Renamed functions updating the display values from set_score, set_money etc. to display_score, display_money etc. to remove implication they are setting an actual value

This commit is contained in:
MeirGavish
2025-07-26 19:40:38 +03:00
parent d62509aff3
commit 1c036482a1
+38 -38
View File
@@ -635,7 +635,7 @@ void set_temp_score(int value)
tte_printf("#{P:%d,%d; cx:0xF000}%d", x_offset, TEMP_SCORE_RECT.top, value); tte_printf("#{P:%d,%d; cx:0xF000}%d", x_offset, TEMP_SCORE_RECT.top, value);
} }
void set_score(int value) void display_score(int value)
{ {
// Clear the existing text before redrawing // Clear the existing text before redrawing
tte_erase_rect_wrapper(SCORE_RECT); tte_erase_rect_wrapper(SCORE_RECT);
@@ -664,14 +664,14 @@ void set_score(int value)
tte_printf("#{P:%d,48; cx:0xF000}%d%c", x_offset, display_value, score_suffix); tte_printf("#{P:%d,48; cx:0xF000}%d%c", x_offset, display_value, score_suffix);
} }
void set_money(int value) void display_money(int value)
{ {
int x_offset = 32 - get_digits_odd(value) * TILE_SIZE; int x_offset = 32 - get_digits_odd(value) * TILE_SIZE;
tte_erase_rect_wrapper(MONEY_TEXT_RECT); tte_erase_rect_wrapper(MONEY_TEXT_RECT);
tte_printf("#{P:%d,%d; cx:0xC000}$%d", x_offset, MONEY_TEXT_RECT.top, value); tte_printf("#{P:%d,%d; cx:0xC000}$%d", x_offset, MONEY_TEXT_RECT.top, value);
} }
void set_chips(int value) void display_chips(int value)
{ {
Rect chips_text_rect = CHIPS_TEXT_RECT; Rect chips_text_rect = CHIPS_TEXT_RECT;
tte_erase_rect_wrapper(CHIPS_TEXT_RECT); tte_erase_rect_wrapper(CHIPS_TEXT_RECT);
@@ -679,30 +679,30 @@ void set_chips(int value)
tte_printf("#{P:%d,%d; cx:0xF000;}%d", chips_text_rect.left, chips_text_rect.top, value); tte_printf("#{P:%d,%d; cx:0xF000;}%d", chips_text_rect.left, chips_text_rect.top, value);
} }
void set_mult(int value) void display_mult(int value)
{ {
tte_erase_rect_wrapper(MULT_TEXT_RECT); tte_erase_rect_wrapper(MULT_TEXT_RECT);
tte_printf("#{P:%d,%d; cx:0xF000;}%d", MULT_TEXT_RECT.left, MULT_TEXT_RECT.top, value); // Mult tte_printf("#{P:%d,%d; cx:0xF000;}%d", MULT_TEXT_RECT.left, MULT_TEXT_RECT.top, value); // Mult
} }
void set_round(int value) void display_round(int value)
{ {
//tte_erase_rect_wrapper(ROUND_TEXT_RECT); //tte_erase_rect_wrapper(ROUND_TEXT_RECT);
tte_printf("#{P:%d,%d; cx:0xC000}%d", ROUND_TEXT_RECT.left, ROUND_TEXT_RECT.top, round); tte_printf("#{P:%d,%d; cx:0xC000}%d", ROUND_TEXT_RECT.left, ROUND_TEXT_RECT.top, round);
} }
void set_ante(int value) void display_ante(int value)
{ {
tte_printf("#{P:%d,%d; cx:0xC000}%d#{cx:0xF000}/%d", ANTE_TEXT_RECT.left, ANTE_TEXT_RECT.top, value, MAX_ANTE); tte_printf("#{P:%d,%d; cx:0xC000}%d#{cx:0xF000}/%d", ANTE_TEXT_RECT.left, ANTE_TEXT_RECT.top, value, MAX_ANTE);
} }
void set_hands(int value) void display_hands(int value)
{ {
//tte_erase_rect_wrapper(HANDS_TEXT_RECT); //tte_erase_rect_wrapper(HANDS_TEXT_RECT);
tte_printf("#{P:%d,%d; cx:0xD000}%d", HANDS_TEXT_RECT.left, HANDS_TEXT_RECT.top, hands); // Hand tte_printf("#{P:%d,%d; cx:0xD000}%d", HANDS_TEXT_RECT.left, HANDS_TEXT_RECT.top, hands); // Hand
} }
void set_discards(int value) void display_discards(int value)
{ {
//tte_erase_rect_wrapper(DISCARDS_TEXT_RECT); //tte_erase_rect_wrapper(DISCARDS_TEXT_RECT);
tte_printf("#{P:%d,%d; cx:0xE000}%d", DISCARDS_TEXT_RECT.left, DISCARDS_TEXT_RECT.top, discards); // Discard tte_printf("#{P:%d,%d; cx:0xE000}%d", DISCARDS_TEXT_RECT.left, DISCARDS_TEXT_RECT.top, discards); // Discard
