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+2
-1
@@ -29,6 +29,7 @@
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#define DEFAULT_JOKER_ID 0
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#define GREEDY_JOKER_ID 1 // This is just an example to show the patern of making joker IDs
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#define JOKER_STENCIL_ID 16
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typedef struct
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{
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@@ -39,7 +40,7 @@ typedef struct
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bool processed;
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} Joker;
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typedef struct JokerObject // copy of CardObject in card.h
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typedef struct JokerObject
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{
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Joker *joker;
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SpriteObject* sprite_object;
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+25
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@@ -139,6 +139,31 @@ static inline Card *discard_pop()
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return discard_pile[discard_top--];
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}
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// get-functions, for other files to view game state (mainly for jokers)
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CardObject **get_hand_array(void) {
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return hand;
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}
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int get_hand_top(void) {
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return hand_top;
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}
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CardObject **get_played_array(void) {
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return played;
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}
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int get_played_top(void) {
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return played_top;
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}
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JokerObject **get_jokers(void) {
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return jokers;
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}
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int get_jokers_top(void) {
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return jokers_top;
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}
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// Consts
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// Rects left top right bottom
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@@ -214,31 +239,6 @@ static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFI
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#define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX
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// Naming the stage where cards return from the discard pile to the deck "undiscard"
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// get-functions, for other files to view game state (mainly for jokers)
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CardObject **get_hand_array(void) {
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return hand;
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}
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int get_hand_top(void) {
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return hand_top;
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}
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CardObject **get_played_array(void) {
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return played;
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}
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int get_played_top(void) {
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return played_top;
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}
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JokerObject **get_jokers(void) {
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return jokers;
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}
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int get_jokers_top(void) {
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return jokers_top;
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}
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// General functions
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void set_seed(int seed)
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{
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@@ -3,8 +3,6 @@
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#include "hand_analysis.h"
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#include <stdlib.h>
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static const int JOKER_STENCIL_ID = 16;
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static JokerEffect default_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL) effect.mult = 4;
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