Format and document utility files (#246)
* Format and document utility files * Add Doxyfile * small updates for cleanup * Final touches for util docs * Replace `_` with `s_` for static functions * update for clang-format changes * Update include/audio_utils.h Co-authored-by: MeirGavish <meir.gavish@gmail.com> * Apply suggestions from code review Co-authored-by: MeirGavish <meir.gavish@gmail.com> * Update include/audio_utils.h Co-authored-by: MeirGavish <meir.gavish@gmail.com> * Update include/graphic_utils.h Co-authored-by: MeirGavish <meir.gavish@gmail.com> * Make clang-format happy :) * Update gitignore for doxygen * restor graphic_utils.c to main * update graphics utils * tmp * tmp * get it to compile * fix some bad merge mistakes * Fix clang format * Apply suggestions from code review Co-authored-by: MeirGavish <meir.gavish@gmail.com> * make clang-format happy --------- Co-authored-by: MeirGavish <meir.gavish@gmail.com>
This commit is contained in:
@@ -18,8 +18,12 @@ jobs:
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- name: Run clang-format
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run: >
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clang-format --dry-run -Werror
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include/bitset.h source/bitset.c
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clang-format --dry-run -Werror
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include/bitset.h source/bitset.c
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include/affine_background.h source/affine_background.c
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include/audio_utils.h source/audio_utils.c
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include/graphic_utils.h source/graphic_utils.c
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include/util.h source/util.c
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include/pool.h source/pool.c
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include/card.h source/card.c
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include/game.h source/game.c
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+12
-11
@@ -1,11 +1,12 @@
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/.vscode
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/build
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/.vs
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*.sln
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*.vcxproj*
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/balatro-gba/x64/**
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/tests/bitset/build
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/tests/list/build
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/tests/pool/build
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tests/util/.vscode
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tests/util/build
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/.vscode
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/build
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/.vs
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*.sln
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*.vcxproj*
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/balatro-gba/x64/**
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/tests/bitset/build
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/tests/list/build
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/tests/pool/build
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doc
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tests/util/.vscode
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tests/util/build
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@@ -1,26 +1,93 @@
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/**
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* @file affine_background.h
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*
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* @brief Utilities for affine background on GBA
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*/
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#ifndef AFFINE_BACKGROUND_H
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#define AFFINE_BACKGROUND_H
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#include <tonc.h>
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#include "graphic_utils.h"
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#define AFFINE_BG_IDX 2 // The index of the affine background BGCNT register etc.
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#define AFFINE_BG_PAL_LEN 16
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#define AFFINE_BG_PB (PAL_ROW_LEN * 10) // This isn't really a palette bank, just the starting index of the palette
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#include <tonc.h>
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/**
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* @def AFFINE_BG_IDX
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* @brief The index of the affine background BGCNT register etc.
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*/
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#define AFFINE_BG_IDX 2
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/**
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* @def AFFINE_BG_PAL_LEN
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* @brief Number of u16 colors available in the palate.
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*/
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#define AFFINE_BG_PAL_LEN 16
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/**
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* @def AFFINE_BG_PB
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* @brief The starting index of the background palette.
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*/
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#define AFFINE_BG_PB (PAL_ROW_LEN * 10)
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/**
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* @brief An ID to specify background rendering types.
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*/
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enum AffineBackgroundID
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{
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/**
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* @brief Display background for main menu.
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*
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* Signifies which background to use and provides a higher quality affine
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* mode to display when there is no game logic.
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*/
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AFFINE_BG_MAIN_MENU,
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/**
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* @brief Display background for game play.
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*
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* Signifies which background to use and provides a lower quality affine
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* mode to keep resources down during play.
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*/
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AFFINE_BG_GAME,
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};
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/**
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* @brief Initialize resources for affine background rendering
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*/
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void affine_background_init();
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/**
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* @brief Interrupt routine to update display on HBLANK
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*/
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IWRAM_CODE void affine_background_hblank();
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/**
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* @brief Per-frame update of the affine background
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*/
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IWRAM_CODE void affine_background_update();
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/**
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* @brief Update the affine background color
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*
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* @param color @ref COLOR to set
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*/
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void affine_background_set_color(COLOR color);
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// Must be called with an array of size at least AFFINE_BG_PAL_LEN
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void affine_background_load_palette(const u16 *src);
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/**
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* @brief Set the background palette
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*
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* Must be called with an array of size at least @ref AFFINE_BG_PAL_LEN
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*
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* @param src pointer to palette to set
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*/
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void affine_background_load_palette(const u16* src);
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/**
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* @brief Update the background id
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*
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* Update the background id by configuring display registers and loading
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* the image and palette used for the specified id.
