adds walkie-talkie, fibonnaci, banner, mystic summit, blackboard
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@@ -82,4 +82,6 @@ int get_played_top(void);
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JokerObject** get_jokers(void);
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int get_jokers_top(void);
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int get_num_discards_remaining(void);
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#endif // GAME_H
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@@ -239,6 +239,35 @@ static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFI
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#define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX
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// Naming the stage where cards return from the discard pile to the deck "undiscard"
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// get-functions, for other files to view game state (mainly for jokers)
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CardObject **get_hand_array(void) {
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return hand;
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}
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int get_hand_top(void) {
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return hand_top;
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}
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CardObject **get_played_array(void) {
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return played;
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}
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int get_played_top(void) {
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return played_top;
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}
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JokerObject **get_jokers(void) {
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return jokers;
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}
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int get_jokers_top(void) {
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return jokers_top;
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}
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int get_num_discards_remaining(void) {
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return discards;
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}
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// General functions
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void set_seed(int seed)
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{
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@@ -215,6 +215,78 @@ static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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static JokerEffect walkie_talkie_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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if (scored_card->rank == TEN || scored_card->rank == FOUR) {
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effect.chips = 10;
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effect.mult = 4;
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}
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return effect;
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}
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static JokerEffect fibonnaci_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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switch (scored_card->rank) {
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case ACE: case TWO: case THREE: case FIVE: case EIGHT:
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effect.mult = 8;
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default:
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break;
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}
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return effect;
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}
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static JokerEffect banner_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.chips = 30 * get_num_discards_remaining();
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return effect;
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}
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static JokerEffect mystic_summit_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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if (get_num_discards_remaining() == 0)
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effect.mult = 15;
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return effect;
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}
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static JokerEffect blackboard_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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bool all_cards_are_spades_or_clubs = true;
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CardObject** hand = get_hand_array();
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int hand_top = get_hand_top();
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for (int i = 0; i < hand_top; i++ )
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{
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u8 suit = hand[i]->card->suit;
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if (suit == HEARTS || suit == DIAMONDS) {
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all_cards_are_spades_or_clubs = false;
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break;
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}
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}
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if (all_cards_are_spades_or_clubs)
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effect.xmult = 3;
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return effect;
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}
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const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
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{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
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@@ -234,6 +306,11 @@ const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 5, half_joker_effect },
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{ UNCOMMON_JOKER, 8, joker_stencil_effect },
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{ COMMON_JOKER, 4, misprint_joker_effect },
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{ COMMON_JOKER, 4, walkie_talkie_joker_effect },
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{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect },
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{ COMMON_JOKER, 5, banner_joker_effect },
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{ COMMON_JOKER, 5, mystic_summit_joker_effect },
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{ UNCOMMON_JOKER, 6, blackboard_joker_effect },
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};
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static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
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