format

* Implement Options button

* Update main menu artwork

* progress, leaving it alone for now until discussion

* make game_vars an extern

* Move options vars into their own struct

* rollback previous commit

* Implement save validation. Version check to come

* implement data validity + version check for game saves

* clang format

* Save position in rng sequence for consistent run after load

* fix rebase issues

* fix rebase issue

* remove unused/duplicate define

* Oops, made a mistake when testing PR #424

* encode high contrast palette into an image, and load it at game_start

* document save.c/h and correct typos

* correct alignment

* game speed and high contrast buttons working

* small cleanup

* sliders also work again now

* clang format

* Moved balatro_version extern declaration to version.h file

* removed unsused variable

* make showing ROM version a toggle

* move ante, round and money to the GameVariables struct

* Rename SaveCheckInfo struct to SaveHeader for clarity

* Add SaveHeader struct explanation

* clang format

* Revert unnecessary tileset optimization

* SFX now follows the sound volume slider

* clang format

* Music now follows volume slider

* Changed volume slider increment from 5 to 20 to avoid having the music sound too rough under 20% volume

* refactor main_menu.c to use SelectionGrid and Button structs

* clang format

* make a "new" save button so we don't save during the state transition

* clang format

* Reduced state transition flicker by only changing affine background to a different one

* Fix loading game too late in game init sequence

* First batch of suggestions from @MeirGavish

* Remove unnecessary intermediary buffers for high contrast palette swapping

* comment row warp hack for button input

* Add some of Copilot's suggestions

* rename balatro_version into gbalatro_version for rebranding reasons + version display erase screen fix

* remove unnecessary NULL check on `on_selection_changed` method

* implement small game speed arrow buttons animation

* factorize some code

* remove unnecessary data validation in load_game(), since we already checked the header

* Implement @MeirGavish 's suggestion regarding splitting the huge `on_update` function

* clang format

* implement @ricfehr3 's suggestion about keeping last selected button instead of using an obscure `on_boot` boolean