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*
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* @param new_bg @ref AffineBackgrounID to set
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*/
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void affine_background_change_background(enum AffineBackgroundID new_bg);
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#endif // AFFINE_BACKGROUND_H
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+51
-16
@@ -1,16 +1,51 @@
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#ifndef AUDIO_UTILS_H
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#define AUDIO_UTILS_H
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#include <mm_types.h>
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#define MM_FULL_VOLUME 255
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#define MM_PAN_CENTER 128
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#define MM_BASE_PITCH_RATE 1024
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#define SFX_DEFAULT_VOLUME MM_FULL_VOLUME
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#define SFX_DEFAULT_PAN MM_PAN_CENTER
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#define SFX_DEFAULT_HANDLE 0
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void play_sfx(mm_word id, mm_word rate);
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#endif
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/**
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* @file audio_utils.h
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*
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* @brief Utilities for using maxmod to play sound effects
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*/
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#ifndef AUDIO_UTILS_H
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#define AUDIO_UTILS_H
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#include <mm_types.h>
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/**
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* @def MM_FULL_VOLUME
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* @brief The maximum volume for maxmod mm_sound_effect.volume
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*/
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#define MM_FULL_VOLUME 255
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/**
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* @def MM_PAN_CENTER
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* @brief The center pan of stereo audio for maxmod
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*/
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#define MM_PAN_CENTER 128
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/**
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* @def MM_BASE_PITCH_RATE
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* @brief The default pitch rate for the sound effect played.
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*
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* Increasing the rate increases the pitch, while decreasing lowers the pitch.
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*/
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#define MM_BASE_PITCH_RATE 1024
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/**
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* @def SFX_DEFAULT_VOLUME
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* @brief Default volume for sound effects
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*/
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#define SFX_DEFAULT_VOLUME MM_FULL_VOLUME
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/**
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* @def SFX_DEFAULT_PAN
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* @brief The default stereo pan, will always be center pan.
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*/
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#define SFX_DEFAULT_PAN MM_PAN_CENTER
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/**
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* @brief Play a sound effect, wrapper for mmEffectEx()
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*
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* @param id the sound id to play, from maxmod compiled soundbank.h header
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* @param rate the pitch rate, the default value is @ref MM_BASE_PTCH_RATE
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*/
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void play_sfx(mm_word id, mm_word rate);
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#endif
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+3
-2
@@ -1,6 +1,7 @@
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/** @file bitset.h
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/**
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* @file bitset.h
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*
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* @brief A bitset for operating on flags
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* @brief A bitset for operating on flags
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*/
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#ifndef BITSET_H
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#define BITSET_H
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+230
-83
@@ -1,55 +1,140 @@
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#ifndef GRAPHIC_UTILS_H
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#define GRAPHIC_UTILS_H
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#include <tonc_video.h>
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/* This file contains general utils and wrappers that relate to
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/**
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* @file graphic_utils.h
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*
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* @brief Graphic utility functions
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*
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* This file contains general utils and wrappers that relate to
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* graphics/video/vram and generally displaying things on the screen.
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* Mostly wrappers and defines for using tonc.
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*
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* Note: the code here assumes we're working with a single screenblock
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* which should be true for this entire game since a screenblock
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*
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* Note: the code here assumes we're working with a single screenblock
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* which should be true for this entire game since a screenblock
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* is enough to contain a full screen (and more)
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* and there isn't any scrolling etc.
