Update source/joker_effects.c
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
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@@ -478,7 +478,7 @@ static JokerEffect blueprint_joker_effect(Joker *joker, Card *scored_card) {
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}
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// JOKER_BLUEPRINT_ID (joker.h) will need to be updated
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if (joker_object->joker->id == JOKER_BLUEPRINT_ID)
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if (curr_joker_object->joke == joker)
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trigger_next_joker = true;
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}
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