* Apply @ricfehr3's suggestions

* fix clang-format flags

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-02 14:28:52 -07:00

1508 lines
41 KiB
C

#include "game.h"
#include "hand_analysis.h"
#include "joker.h"
#include "list.h"
#include "pool.h"
#include "util.h"
#include <stdlib.h>
#define MISPRINT_MAX_MULT 23
#define SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, restricted_event, checked_event) \
if (checked_event != restricted_event || scored_card == NULL) \
{ \
return JOKER_EFFECT_FLAG_NONE; \
}
#define SCORE_ON_EVENT_ONLY(restricted_event, checked_event) \
if (checked_event != restricted_event) \
{ \
return JOKER_EFFECT_FLAG_NONE; \
}
static JokerEffect shared_joker_effect = {0};
// Joker Effect functions
#define REGISTER_JOKER_EFFECT_FUNC(joker_effect_name) \
static u32 joker_effect_name( \
Joker* joker, \
Card* scored_card, \
enum JokerEvent joker_event, \
JokerEffect** joker_effect \
);
static u32 sinful_joker_effect(
Card* scored_card,
u8 sinful_suit,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
REGISTER_JOKER_EFFECT_FUNC(joker_effect_noop)
REGISTER_JOKER_EFFECT_FUNC(default_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(greedy_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(lusty_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(wrathful_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(gluttonous_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(jolly_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(zany_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(mad_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(crazy_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(droll_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(sly_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(wily_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(clever_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(devious_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(crafty_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(half_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(stencil_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(misprint_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(walkie_talkie_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(fibonnaci_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(banner_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(mystic_summit_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(blackboard_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(blue_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(raised_fist_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(reserved_parking_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(business_card_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(scholar_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(scary_face_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(abstract_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(bull_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(smiley_face_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(even_steven_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(odd_todd_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(acrobat_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(hanging_chad_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_duo_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_trio_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_family_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_order_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_tribe_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(bootstraps_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(shoot_the_moon_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(photograph_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(dusk_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(blueprint_brainstorm_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(hack_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(seltzer_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(sock_and_buskin_joker_effect)
// clang-format off
/* The index of a joker in the registry matches its ID.
* The joker sprites are matched by ID so the position in the registry
* determines the joker's sprite.
* Each consecutive NUM_JOKERS_PER_SPRITESHEET (defined in joker.c) jokers
* share a spritesheet and thus a color palette.
* To make better use of color palettes jokers may be rearranged here
* (and put together in the matching spritesheet) to share a color palette.
* Otherwise the order is similar to the wiki.
*/
// clang-format off
const JokerInfo joker_registry[] =
{
// Spritesheet 0
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
{ COMMON_JOKER, 4, abstract_joker_effect }, // 1
{ COMMON_JOKER, 5, half_joker_effect }, // 2
{ COMMON_JOKER, 4, misprint_joker_effect }, // 3
{ COMMON_JOKER, 4, scary_face_joker_effect }, // 4
{ UNCOMMON_JOKER, 6, sock_and_buskin_joker_effect }, // 5
{ UNCOMMON_JOKER, 6, acrobat_joker_effect }, // 6
{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect }, // 7
{ COMMON_JOKER, 4, scholar_joker_effect }, // 8
{ COMMON_JOKER, 4, crafty_joker_effect }, // 9
{ COMMON_JOKER, 4, droll_joker_effect }, // 10
{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 11
{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 12
{ COMMON_JOKER, 4, business_card_joker_effect }, // 13