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*/
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#ifndef GRAPHIC_UTILS_H
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#define GRAPHIC_UTILS_H
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/* Reminder:
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#include <tonc_math.h>
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#include <tonc_video.h>
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/**
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* @name Graphics Utilities Constants
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*
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* Reminder:
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* Screen Base Block is the base for the screenblock entries i.e. tilemap
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* Character Base Block is the base for the tiles themselves
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*
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* @{
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*/
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#define MAIN_BG_SBB 31
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/** @def MAIN_BG_SBB */
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#define MAIN_BG_SBB 31
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/** @def MAIN_BG_CBB */
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#define MAIN_BG_CBB 1
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/** @def TTE_SBB */
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#define TTE_SBB 30
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/** @def MAIN_BG_SBB */
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#define TTE_CBB 0
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/** @def AFFINE_BG_SBB */
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#define AFFINE_BG_SBB 2
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/** @def AFFINE_BG_CBB */
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#define AFFINE_BG_CBB 2
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/** @def PAL_ROW_LEN */
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#define PAL_ROW_LEN 16
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/** @def NUM_PALETTES */
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#define NUM_PALETTES 16
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/**
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* @def TILE_SIZE
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* @brief Tile size in pixels, both height and width as tiles are square
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*/
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#define TILE_SIZE 8
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/** @} */
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/**
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* @name TTE Palette constants
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*
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* @{
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*/
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/** @def TTE_BIT_UNPACK_OFFSET */
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#define TTE_BIT_UNPACK_OFFSET 14
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/** @def TTE_BIT_ON_CLR_IDX */
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#define TTE_BIT_ON_CLR_IDX TTE_BIT_UNPACK_OFFSET + 1
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#define TTE_YELLOW_PB 12 // 0xC
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#define TTE_BLUE_PB 13 // 0xD
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#define TTE_RED_PB 14 // 0xE
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#define TTE_WHITE_PB 15 // 0xF
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#define TTE_SPECIAL_PB_MULT_OFFSET 0x1000 //TODO: Change to a better name?
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/** @def TTE_YELLOW_PB */
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#define TTE_YELLOW_PB 12 // 0xC
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#define TEXT_CLR_YELLOW RGB15(31, 20, 0) // 0x029F
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#define TEXT_CLR_BLUE RGB15(0, 18, 31) // 0x7E40
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#define TEXT_CLR_RED RGB15(31, 9, 8) // 0x213F
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#define TEXT_CLR_WHITE CLR_WHITE
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/** @def TTE_BLUE_PB */
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#define TTE_BLUE_PB 13 // 0xD
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/* Dimensions for a screenblock.
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/** @def TTE_RED_PB */
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#define TTE_RED_PB 14 // 0xE
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/** @def TTE_WHITE_PB */
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#define TTE_WHITE_PB 15 // 0xF
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/** @def TTE_SPECIAL_PB_MULT_OFFSET */
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#define TTE_SPECIAL_PB_MULT_OFFSET 0x1000
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|
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/**
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||||
* @def TTE_CHAR_SIZE
|
||||
*
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* @brief By default TTE characters occupy a single tile
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||||
*/
|
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#define TTE_CHAR_SIZE TILE_SIZE
|
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|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @name Text colors
|
||||
*
|
||||
* @{
|
||||
*/
|
||||
|
||||
/** @def TEXT_CLR_YELLOW */
|
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#define TEXT_CLR_YELLOW RGB15(31, 20, 0) // 0x029F
|
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|
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/** @def TEXT_CLR_BLUE */
|
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#define TEXT_CLR_BLUE RGB15(0, 18, 31) // 0x7E40
|
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|
||||
/** @def TEXT_CLR_RED */
|
||||
#define TEXT_CLR_RED RGB15(31, 9, 8) // 0x213F
|
||||
|
||||
/** @def TEXT_CLR_WHITE */
|
||||
#define TEXT_CLR_WHITE CLR_WHITE
|
||||
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @name Dimensions for a screenblock.
|
||||
*
|
||||
* A 1024 size screenblock is arranged in a grid of 32x32 screen entries
|
||||
* Interestingly since each block is 8x8 pixels, the 240x160 GBA screen
|
||||
* is smaller than the screenblock, only the top left part of the screenblock
|
||||
* is displayed on the screen.
|
||||
*
|
||||
* @{
|
||||
*/
|
||||
|
||||
/** @def SE_ROW_LEN */
|
||||
#define SE_ROW_LEN 32
|
||||
|
||||
/** @def SE_COL_LEN */
|
||||
#define SE_COL_LEN 32
|
||||
|
||||
// Since y direction goes from the top of the screen to the bottom
|
||||
/** @} */
|
||||
|
||||
enum ScreenVertDir
|
||||
{
|
||||
SCREEN_UP = -1,
|
||||
@@ -68,104 +153,146 @@ enum OverflowDir
|
||||
OVERFLOW_RIGHT = SCREEN_RIGHT
|
||||
};
|
||||
|
||||
// Tile size in pixels, both height and width as tiles are square
|
||||
#define TILE_SIZE 8
|
||||
#define EFFECT_TEXT_SEPARATION_AMOUNT 32; // If we need to show multiple effects at once
|
||||
|
||||
// By default TTE characters occupy a single tile
|
||||
#define TTE_CHAR_SIZE TILE_SIZE
|
||||
/** @} */
|
||||
|
||||
// When making this, missed that it already exists in tonc_math.h
|
||||
typedef RECT Rect;
|
||||
|
||||
/* Gets the screenblock entry for the given coordinates (x, y).