@@ -792,8 +792,8 @@ void set_hand()
break; break;
} }
set_chips(chips); display_chips(chips);
set_mult(mult); display_mult(mult);
} }
void card_draw() void card_draw()
@@ -1021,17 +1021,17 @@ void game_init()
tte_printf("#{P:%d,%d; cx:0xF000}%d/%d", DECK_SIZE_RECT.left, DECK_SIZE_RECT.top, deck_get_size(), deck_get_max_size()); // Deck size/max size tte_printf("#{P:%d,%d; cx:0xF000}%d/%d", DECK_SIZE_RECT.left, DECK_SIZE_RECT.top, deck_get_size(), deck_get_max_size()); // Deck size/max size
set_round(round); // Set the round display display_round(round); // Set the round display
set_score(score); // Set the score display display_score(score); // Set the score display
set_chips(chips); // Set the chips display display_chips(chips); // Set the chips display
set_mult(mult); // Set the multiplier display display_mult(mult); // Set the multiplier display
set_hands(hands); // Hand display_hands(hands); // Hand
set_discards(discards); // Discard display_discards(discards); // Discard
//tte_printf("#{P:24,120; cx:0xC000}$%d", money); // Money //tte_printf("#{P:24,120; cx:0xC000}$%d", money); // Money
set_money(money); // Set the money display display_money(money); // Set the money display
tte_printf("#{P:%d,%d; cx:0xC000}%d#{cx:0xF000}/%d", ANTE_TEXT_RECT.left, ANTE_TEXT_RECT.top, ante, MAX_ANTE); // Ante tte_printf("#{P:%d,%d; cx:0xC000}%d#{cx:0xF000}/%d", ANTE_TEXT_RECT.left, ANTE_TEXT_RECT.top, ante, MAX_ANTE); // Ante
} }
@@ -1094,7 +1094,7 @@ static void game_playing_process_input_and_state()
hand_state = HAND_PLAY; hand_state = HAND_PLAY;
selection_x = 0; selection_x = 0;
selection_y = 0; selection_y = 0;
set_hands(--hands); display_hands(--hands);
} }
} }
else // Discard button logic else // Discard button logic
@@ -1107,7 +1107,7 @@ static void game_playing_process_input_and_state()
hand_state = HAND_DISCARD; hand_state = HAND_DISCARD;
selection_x = 0; selection_x = 0;
selection_y = 0; selection_y = 0;
set_hands(--discards); display_hands(--discards);
set_hand(); set_hand();
tte_printf("#{P:%d,%d; cx:0xE000}%d", DISCARDS_TEXT_RECT.left, DISCARDS_TEXT_RECT.top, discards); tte_printf("#{P:%d,%d; cx:0xE000}%d", DISCARDS_TEXT_RECT.left, DISCARDS_TEXT_RECT.top, discards);
} }
@@ -1143,8 +1143,8 @@ static void game_playing_process_input_and_state()
chips = 0; chips = 0;
mult = 0; mult = 0;
set_mult(mult); display_mult(mult);
set_chips(chips); display_chips(chips);
} }
} }
else if (play_state == PLAY_ENDED) else if (play_state == PLAY_ENDED)
@@ -1157,7 +1157,7 @@ static void game_playing_process_input_and_state()
set_temp_score(fx2int(lerped_temp_score)); set_temp_score(fx2int(lerped_temp_score));
// We actually don't need to erase this because the score only increases // We actually don't need to erase this because the score only increases
set_score(fx2int(lerped_score)); // Set the score display display_score(fx2int(lerped_score)); // Set the score display
if (temp_score <= 0) if (temp_score <= 0)
{ {
@@ -1173,7 +1173,7 @@ static void game_playing_process_input_and_state()
tte_erase_rect_wrapper(TEMP_SCORE_RECT); // Just erase the temp score tte_erase_rect_wrapper(TEMP_SCORE_RECT); // Just erase the temp score
set_score(score); display_score(score);
} }
} }
} }
@@ -1593,9 +1593,9 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
{ {