{ COMMON_JOKER, 4, hanging_chad_joker_effect }, // 14
{ UNCOMMON_JOKER, 8, stencil_joker_effect }, // 15
{ COMMON_JOKER, 5, banner_joker_effect }, // 16
{ COMMON_JOKER, 5, shoot_the_moon_joker_effect, }, // 17
// Spritesheet 1
{ COMMON_JOKER, 5, greedy_joker_effect }, // 18
{ COMMON_JOKER, 5, lusty_joker_effect }, // 19
// Spritesheet 2
{ COMMON_JOKER, 5, wrathful_joker_effect }, // 20
{ COMMON_JOKER, 5, gluttonous_joker_effect }, // 21
// Spritesheet 3
{ COMMON_JOKER, 4, crazy_joker_effect }, // 22
{ COMMON_JOKER, 4, mad_joker_effect }, // 23
{ COMMON_JOKER, 4, clever_joker_effect }, // 24
{ COMMON_JOKER, 4, devious_joker_effect }, // 25
{ COMMON_JOKER, 4, even_steven_joker_effect }, // 26
// Spritesheet 4
{ UNCOMMON_JOKER, 6, blackboard_joker_effect }, // 27
{ COMMON_JOKER, 5, mystic_summit_joker_effect }, // 28
{ COMMON_JOKER, 4, walkie_talkie_joker_effect }, // 29
{ COMMON_JOKER, 4, zany_joker_effect }, // 30
{ COMMON_JOKER, 4, wily_joker_effect }, // 31
// Spritesheet 5
{ COMMON_JOKER, 3, sly_joker_effect }, // 32
{ COMMON_JOKER, 3, jolly_joker_effect }, // 33
{ COMMON_JOKER, 5, blue_joker_effect }, // 34
{ COMMON_JOKER, 4, odd_todd_joker_effect }, // 35
// Spritesheet 6
{ RARE_JOKER, 8, the_duo_joker_effect }, // 36
{ RARE_JOKER, 8, the_trio_joker_effect }, // 37
{ RARE_JOKER, 8, the_order_joker_effect }, // 38
{ RARE_JOKER, 8, the_tribe_joker_effect }, // 39
// Spritesheet 7
{ RARE_JOKER, 8, the_family_joker_effect }, // 40
{ RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 41 Brainstorm
// Spritesheet 8
{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 42
{ UNCOMMON_JOKER, 6, bull_joker_effect }, // 43
// Individual Jokers (for now :3)
{ COMMON_JOKER, 5, photograph_joker_effect, }, // 44
{ UNCOMMON_JOKER, 6, hack_joker_effect }, // 45
{ UNCOMMON_JOKER, 5, joker_effect_noop }, // 46 Pareidolia
{ UNCOMMON_JOKER, 7, bootstraps_joker_effect }, // 47
{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 48 Shortcut
{ UNCOMMON_JOKER, 5, dusk_joker_effect }, // 49
{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 50 Four Fingers
{ UNCOMMON_JOKER, 6, seltzer_joker_effect, }, // 51
{ RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 52 Blueprint
// The following jokers don't have sprites yet,
// uncomment them when their sprites are added.
#if 0
#endif
};
// clang-format on
static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
const JokerInfo* get_joker_registry_entry(int joker_id)
{
if (joker_id < 0 || (size_t)joker_id >= joker_registry_size)
{
return NULL;
}
return &joker_registry[joker_id];
}
size_t get_joker_registry_size(void)
{
return joker_registry_size;
}
static u32 joker_effect_noop(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
return JOKER_EFFECT_FLAG_NONE;
}
static u32 default_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 4;
return JOKER_EFFECT_FLAG_MULT;
}
static u32 sinful_joker_effect(
Card* scored_card,
u8 sinful_suit,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (scored_card->suit == sinful_suit)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 3;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 greedy_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
return sinful_joker_effect(scored_card, DIAMONDS, joker_event, joker_effect);
}
static u32 lusty_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
return sinful_joker_effect(scored_card, HEARTS, joker_event, joker_effect);
}
static u32 wrathful_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
return sinful_joker_effect(scored_card, SPADES, joker_event, joker_effect);
}
static u32 gluttonous_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
return sinful_joker_effect(scored_card, CLUBS, joker_event, joker_effect);
}
static u32 jolly_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->PAIR)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 8;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 zany_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->THREE_OF_A_KIND)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 12;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 mad_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->TWO_PAIR)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 10;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 crazy_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->STRAIGHT)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 12;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 droll_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->FLUSH)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 10;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 sly_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->PAIR)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 50;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 wily_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->THREE_OF_A_KIND)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 100;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 clever_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->TWO_PAIR)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 80;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 devious_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->STRAIGHT)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 100;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 crafty_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->FLUSH)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 80;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 half_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