|
||||
* x and y are in number of tiles.
|
||||
* Returns the screenblock entry.
|
||||
/**
|
||||
* @brief Get the width of a rectangle
|
||||
*
|
||||
* @param rect a @ref Rect to measure
|
||||
*
|
||||
* @return The width of the rectangle.
|
||||
*/
|
||||
SE main_bg_se_get_se(BG_POINT pos);
|
||||
|
||||
INLINE int rect_width(const Rect* rect)
|
||||
{
|
||||
return max(0, rect->right - rect->left + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get the height of a rectangle
|
||||
*
|
||||
* @param rect a @ref Rect to measure
|
||||
*
|
||||
* @return The height of the rectangle, or 0 if rect->right < rect->left
|
||||
*/
|
||||
INLINE int rect_height(const Rect* rect)
|
||||
{
|
||||
return max(0, rect->bottom - rect->top + 1);
|
||||
}
|
||||
|
||||
/* Copies an SE rect vertically in direction by a single tile.
|
||||
/**
|
||||
* @brief Copies an SE rect vertically in direction by a single tile.
|
||||
*
|
||||
* bg_sbb is the SBB of the background in which to move the rect
|
||||
* se_rect dimensions are in number of tiles.
|
||||
*
|
||||
*
|
||||
* NOTE: This does not work with TTE_SBB, probably because it's 4BPP...
|
||||
*
|
||||
* If you are doing this operation you are probably doing this in the main
|
||||
* background and you should use main_bg_se_copy_rect_1_tile_vert() instead.
|
||||
*
|
||||
* @param bg_sbb the SBB of the background in which to move the rect.
|
||||
*
|
||||
* @param se_rect dimensions are in number of tiles.
|
||||
*
|
||||
* @param direction must be either @ref SE_UP or @ref SE_DOWN.
|
||||
*/
|
||||
void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction);
|
||||
|
||||
/* Clears a rect in the main background.
|
||||
* The se_rect dimensions need to be in number of tiles.
|
||||
/**
|
||||
* @brief Clears a rect in the main background.
|
||||
*
|
||||
* @param se_rect dimensions need to be in number of tiles.
|
||||
*/
|
||||
void main_bg_se_clear_rect(Rect se_rect);
|
||||
|
||||
/* Copies a rect in the main background vertically in direction by a single tile.
|
||||
* se_rect dimensions are in number of tiles.
|
||||
/**
|
||||
* @brief Copies a rect in the main background vertically in direction by a single tile.
|
||||
*
|
||||
* @param se_rect dimensions are in number of tiles.
|
||||
*
|
||||
* @param direction must be either @ref SE_UP or @ref SE_DOWN.
|
||||
*/
|
||||
void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction);
|
||||
|
||||
/* Copies a rect in the main background from se_rect to the position (x, y).
|
||||
* se_rect dimensions are in number of tiles.
|
||||
* x and y are the coordinates in number of tiles.
|
||||
/**
|
||||
* @brief Copies a rect in the main background from se_rect to the position (x, y).
|
||||
*
|
||||
* @param se_rect dimensions are in number of tiles.
|
||||
*
|
||||
* @param dest_pos x and y are the coordinates in number of tiles.
|
||||
*/
|
||||
void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos);
|
||||
|
||||
/* Copies a screen entry to a rect in the main background.
|
||||
* se_rect dimensions are in number of tiles.
|
||||
* The tile is copied to the top left corner of the rect.
|
||||
*/
|
||||
void main_bg_se_fill_rect_with_se(SE tile, Rect se_rect);
|
||||
|
||||
/* Copies a 3x3 rect into se_rect_dest, the 3x3 rect is stretched to fill se_rect_dest.
|
||||
* The corners are copied, the sides are stretched, and the center is filled.
|
||||
* The parameter se_rect_src_3x3_top_left points to the top left corner of the source
|
||||
* 3x3 rect.
|
||||
* Dest rect sides can be of length 2, then the sides are not copied, only the corners.
|
||||
* But dest rect sides must be at least 2.
|
||||
/**
|
||||
* @brief Copies a 3x3 rect and expands it to a passed size.