if (joker_object_score(jokers[k], played[*played_selections - 1]->card, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet if (joker_object_score(jokers[k], played[*played_selections - 1]->card, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet
{ {
set_chips(chips); display_chips(chips);
set_mult(mult); display_mult(mult);
set_money(money); display_money(money);
return; return;
} }
@@ -1628,7 +1628,7 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
// Relocated card scoring logic here // Relocated card scoring logic here
chips += card_get_value(played[j]->card); chips += card_get_value(played[j]->card);
set_chips(chips); display_chips(chips);
break; break;
} }
@@ -1642,9 +1642,9 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
{ {
if (joker_object_score(jokers[k], NULL, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet if (joker_object_score(jokers[k], NULL, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet
{ {
set_chips(chips); display_chips(chips);
set_mult(mult); display_mult(mult);
set_money(money); display_money(money);
return; // Returning was just the easiest way to break out of the loop return; // Returning was just the easiest way to break out of the loop
} }
@@ -1719,7 +1719,7 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
if (current_blind == BOSS_BLIND) if (current_blind == BOSS_BLIND)
{ {
set_ante(++ante); display_ante(++ante);
} }
} }
else else
@@ -1805,15 +1805,15 @@ static void game_playing_ui_text_update()
static void game_round_end_cashout() static void game_round_end_cashout()
{ {
money += hands + blind_get_reward(current_blind); // Reward the player money += hands + blind_get_reward(current_blind); // Reward the player
set_money(money); display_money(money);
hands = max_hands; // Reset the hands to the maximum hands = max_hands; // Reset the hands to the maximum
discards = max_discards; // Reset the discards to the maximum discards = max_discards; // Reset the discards to the maximum
set_hands(hands); // Set the hands display display_hands(hands); // Set the hands display
set_discards(discards); // Set the discards display display_discards(discards); // Set the discards display
score = 0; score = 0;
set_score(score); // Set the score display display_score(score); // Set the score display
} }
static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time) static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
@@ -2302,7 +2302,7 @@ void game_shop()
if (key_hit(SELECT_CARD) && money >= reroll_cost) if (key_hit(SELECT_CARD) && money >= reroll_cost)
{ {
money -= reroll_cost; money -= reroll_cost;
set_money(money); // Update the money display display_money(money); // Update the money display
game_shop_create_items(shop_jokers, false); game_shop_create_items(shop_jokers, false);
@@ -2323,7 +2323,7 @@ void game_shop()
{ {
joker_push(shop_jokers[i]); joker_push(shop_jokers[i]);
money -= shop_jokers[i]->joker->value; // Deduct the money spent on the joker money -= shop_jokers[i]->joker->value; // Deduct the money spent on the joker
set_money(money); // Update the money display display_money(money); // Update the money display
Rect joker_price_rect; Rect joker_price_rect;
joker_price_rect.left = fx2int(shop_jokers[i]->tx); joker_price_rect.left = fx2int(shop_jokers[i]->tx);
@@ -2451,7 +2451,7 @@ void game_blind_select()
{ {
state++; state++;
timer = 0; timer = 0;
set_round(++round); display_round(++round);
} }
else if (current_blind != BOSS_BLIND) else if (current_blind != BOSS_BLIND)
{ {