huge memory save

This commit is contained in:
cellos51
2025-07-23 16:17:24 -04:00
parent 5cc62612f5
commit 011bc64bab
2 changed files with 10 additions and 2 deletions
+5
View File
@@ -6,6 +6,11 @@
#include "sprite.h"
#define CARD_TID 0
#define CARD_SPRITE_OFFSET 16
#define CARD_PB 0
#define CARD_STARTING_LAYER 0
// Card suits
#define HEARTS 0
#define CLUBS 1
+5 -2
View File
@@ -4,6 +4,7 @@
#include <stdlib.h>
#include "deck_gfx.h"
#include "graphic_utils.h"
// Audio
#include "soundbank.h"
@@ -18,7 +19,7 @@ const static u16 card_sprite_lut[NUM_SUITS][NUM_RANKS] = {
void card_init()
{
GRIT_CPY(&tile_mem[4], deck_gfxTiles);
//GRIT_CPY(&tile_mem[4], deck_gfxTiles);
GRIT_CPY(pal_obj_mem, deck_gfxPal);
}
@@ -149,8 +150,10 @@ void card_object_update(CardObject *card_object)
void card_object_set_sprite(CardObject *card_object, int layer)
{
int tile_index = CARD_TID + (layer * CARD_SPRITE_OFFSET);
memcpy16(&tile_mem[4][tile_index], &deck_gfxTiles[card_sprite_lut[card_object->card->suit][card_object->card->rank] * TILE_SIZE], TILE_SIZE * CARD_SPRITE_OFFSET * 2);
sprite_destroy(&card_object->sprite); // Destroy the old sprite if it exists
card_object->sprite = sprite_new(ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, card_sprite_lut[card_object->card->suit][card_object->card->rank], 0, layer);
card_object->sprite = sprite_new(ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, tile_index, 0, layer);
}
void card_object_shake(CardObject *card_object, mm_word sound_id)