|
||||
*
|
||||
* Performs the following operation:
|
||||
*
|
||||
* 1. The 3x3 rect is stretched to fill se_rect_dest.
|
||||
* 2. The corners are copied
|
||||
* 3. The sides are stretched
|
||||
* 4. The center is filled.
|
||||
*
|
||||
* @param se_rect_dest destination for 3x3 copy, if rect sides are length 2, then the sides are not
|
||||
* copied, only the corners. **But dest rect sides must be at least 2.**
|
||||
*
|
||||
* @param se_rect_src_3x3_top_left points to the top left corner of the source 3x3 rect.
|
||||
*/
|
||||
void main_bg_se_copy_expand_3x3_rect(Rect se_rect_dest, BG_POINT se_rect_src_3x3_top_left);
|
||||
|
||||
/* Moves a rect in the main background vertically in direction by a single tile.
|
||||
/**
|
||||
* @brief Moves a rect in the main background vertically in direction by a single tile.
|
||||
*
|
||||
* Note that tiles in the previous location will be transparent (0x000)
|
||||
* so maybe copy would be a better choice if you don't want to delete things
|
||||
* se_rect dimensions are in number of tiles.
|
||||
*
|
||||
* @param se_rect dimensions are in number of tiles.
|
||||
* @param direction must be either @ref SE_UP or @ref SE_DOWN.
|
||||
*/
|
||||
void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction);
|
||||
|
||||
// A wrapper for tte_erase_rect that would use the rect struct
|
||||
/**
|
||||
* @brief A wrapper for tte_erase_rect that would use the rect struct
|
||||
*
|
||||
* @param rect rectangle to erase
|
||||
*/
|
||||
void tte_erase_rect_wrapper(Rect rect);
|
||||
|
||||
/* Changes rect->left so it fits a string exactly when right aligned to rect->right.
|
||||
*
|
||||
* overflow_direction determines the direction the string will overflow
|
||||
/**
|
||||
* @brief Changes rect->left so it fits the digits of num exactly when right aligned to rect->right.
|
||||
* Assumes num is not negative.
|
||||
*
|
||||
* overflow_direction determines the direction the number will overflow
|
||||
* if it's too large to fit inside the rect.
|
||||
*
|
||||
* The rect is in number of pixels but should be a multiple of TTE_CHAR_SIZE
|
||||
* so it's a whole number of tiles to fit TTE characters
|
||||
*
|
||||
*
|
||||
* Note that both rect->left and rect-right need to be defined, top and bottom don't matter
|
||||
*
|
||||
* @param rect is in number of pixels but should be a multiple of TILE_SIZE, so it's a whole number
|
||||
* of tiles to fit TTE characters
|
||||
*
|
||||
* @param num number to display
|
||||
*
|
||||
* @param overflow_direction either OVERFLOW_LEFT or OVERFLOW_RIGHT.
|
||||
*/
|
||||
void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum OverflowDir overflow_direction);
|
||||
void update_text_rect_to_right_align_str(
|
||||
Rect* rect,
|
||||
const char* str,
|
||||
enum OverflowDir overflow_direction
|
||||
);
|
||||
|
||||
|
||||
/**
|
||||
/**
|
||||
* @brief Updates a rect so a string is centered within it.
|
||||
*
|
||||
*
|
||||
* @param rect The rect provided, the provided values are used to determine the center
|
||||
* and it is then updated so the string starting in rect->left is centered
|
||||
* The rect is in number of pixels but should be a multiple of TTE_CHAR_SIZE
|
||||
* so it's a whole number of tiles to fit TTE characters.
|
||||
*
|
||||
*
|
||||
* @param str The string, the center of the string will be at the center of the updated rect.
|
||||
*
|
||||
*
|
||||
* @param bias_direction Which direction to bias when the string can't be evenly centered
|
||||
* with respect to char tiles.
|
||||
* Examples:
|
||||
@@ -177,28 +304,48 @@ void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum Overf
|
||||
*/
|
||||
void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction);
|
||||
|
||||
/*Copies 16 bit data from src to dst, applying a palette offset to the data.
|
||||
/**
|
||||
* @brief Copies 16 bit data from src to dst, applying a palette offset to the data.
|
||||
*
|
||||
* This is intended solely for use with tile8/8bpp data for dst and src.
