Different animation and fixed top 3 scanlines
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@@ -18,14 +18,26 @@ void affine_background_init()
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void affine_background_hblank()
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void affine_background_hblank()
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{
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{
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const s32 timer_s32 = timer << 8;
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vu16 vcount = REG_VCOUNT;
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const s32 vcount_s32 = REG_VCOUNT << 8;
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const s16 vcount_s16 = REG_VCOUNT;
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asx.scr_y = vcount_s16 - 128; // 128 on x and y is an offset used to center the rotation
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// This fixes a visual issue where the top 3 pixels of the scanline are out of sync
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asx.scr_x = 128;
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if (vcount >= 160)
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asx.tex_x = lu_sin(timer_s32 + vcount_s32) + timer / 8;
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{
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asx.alpha = (vcount_s32 + timer_s32) / 8;
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vcount -= 228;
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}
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const s32 timer_s32 = timer << 8;
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const s32 vcount_s32 = vcount << 8;
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const s16 vcount_s16 = vcount;
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const s32 vcount_sine = lu_sin(vcount_s32 + timer_s32 / 16); // dividing the timer by 16 to make the animation slower
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asx.scr_x = 128; // 128 on x and y is an offset used to center the rotation
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asx.scr_y = vcount_s16 - 128; // scr_y must equal vcount otherwise the background will have no vertical difference
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asx.tex_x = vcount_sine;
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asx.tex_y = vcount_sine / 64;
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asx.sx = vcount_sine / 32;
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asx.sy = vcount_sine / 16;
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asx.alpha = (vcount_s32 + timer_s32) / 16;
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bg_rotscale_ex(&bgaff, &asx);
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bg_rotscale_ex(&bgaff, &asx);
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REG_BG_AFFINE[2] = bgaff;
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REG_BG_AFFINE[2] = bgaff;
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