int played_size = get_played_top() + 1;
if (played_size <= 3)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 20;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 stencil_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
*joker_effect = &shared_joker_effect;
List* jokers = get_jokers_list();
// +1 xmult per empty joker slot...
int num_jokers = list_get_len(jokers);
(*joker_effect)->xmult = (MAX_JOKERS_HELD_SIZE)-num_jokers;
// ...and also each stencil_joker adds +1 xmult
ListItr itr = list_itr_create(jokers);
JokerObject* joker_object;
while ((joker_object = list_itr_next(&itr)))
{
if (joker_object->joker->id == STENCIL_JOKER_ID)
(*joker_effect)->xmult++;
}
return JOKER_EFFECT_FLAG_XMULT;
}
#define MISPRINT_MAX_MULT 23
static u32 misprint_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = get_rand() % (MISPRINT_MAX_MULT + 1);
return JOKER_EFFECT_FLAG_MULT;
}
static u32 walkie_talkie_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (scored_card->rank == TEN || scored_card->rank == FOUR)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 10;
(*joker_effect)->mult = 4;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS | JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 fibonnaci_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
switch (scored_card->rank)
{
case ACE:
case TWO:
case THREE:
case FIVE:
case EIGHT:
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 8;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
break;
default:
break;
}
return effect_flags_ret;
}
static u32 banner_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_num_discards_remaining() > 0)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 30 * get_num_discards_remaining();
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 mystic_summit_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_num_discards_remaining() == 0)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 15;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 blackboard_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
bool all_cards_are_spades_or_clubs = true;
CardObject** hand = get_hand_array();
int hand_size = hand_get_size();
for (int i = 0; i < hand_size; i++)
{
u8 suit = hand[i]->card->suit;
if (suit == HEARTS || suit == DIAMONDS)
{
all_cards_are_spades_or_clubs = false;
break;
}
}
if (all_cards_are_spades_or_clubs)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->xmult = 3;
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
}
return effect_flags_ret;
}
static u32 blue_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = (get_deck_top() + 1) * 2;
return JOKER_EFFECT_FLAG_CHIPS;
}
static u32 raised_fist_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
s32* p_lowest_value_index = &(joker->scoring_state);
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
switch (joker_event)
{
// Use this event to compute the index of the lowest value card only once.
// Aces are always considered high value, even in an ace-low straight
case JOKER_EVENT_ON_HAND_PLAYED:
// index initialized at 0 but accessed only if
// hand_size > 0 so we're never out of bounds
*p_lowest_value_index = 0;
u8 lowest_value = IMPOSSIBLY_HIGH_CARD_VALUE;
CardObject** hand = get_hand_array();
int hand_size = hand_get_size();
for (int i = 0; i < hand_size; i++)
{
u8 value = card_get_value(hand[i]->card);
if (lowest_value > value)
{
*p_lowest_value_index = i;
lowest_value = value;
}
}
break;
case JOKER_EVENT_ON_CARD_HELD:
if (get_scored_card_index() == *p_lowest_value_index)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 2 * card_get_value(scored_card);
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
break;
default:
break;
}
return effect_flags_ret;
}
static u32 reserved_parking_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if ((get_rand() % 2 == 0) && card_is_face(scored_card))
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->money = 1;
effect_flags_ret = JOKER_EFFECT_FLAG_MONEY;
}
return effect_flags_ret;
};
static u32 business_card_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if ((get_rand() % 2 == 0) && card_is_face(scored_card))
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->money = 2;
effect_flags_ret = JOKER_EFFECT_FLAG_MONEY;
}
return effect_flags_ret;
}
static u32 scholar_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (scored_card->rank == ACE)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 20;
(*joker_effect)->mult = 4;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS | JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 scary_face_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (card_is_face(scored_card))
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 30;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 abstract_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
*joker_effect = &shared_joker_effect;
// +1 xmult per occupied joker slot
int num_jokers = list_get_len(get_jokers_list());
(*joker_effect)->mult = num_jokers * 3;
return JOKER_EFFECT_FLAG_MULT;
}
static u32 bull_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
// The wiki says it does nothing if money is 0 or below
// This allows us to avoid scoring negative Chips