|
||||
* The palette offset allows the tiles to use a different location in the palette
|
||||
* memory
|
||||
* This is useful because grit always loads the palette to the beginning of
|
||||
* pal_bg_mem[]
|
||||
* The palette offset allows the tiles to use a different location in the palette * memory
|
||||
* This is useful because grit always loads the palette to the beginning of pal_bg_mem[]
|
||||
*
|
||||
* @param dst destination charblock
|
||||
*
|
||||
* @param src destination charblock
|
||||
*
|
||||
* @param wcount Number of words to copy
|
||||
*
|
||||
* @param palette_offset palette offset to shift to
|
||||
*/
|
||||
void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset);
|
||||
|
||||
/*Copies 32 bit data from src to dst, applying a palette offset to the data.
|
||||
/**
|
||||
* @brief Copies 32 bit data from src to dst, applying a palette offset to the data.
|
||||
*
|
||||
* This is intended solely for use with tile8/8bpp data for dst and src.
|
||||
* The palette offset allows the tiles to use a different location in the palette
|
||||
* memory
|
||||
* This is useful because grit always loads the palette to the beginning of
|
||||
* pal_bg_mem[]
|
||||
* The palette offset allows the tiles to use a different location in the palette memory
|
||||
* This is useful because grit always loads the palette to the beginning of pal_bg_mem[]
|
||||
*
|
||||
* @param dst destination charblock
|
||||
*
|
||||
* @param src destination charblock
|
||||
*
|
||||
* @param wcount Number of words to copy
|
||||
*
|
||||
* @param palette_offset palette offset to shift to
|
||||
*/
|
||||
void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset);
|
||||
|
||||
/* Toggles the visibility of the window layers.
|
||||
* win0 and win1 are the visibility states for the two windows.
|
||||
/**
|
||||
* @brief Toggles the visibility of the window layers.
|
||||
*
|
||||
* These windows are primarily used for the shadows on held jokers, consumables and cards.
|
||||
*
|
||||
* @param win0 the visibility state for window 0
|
||||
* @param win1 the visibility state for window 1
|
||||
*/
|
||||
void toggle_windows(bool win0, bool win1);
|
||||
|
||||
#endif //GRAPHIC_UTILS_H
|
||||
#endif // GRAPHIC_UTILS_H
|
||||
|
||||
+12
-4
@@ -1,9 +1,10 @@
|
||||
/** @file list.h
|
||||
/**
|
||||
* @file list.h
|
||||
*
|
||||
* @brief A doubly-linked list
|
||||
* @brief A doubly-linked list
|
||||
*
|
||||
* List Implementation
|
||||
* ===================
|
||||
* List Implementation
|
||||
* ===================
|
||||
*
|
||||
* - This @ref List operates as a linked list @ref ListNodes. It operates as a regular
|
||||
* doubly-linked list but doesn't allocate memory and rather gets @ref ListNodes from a pool.
|
||||
@@ -13,6 +14,13 @@
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
/**
|
||||
* @def MAX_LIST_NODES
|
||||
* @brief Number of reserved list nodes.
|
||||
*
|
||||
* Number of list nodes available from the pool of @ref ListNode . This should
|
||||
* be set to to the maximum number of list nodes needed at once.
|
||||
*/
|
||||
#define MAX_LIST_NODES 128
|
||||
|
||||
typedef struct ListNode ListNode;
|
||||
|
||||
+125
-42
@@ -1,41 +1,33 @@
|
||||
/**
|
||||
* @file util.h
|
||||
*
|
||||
* @brief Utilities relating around number string representation and protected arithmatic helper
|
||||
* functions
|
||||
*/
|
||||
#ifndef UTIL_H
|
||||
#define UTIL_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
/**
|
||||
* @def GBLA_UNUSED
|
||||
* @brief A friendly wrapper around the not so friendly looking __attribute__ syntax for ((unused))
|
||||
*/
|
||||
#define GBLA_UNUSED __attribute__((unused))
|
||||
|
||||
static inline int u32_get_digits(uint32_t n) // https://stackoverflow.com/questions/1068849/how-do-i-determine-the-number-of-digits-of-an-integer-in-c
