Update source/joker_effects.c

Co-authored-by: MeirGavish <meir.gavish@gmail.com>
This commit is contained in:
Nan
2025-10-08 20:41:09 +02:00
committed by GitHub
parent 8ae4968539
commit 23a14cb76e
+6 -9
View File
@@ -586,18 +586,15 @@ __attribute__((unused))
static JokerEffect blueprint_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
List* jokers = get_jokers();
bool trigger_next_joker = false;
for (int i = 0; i < list_get_size(jokers); i++ ) {
int list_size = list_get_size(jokers);
for (int i = 0; i < list_size - 1; i++ ) {
JokerObject* curr_joker_object = list_get(jokers, i);
if (trigger_next_joker) {
effect = joker_get_score_effect(curr_joker_object->joker, scored_card);
if (curr_joker_object->joker == joker) {
JokerObject* next_joker_object = list_get(jokers, i + 1);
effect = joker_get_score_effect(next_joker_object->joker, scored_card);
break;
}
// JOKER_BLUEPRINT_ID (joker.h) will need to be updated
if (curr_joker_object->joker == joker)
trigger_next_joker = true;
}
return effect;