if (g_game_vars.money > 0)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = g_game_vars.money * 2;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 smiley_face_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (card_is_face(scored_card))
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 5;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 even_steven_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
switch (scored_card->rank)
{
case KING:
case QUEEN:
case JACK:
break;
default:
if (card_get_value(scored_card) % 2 == 0)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 4;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
break;
}
return effect_flags_ret;
}
static u32 odd_todd_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (card_get_value(scored_card) % 2 == 1) // todo test ace
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->chips = 31;
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
}
return effect_flags_ret;
}
static u32 acrobat_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
// 0 remaining hands mean we're scoring the last hand
if (get_num_hands_remaining() == 0)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->xmult = 3;
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
}
return effect_flags_ret;
}
static u32 hanging_chad_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
s32* p_remaining_retriggers = &(joker->scoring_state);
switch (joker_event)
{
case JOKER_EVENT_ON_HAND_PLAYED:
*p_remaining_retriggers = 2;
break;
// No need to check if this is the first card scored or not
// p_remaining_retriggers will always reach 0 on the first card, then retrigger
// will be false and scoring will go onto the next card
case JOKER_EVENT_ON_CARD_SCORED_END:
*joker_effect = &shared_joker_effect;
(*joker_effect)->retrigger = (*p_remaining_retriggers > 0);
if ((*joker_effect)->retrigger)
{
*p_remaining_retriggers -= 1;
(*joker_effect)->message = "Again!";
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
}
break;
default:
break;
}
return effect_flags_ret;
}
static u32 the_duo_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->PAIR)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->xmult = 2;
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
}
return effect_flags_ret;
}
static u32 the_trio_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->THREE_OF_A_KIND)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->xmult = 3;
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
}
return effect_flags_ret;
}
static u32 the_family_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->FOUR_OF_A_KIND)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->xmult = 4;
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
}
return effect_flags_ret;
}
static u32 the_order_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->STRAIGHT)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->xmult = 3;
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
}
return effect_flags_ret;
}
static u32 the_tribe_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (get_contained_hands()->FLUSH)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->xmult = 2;
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
}
return effect_flags_ret;
}
static u32 bootstraps_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
// Same protection as the Bull Joker
if (g_game_vars.money > 0)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = (g_game_vars.money / 5) * 2;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 shoot_the_moon_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event)
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
if (scored_card->rank == QUEEN)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->mult = 13;
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
}
return effect_flags_ret;
}
static u32 photograph_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
s32* p_first_face_index = &(joker->scoring_state);
switch (joker_event)
{
case JOKER_EVENT_ON_HAND_PLAYED:
*p_first_face_index = UNDEFINED;
break;
case JOKER_EVENT_ON_CARD_SCORED:
// has a face card been encountered already, and if not, is the current scoring card a
// face card?
if (*p_first_face_index == UNDEFINED && card_is_face(scored_card))
{
*p_first_face_index = get_scored_card_index();
}
// if we have a face card index saved, check against it and give mult accordingly
// Doing this now will trigger the effect the first time we encounter the face card,
// and we will catch potential retriggers
if (*p_first_face_index == get_scored_card_index())
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->xmult = 2;
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
}
break;
default:
break;
}
return effect_flags_ret;
}
static u32 dusk_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
s32* p_last_retriggered_index = &(joker->scoring_state);
switch (joker_event)
{
case JOKER_EVENT_ON_HAND_PLAYED:
// start at -1 so that a first index of 0 can satisfy the retrigger condition below
*p_last_retriggered_index = UNDEFINED;
break;
case JOKER_EVENT_ON_CARD_SCORED_END:
// Only retrigger current card if it's strictly after the last one we retriggered
if (get_num_hands_remaining() == 0)
{
*joker_effect = &shared_joker_effect;
(*joker_effect)->retrigger = (*p_last_retriggered_index < get_scored_card_index());
if ((*joker_effect)->retrigger)
{
*p_last_retriggered_index = get_scored_card_index();
(*joker_effect)->message = "Again!";
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
}
}
break;
default:
break;
}
return effect_flags_ret;
}
static u32 blueprint_brainstorm_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
// No need for this kind of init since these Jokers
// will have their data copied when needed
if (joker_event == JOKER_EVENT_ON_JOKER_CREATED ||
joker_event == JOKER_EVENT_ON_HAND_SCORED_END || joker_event == JOKER_EVENT_ON_ROUND_END)
{
return effect_flags_ret;
}
// find ourselves in the Jokers list
List* jokers = get_jokers_list();
ListItr itr = list_itr_create(jokers);
JokerObject* copied_joker_object;
while ((copied_joker_object = list_itr_next(&itr)))
{
if (copied_joker_object->joker == joker)
{
break;
}
}
// This shouldn't happen since if we are a scoring Joker, we should always
// be part of the Jokers list, but being extra careful doesn't cost much
if (copied_joker_object == NULL)
{
return effect_flags_ret;
}
// find the copied Joker, may need to bounce around Blueprints and a Brainstorm
// If we encounter NULL, we have a Blueprint at the end of the list that can't copy anything.
// If we go through a Brainstorms twice, we will be in a loop and need to exit
u8 brainstorm_counter = 0;
do
{
switch (copied_joker_object->joker->id)
{
// get the next Joker for Blueprint
case BLUEPRINT_JOKER_ID:
copied_joker_object = list_itr_next(&itr);
break;
// Get the first (leftmost) Joker for Brainstorm
case BRAINSTORM_JOKER_ID:
brainstorm_counter++;
itr = list_itr_create(jokers);
copied_joker_object = list_itr_next(&itr);
break;
// We encountered a Joker that isn't a Copying Joker and copy it now
// but how we copy it depends on this Joker's ID because they don't
// all handle data the same way.
default:
u8 copied_joker_id = copied_joker_object->joker->id;
const JokerInfo* copied_joker_info = get_joker_registry_entry(copied_joker_id);
// Copy the persistent data
joker->persistent_state = copied_joker_object->joker->persistent_state;
// Then regardless of if we copied the data above, apply the
// copied JokerEffect function to the local data
effect_flags_ret =
copied_joker_info
->joker_effect_func(joker, scored_card, joker_event, joker_effect);
// make also sure we don't expire
effect_flags_ret &= ~JOKER_EFFECT_FLAG_EXPIRE;
// exit the loop
copied_joker_object = NULL;
break;
}
} while (copied_joker_object != NULL && brainstorm_counter < 2);
return effect_flags_ret;
}
static u32 hack_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
s32* p_last_retriggered_index = &(joker->scoring_state);
switch (joker_event)
{
case JOKER_EVENT_ON_HAND_PLAYED:
*p_last_retriggered_index = UNDEFINED;
break;
case JOKER_EVENT_ON_CARD_SCORED_END:
// Works the same way as Dusk, but check what rank the card is
switch (scored_card->rank)
{
case TWO:
case THREE:
case FOUR:
case FIVE:
*joker_effect = &shared_joker_effect;
(*joker_effect)->retrigger =
(*p_last_retriggered_index < get_scored_card_index());
if ((*joker_effect)->retrigger)
{
*p_last_retriggered_index = get_scored_card_index();
(*joker_effect)->message = "Again!";
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
}
break;
}
break;
default:
break;
}
return effect_flags_ret;
}
static u32 seltzer_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
s32* p_last_retriggered_idx = &(joker->scoring_state);
s32* p_hands_left_until_exp = &(joker->persistent_state);
switch (joker_event)
{
case JOKER_EVENT_ON_JOKER_CREATED:
*p_hands_left_until_exp = 10; // remaining retriggered hands
break;
case JOKER_EVENT_ON_HAND_PLAYED:
*p_last_retriggered_idx = UNDEFINED;
break;
case JOKER_EVENT_ON_CARD_SCORED_END:
// Works the same way as Dusk
// No need to check for p_hands_left_until_exp because the Joker
// will be destroyed the moment we hit 0
*joker_effect = &shared_joker_effect;
(*joker_effect)->retrigger = ((*p_last_retriggered_idx) < get_scored_card_index());
if ((*joker_effect)->retrigger)
{
*p_last_retriggered_idx = get_scored_card_index();
(*joker_effect)->message = "Again!";
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
}
break;
case JOKER_EVENT_ON_HAND_SCORED_END:
*joker_effect = &shared_joker_effect;
effect_flags_ret = JOKER_EFFECT_FLAG_MESSAGE;
(*p_hands_left_until_exp)--;
if (*p_hands_left_until_exp > 0)
{
// Need to do this for now because the message's memory can't really be allocated
// So we can't use snprintf to craft a message depending on the number of hands left
static const char* seltzer_messages[] =
{"1", "2", "3", "4", "5", "6", "7", "8", "9"};
(*joker_effect)->message = (char*)seltzer_messages[(*p_hands_left_until_exp) - 1];
}
else
{
(*joker_effect)->message = "Drank!";
(*joker_effect)->expire = true;
effect_flags_ret |= JOKER_EFFECT_FLAG_EXPIRE;
}
break;
default:
break;
}
return effect_flags_ret;
}
static u32 sock_and_buskin_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
)
{
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
s32* p_last_retriggered_face_index = &(joker->scoring_state);
switch (joker_event)
{
case JOKER_EVENT_ON_HAND_PLAYED:
*p_last_retriggered_face_index = UNDEFINED;
break;
case JOKER_EVENT_ON_CARD_SCORED_END:
*joker_effect = &shared_joker_effect;
// Works the same way as Dusk, but for face cards
(*joker_effect)->retrigger =
((*p_last_retriggered_face_index < get_scored_card_index()) &&
card_is_face(scored_card));
if ((*joker_effect)->retrigger)
{
*p_last_retriggered_face_index = get_scored_card_index();
(*joker_effect)->message = "Again!";
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
}
break;
default:
break;
}
return effect_flags_ret;
}