|
||||
{
|
||||
if (n < 10) return 1;
|
||||
if (n < 100) return 2;
|
||||
if (n < 1000) return 3;
|
||||
if (n < 10000) return 4;
|
||||
if (n < 100000) return 5;
|
||||
if (n < 1000000) return 6;
|
||||
if (n < 10000000) return 7;
|
||||
if (n < 100000000) return 8;
|
||||
if (n < 1000000000) return 9;
|
||||
return 10;
|
||||
}
|
||||
|
||||
static inline int get_digits_even(int n)
|
||||
{
|
||||
if (n < 100) return 1;
|
||||
if (n < 10000) return 2;
|
||||
if (n < 1000000) return 3;
|
||||
if (n < 100000000) return 4;
|
||||
return 5;
|
||||
}
|
||||
|
||||
#define UNDEFINED -1
|
||||
|
||||
/**
|
||||
* @def NUM_ELEM_IN_ARR
|
||||
* @brief Get the number of elements in an array
|
||||
*
|
||||
* @param arr input array
|
||||
*/
|
||||
#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
|
||||
|
||||
#define INT_MAX_DIGITS 11 // strlen(str(INT_MAX)) = strlen("-2147483647")
|
||||
#define UINT_MAX_DIGITS 10 // strlen(str(UINT32_MAX)) = strlen("4294967295")
|
||||
#define UINT8_MAX_DIGITS 3 // strlen(str(UINT8_MAX)) = strlen("255")
|
||||
#define INT_MAX_DIGITS 11 // strlen(str(INT_MAX)) = strlen("-2147483647")
|
||||
#define UINT_MAX_DIGITS 10 // strlen(str(UINT32_MAX)) = strlen("4294967295")
|
||||
#define UINT8_MAX_DIGITS 3 // strlen(str(UINT8_MAX)) = strlen("255")
|
||||
|
||||
#define ONE_K 1000
|
||||
#define ONE_M 1000000
|
||||
@@ -49,36 +41,127 @@ static inline int get_digits_even(int n)
|
||||
// so it needs at least this number of chars to be able to display any suffixed number
|
||||
#define SUFFIXED_NUM_MIN_REQ_CHARS 4
|
||||
|
||||
int int_arr_max(int int_arr[], int size);
|
||||
/**
|
||||
* @brief Avoid overflow when adding two u32 integers
|
||||
*
|
||||
* @param a left operator **a + b**
|
||||
* @param b left operator **a + b**
|
||||
*
|
||||
* @return the result of **a + b** or **UINT32_MAX** in case of overflow
|
||||
*/
|
||||
uint32_t u32_protected_add(uint32_t a, uint32_t b);
|
||||
|
||||
/**
|
||||
/**
|
||||
* @brief Avoid overflow when adding two u16 integers
|
||||
*
|
||||
* @param a left operator **a + b**
|
||||
* @param b left operator **a + b**
|
||||
*
|
||||
* @return the result of **a + b** or **UINT16_MAX** in case of overflow
|
||||
*/
|
||||
uint16_t u16_protected_add(uint16_t a, uint16_t b);
|
||||
|
||||
/**
|
||||
* @brief Avoid overflow when multiplying two u32 integers
|
||||
*
|
||||
* @param a left operator **a * b**
|
||||
* @param b left operator **a * b**
|
||||
*
|
||||
* @return the result of **a * b** or **UINT32_MAX** in case of overflow
|
||||
*/
|
||||
uint32_t u32_protected_mult(uint32_t a, uint32_t b);
|
||||
|
||||
/**
|
||||
* @brief Avoid overflow when multiplying two u16 integers
|
||||
*
|
||||
* @param a left operator **a * b**
|
||||
* @param b left operator **a * b**
|
||||
*
|
||||
* @return the result of **a * b** or **UINT16_MAX** in case of overflow
|
||||
*/
|
||||
uint16_t u16_protected_mult(uint16_t a, uint16_t b);
|
||||
|
||||
/**
|
||||
* @brief Truncate an unsigned number into a suffixed string representation e.g. 12000 -> "12K"
|
||||
* The least significant digits are rounded down e.g. 12345 -> "12K", 12987 -> "12K"
|
||||
*
|
||||
*
|
||||
* @param num The number to truncate, can be anything from 0 to UINT32_MAX.
|
||||
*
|
||||
*
|
||||
* @param num_req_chars The number of characters to constrain the string to.
|
||||
* The function will use up as much characters as it can
|
||||
* in order to maintain as much accuracy as possible.
|
||||
* in order to maintain as much accuracy as possible.
|
||||
* So numbers are not fully truncated if not necessary,
|
||||
* e.g. 123123000 -> "123123K" for example value 7,
|
||||
* e.g. 123123000 -> "123123K" for example value 7,
|
||||
* and if num_req_chars > u32_get_digits(num) the number will not
|
||||
* be truncated at all.
