implement feedback
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@@ -35,6 +35,8 @@
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#define NUM_RANKS 13
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#define RANK_OFFSET 2 // Because the first rank is 2 and ranks start at 0
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#define IMPOSSIBLY_HIGH_CARD_VALUE 99
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// Card types
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typedef struct
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{
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@@ -42,6 +42,7 @@
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// Tile size in pixels, both height and width as tiles are square
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#define TILE_SIZE 8
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#define EFFECT_TEXT_SEPARATION_AMOUNT 32; // If we need to show multiple effects at once
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typedef struct
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{
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+4
-4
@@ -243,7 +243,7 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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tte_set_special(0xD000); // Blue
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.chips);
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tte_write(score_buffer);
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cursorPosX += 30;
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cursorPosX += EFFECT_TEXT_SEPARATION_AMOUNT;
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}
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if (joker_effect.mult > 0)
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{
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@@ -252,7 +252,7 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
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tte_write(score_buffer);
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cursorPosX += 30;
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cursorPosX += EFFECT_TEXT_SEPARATION_AMOUNT;
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}
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if (joker_effect.xmult > 0)
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{
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@@ -261,7 +261,7 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult);
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tte_write(score_buffer);
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cursorPosX += 30;
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cursorPosX += EFFECT_TEXT_SEPARATION_AMOUNT;
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}
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if (joker_effect.money > 0)
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{
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@@ -270,7 +270,7 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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tte_set_special(0xC000); // Yellow
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.money);
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tte_write(score_buffer);
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cursorPosX += 30;
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cursorPosX += EFFECT_TEXT_SEPARATION_AMOUNT;
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}
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joker_object->joker->processed = true; // Mark the joker as processed
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@@ -304,7 +304,7 @@ static JokerEffect raised_fist_joker_effect(Joker *joker, Card *scored_card) {
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// Find the lowest rank card in hand
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// Aces are always considered high value, even in an ace-low straight
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u8 lowest_value = 99;
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u8 lowest_value = IMPOSSIBLY_HIGH_CARD_VALUE;
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CardObject** hand = get_hand_array();
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int hand_top = get_hand_top();
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for (int i = 0; i < hand_top; i++ )
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