Renamed functions updating the display values from set_score, set_money etc. to display_score, display_money etc. to remove implication they are setting an actual value
This commit is contained in:
+38
-38
@@ -635,7 +635,7 @@ void set_temp_score(int value)
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tte_printf("#{P:%d,%d; cx:0xF000}%d", x_offset, TEMP_SCORE_RECT.top, value);
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}
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void set_score(int value)
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void display_score(int value)
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{
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// Clear the existing text before redrawing
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tte_erase_rect_wrapper(SCORE_RECT);
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@@ -664,14 +664,14 @@ void set_score(int value)
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tte_printf("#{P:%d,48; cx:0xF000}%d%c", x_offset, display_value, score_suffix);
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}
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void set_money(int value)
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void display_money(int value)
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{
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int x_offset = 32 - get_digits_odd(value) * TILE_SIZE;
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tte_erase_rect_wrapper(MONEY_TEXT_RECT);
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tte_printf("#{P:%d,%d; cx:0xC000}$%d", x_offset, MONEY_TEXT_RECT.top, value);
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}
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void set_chips(int value)
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void display_chips(int value)
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{
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Rect chips_text_rect = CHIPS_TEXT_RECT;
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tte_erase_rect_wrapper(CHIPS_TEXT_RECT);
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@@ -679,30 +679,30 @@ void set_chips(int value)
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tte_printf("#{P:%d,%d; cx:0xF000;}%d", chips_text_rect.left, chips_text_rect.top, value);
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}
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void set_mult(int value)
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void display_mult(int value)
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{
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tte_erase_rect_wrapper(MULT_TEXT_RECT);
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tte_printf("#{P:%d,%d; cx:0xF000;}%d", MULT_TEXT_RECT.left, MULT_TEXT_RECT.top, value); // Mult
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}
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void set_round(int value)
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void display_round(int value)
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{
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//tte_erase_rect_wrapper(ROUND_TEXT_RECT);
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tte_printf("#{P:%d,%d; cx:0xC000}%d", ROUND_TEXT_RECT.left, ROUND_TEXT_RECT.top, round);
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}
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void set_ante(int value)
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void display_ante(int value)
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{
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tte_printf("#{P:%d,%d; cx:0xC000}%d#{cx:0xF000}/%d", ANTE_TEXT_RECT.left, ANTE_TEXT_RECT.top, value, MAX_ANTE);
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}
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void set_hands(int value)
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void display_hands(int value)
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{
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//tte_erase_rect_wrapper(HANDS_TEXT_RECT);
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tte_printf("#{P:%d,%d; cx:0xD000}%d", HANDS_TEXT_RECT.left, HANDS_TEXT_RECT.top, hands); // Hand
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}
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void set_discards(int value)
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void display_discards(int value)
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{
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//tte_erase_rect_wrapper(DISCARDS_TEXT_RECT);
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tte_printf("#{P:%d,%d; cx:0xE000}%d", DISCARDS_TEXT_RECT.left, DISCARDS_TEXT_RECT.top, discards); // Discard
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@@ -792,8 +792,8 @@ void set_hand()
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break;
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}
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set_chips(chips);
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set_mult(mult);
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display_chips(chips);
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display_mult(mult);
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}
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void card_draw()
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@@ -1021,17 +1021,17 @@ void game_init()
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tte_printf("#{P:%d,%d; cx:0xF000}%d/%d", DECK_SIZE_RECT.left, DECK_SIZE_RECT.top, deck_get_size(), deck_get_max_size()); // Deck size/max size
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set_round(round); // Set the round display
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set_score(score); // Set the score display
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display_round(round); // Set the round display
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display_score(score); // Set the score display
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set_chips(chips); // Set the chips display
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set_mult(mult); // Set the multiplier display
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display_chips(chips); // Set the chips display
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display_mult(mult); // Set the multiplier display
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set_hands(hands); // Hand
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set_discards(discards); // Discard
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display_hands(hands); // Hand
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display_discards(discards); // Discard
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//tte_printf("#{P:24,120; cx:0xC000}$%d", money); // Money
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set_money(money); // Set the money display
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display_money(money); // Set the money display
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tte_printf("#{P:%d,%d; cx:0xC000}%d#{cx:0xF000}/%d", ANTE_TEXT_RECT.left, ANTE_TEXT_RECT.top, ante, MAX_ANTE); // Ante
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}
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@@ -1094,7 +1094,7 @@ static void game_playing_process_input_and_state()
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hand_state = HAND_PLAY;
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selection_x = 0;
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selection_y = 0;
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set_hands(--hands);
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display_hands(--hands);
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}
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}
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else // Discard button logic
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@@ -1107,7 +1107,7 @@ static void game_playing_process_input_and_state()
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hand_state = HAND_DISCARD;
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selection_x = 0;
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selection_y = 0;
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set_hands(--discards);
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display_hands(--discards);
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set_hand();
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tte_printf("#{P:%d,%d; cx:0xE000}%d", DISCARDS_TEXT_RECT.left, DISCARDS_TEXT_RECT.top, discards);
