Merge pull request #47 from cellos51/refactors

Moved the round end blind sprite and score a bit to the left so they look better for 4 digits
This commit is contained in:
MeirGavish
2025-07-23 19:49:46 +03:00
committed by GitHub
3 changed files with 7 additions and 2 deletions
+4
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@@ -41,6 +41,10 @@ typedef struct
typedef struct // copy of CardObject in card.h
{
/* Note that since JokerObject is cast to CardObject in joker_object_update(),
* they have to have the exact same structure to have
* the exact same field offsets in memory
*/
Joker *joker;
Sprite *sprite;
FIXED tx, ty;
+2 -2
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@@ -195,7 +195,7 @@ static const Rect DISCARDS_TEXT_RECT = {48, 104, UNDEFINED, UNDEF
static const Rect DECK_SIZE_RECT = {200, 152, UNDEFINED, UNDEFINED };
static const Rect ROUND_TEXT_RECT = {48, 144, UNDEFINED, UNDEFINED };
static const Rect ANTE_TEXT_RECT = {8, 144, UNDEFINED, UNDEFINED };
static const Rect ROUND_END_BLIND_REQ_RECT = {112, 96, 136, UNDEFINED };
static const Rect ROUND_END_BLIND_REQ_RECT = {104, 96, 136, UNDEFINED };
static const Rect ROUND_END_BLIND_REWARD_RECT = { 168, 96, UNDEFINED, UNDEFINED };
static const Rect ROUND_END_NUM_HANDS_RECT = {88, 116, UNDEFINED, UNDEFINED };
static const Rect HAND_REWARD_RECT = {168, UNDEFINED, UNDEFINED, UNDEFINED };
@@ -930,7 +930,7 @@ void game_round_init()
//{
// obj_hide(playing_blind_token->obj); // Hide the blind token sprite for now
//}
round_end_blind_token = blind_token_new(current_blind, 82, 86, MAX_SELECTION_SIZE + MAX_HAND_SIZE + 2); // Create the blind token sprite for round end
round_end_blind_token = blind_token_new(current_blind, 81, 86, MAX_SELECTION_SIZE + MAX_HAND_SIZE + 2); // Create the blind token sprite for round end
if (round_end_blind_token != NULL)
{
+1
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@@ -141,6 +141,7 @@ void joker_object_update(JokerObject *joker_object)
{
// Re-use the card object update logic by casting the JokerObject to a CardObject temporarily
// This works because card_object_update doesn't use any card data, which is why CardObject should've been generic. my bad
// TODO: Refactor and separate the relevant fields to a generic struct, maybe to Sprite or make a SpriteObject
CardObject *card_object = (CardObject *)joker_object;
card_object_update(card_object);
}