Merge pull request #162 from cellos51/integrate_joker_art
Integrate joker art
This commit is contained in:
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@@ -13,3 +13,8 @@ DEF_JOKER_GFX(11)
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DEF_JOKER_GFX(12)
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DEF_JOKER_GFX(13)
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DEF_JOKER_GFX(14)
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DEF_JOKER_GFX(15)
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DEF_JOKER_GFX(16)
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DEF_JOKER_GFX(17)
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DEF_JOKER_GFX(18)
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DEF_JOKER_GFX(19)
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@@ -16,5 +16,10 @@
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#include "joker_gfx12.h"
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#include "joker_gfx13.h"
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#include "joker_gfx14.h"
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#include "joker_gfx15.h"
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#include "joker_gfx16.h"
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#include "joker_gfx17.h"
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#include "joker_gfx18.h"
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#include "joker_gfx19.h"
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#endif
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+12
-29
@@ -304,9 +304,6 @@ static JokerEffect blue_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
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// Remove the attribute once they have sprites
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__attribute__((unused))
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static JokerEffect raised_fist_joker_effect(Joker *joker, Card *scored_card)
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{
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JokerEffect effect = {0};
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@@ -331,7 +328,6 @@ static JokerEffect raised_fist_joker_effect(Joker *joker, Card *scored_card)
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return effect;
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}
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__attribute__((unused))
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static JokerEffect reserved_parking_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -397,7 +393,6 @@ static JokerEffect scary_face_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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__attribute__((unused))
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static JokerEffect abstract_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -410,7 +405,6 @@ static JokerEffect abstract_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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__attribute__((unused))
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static JokerEffect bull_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -464,7 +458,6 @@ static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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__attribute__((unused))
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static JokerEffect the_duo_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -480,9 +473,6 @@ static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect the_trio_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -498,8 +488,6 @@ static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect the_family_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -515,8 +503,6 @@ static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect the_order_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -531,8 +517,6 @@ static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect the_tribe_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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@@ -547,7 +531,8 @@ static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
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// Remove the attribute once they have sprites
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
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@@ -639,22 +624,20 @@ const JokerInfo joker_registry[] = {
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// Business card should be paired with Shortcut for palette optimization when it's added
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{ COMMON_JOKER, 4, scary_face_joker_effect }, // 28
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{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 29
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{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 30
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{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 31
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{ COMMON_JOKER, 4, abstract_joker_effect }, // 32
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{ UNCOMMON_JOKER, 6, bull_joker_effect}, // 33
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{ RARE_JOKER, 8, the_duo_joker_effect}, // 34
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{ RARE_JOKER, 8, the_trio_joker_effect}, // 35
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{ RARE_JOKER, 8, the_family_joker_effect}, // 36
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{ RARE_JOKER, 8, the_order_joker_effect}, // 37
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{ RARE_JOKER, 8, the_tribe_joker_effect}, // 38
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// The following jokers don't have sprites yet,
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// uncomment them when their sprites are added.
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#if 0
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{ COMMON_JOKER, 5, raised_fist_joker_effect },
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{ COMMON_JOKER, 6, reserved_parking_joker_effect },
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{ COMMON_JOKER, 4, abstract_joker_effect },
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{ UNCOMMON_JOKER, 6, bull_joker_effect},
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{ RARE_JOKER, 8, the_duo_joker_effect},
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{ RARE_JOKER, 8, the_trio_joker_effect},
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{ RARE_JOKER, 8, the_family_joker_effect},
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{ RARE_JOKER, 8, the_order_joker_effect},
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{ RARE_JOKER, 8, the_tribe_joker_effect},
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{ UNCOMMON_JOKER, 7, bootstraps_joker_effect},
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{ UNCOMMON_JOKER, 7, bootstraps_joker_effect},
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{ COMMON_JOKER, 5, shoot_the_moon_joker_effect},
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#endif
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};
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