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}
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@@ -1143,8 +1143,8 @@ static void game_playing_process_input_and_state()
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chips = 0;
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mult = 0;
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set_mult(mult);
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set_chips(chips);
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display_mult(mult);
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display_chips(chips);
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}
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}
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else if (play_state == PLAY_ENDED)
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@@ -1157,7 +1157,7 @@ static void game_playing_process_input_and_state()
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set_temp_score(fx2int(lerped_temp_score));
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// We actually don't need to erase this because the score only increases
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set_score(fx2int(lerped_score)); // Set the score display
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display_score(fx2int(lerped_score)); // Set the score display
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if (temp_score <= 0)
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{
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@@ -1173,7 +1173,7 @@ static void game_playing_process_input_and_state()
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tte_erase_rect_wrapper(TEMP_SCORE_RECT); // Just erase the temp score
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set_score(score);
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display_score(score);
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}
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}
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}
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@@ -1593,9 +1593,9 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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{
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if (joker_object_score(jokers[k], played[*played_selections - 1]->card, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet
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{
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set_chips(chips);
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set_mult(mult);
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set_money(money);
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display_chips(chips);
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display_mult(mult);
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display_money(money);
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return;
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}
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@@ -1628,7 +1628,7 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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// Relocated card scoring logic here
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chips += card_get_value(played[j]->card);
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set_chips(chips);
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display_chips(chips);
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break;
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}
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@@ -1642,9 +1642,9 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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{
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if (joker_object_score(jokers[k], NULL, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet
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{
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set_chips(chips);
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set_mult(mult);
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set_money(money);
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display_chips(chips);
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display_mult(mult);
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display_money(money);
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return; // Returning was just the easiest way to break out of the loop
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}
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@@ -1719,7 +1719,7 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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if (current_blind == BOSS_BLIND)
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{
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set_ante(++ante);
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display_ante(++ante);
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}
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}
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else
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@@ -1805,15 +1805,15 @@ static void game_playing_ui_text_update()
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static void game_round_end_cashout()
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{
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money += hands + blind_get_reward(current_blind); // Reward the player
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set_money(money);
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display_money(money);
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hands = max_hands; // Reset the hands to the maximum
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discards = max_discards; // Reset the discards to the maximum
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set_hands(hands); // Set the hands display
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set_discards(discards); // Set the discards display
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display_hands(hands); // Set the hands display
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display_discards(discards); // Set the discards display
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score = 0;
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set_score(score); // Set the score display
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display_score(score); // Set the score display
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}
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static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
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@@ -2302,7 +2302,7 @@ void game_shop()
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if (key_hit(SELECT_CARD) && money >= reroll_cost)
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{
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money -= reroll_cost;
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set_money(money); // Update the money display
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display_money(money); // Update the money display
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game_shop_create_items(shop_jokers, false);
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@@ -2323,7 +2323,7 @@ void game_shop()
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{
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joker_push(shop_jokers[i]);
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money -= shop_jokers[i]->joker->value; // Deduct the money spent on the joker
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set_money(money); // Update the money display
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display_money(money); // Update the money display
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Rect joker_price_rect;
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joker_price_rect.left = fx2int(shop_jokers[i]->tx);
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@@ -2451,7 +2451,7 @@ void game_blind_select()
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{
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state++;
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timer = 0;
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set_round(++round);
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display_round(++round);
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}
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else if (current_blind != BOSS_BLIND)
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{
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