|
||||
* Passing less than SUFFIXED_NUM_MIN_REQ_CHARS may result in an
|
||||
* Passing less than SUFFIXED_NUM_MIN_REQ_CHARS may result in an
|
||||
* output string longer than num_req_chars but
|
||||
* can be done to truncate 1000s -> "1K", 2000 -> "2K" etc.
|
||||
* which wouldn't be otherwise.
|
||||
*
|
||||
* @param out_str An output buffer to write the resulting string to.
|
||||
*
|
||||
* @param out_str An output buffer to write the resulting string to.
|
||||
* Must be of size UINT_MAX_DIGITS + 1. + 1 for null-terminator.
|
||||
* At that size the suffix character will always be accounted for since
|
||||
* a number with more digits than UINT_MAX_DIGITS will not be handled nor truncated.
|
||||
* a number with more digits than UINT_MAX_DIGITS will not be handled nor
|
||||
* truncated.
|
||||
*/
|
||||
void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str[UINT_MAX_DIGITS + 1]);
|
||||
void truncate_uint_to_suffixed_str(
|
||||
uint32_t num,
|
||||
int num_req_chars,
|
||||
char out_str_buff[UINT_MAX_DIGITS + 1]
|
||||
);
|
||||
|
||||
uint32_t u32_protected_add (uint32_t a, uint32_t b);
|
||||
uint16_t u16_protected_add (uint16_t a, uint16_t b);
|
||||
uint32_t u32_protected_mult(uint32_t a, uint32_t b);
|
||||
uint16_t u16_protected_mult(uint16_t a, uint16_t b);
|
||||
/**
|
||||
* @brief Get the number of digits in a 32-bit unsigned number
|
||||
* https://stackoverflow.com/questions/1068849/how-do-i-determine-the-number-of-digits-of-an-integer-in-c
|
||||
*
|
||||
* @param n 32-bit unsigned value to find the number of decimal digits of
|
||||
*
|
||||
* @return the number of digits in a number
|
||||
*/
|
||||
static inline int u32_get_digits(uint32_t n)
|
||||
{
|
||||
if (n < 10)
|
||||
return 1;
|
||||
if (n < 100)
|
||||
return 2;
|
||||
if (n < 1000)
|
||||
return 3;
|
||||
if (n < 10000)
|
||||
return 4;
|
||||
if (n < 100000)
|
||||
return 5;
|
||||
if (n < 1000000)
|
||||
return 6;
|
||||
if (n < 10000000)
|
||||
return 7;
|
||||
if (n < 100000000)
|
||||
return 8;
|
||||
if (n < 1000000000)
|
||||
return 9;
|
||||
return 10;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get the number of digits closest to it's "even" value, i.e. ceil(digits/2)
|
||||
*
|
||||
* Useful for centering text on tiles
|
||||
*
|
||||
* @param n value to find the number of even decimal digits of
|
||||
*
|
||||
* @return The value of ceil(get_digits(n)/2)
|
||||
*/
|
||||
static inline int get_digits_even(int n)
|
||||
{
|
||||
if (n < 100)
|
||||
return 1;
|
||||
if (n < 10000)
|
||||
return 2;
|
||||
if (n < 1000000)
|
||||
return 3;
|
||||
if (n < 100000000)
|
||||
return 4;
|
||||
return 5;
|
||||
}
|
||||
|
||||
#endif // UTIL_H
|
||||
|
||||
+84
-72
@@ -1,57 +1,28 @@
|
||||
#include "affine_background.h"
|
||||
|
||||
#include "affine_background_gfx.h"
|
||||
#include "affine_main_menu_background_gfx.h"
|
||||
|
||||
#include "graphic_utils.h"
|
||||
|
||||
#define ANIMATION_SPEED_DIVISOR 16
|
||||
|
||||
BG_AFFINE bgaff_arr[SCREEN_HEIGHT + 1];
|
||||
// Prepare screen during VBLANK
|
||||
// Pre-computes the affine matrices values for each scanline and stores in bgaff_arr. This is to be
|
||||
// done in VBLANK so the HBLANK code can just fetch the values quickly.
|
||||
static IWRAM_CODE void s_affine_background_prep_bgaff_arr();
|
||||
|
||||
AFF_SRC_EX asx = {0};
|
||||
|
||||
enum AffineBackgroundID background = AFFINE_BG_MAIN_MENU;
|
||||
|
||||
static uint timer = 0;
|
||||
static BG_AFFINE _bgaff_arr[SCREEN_HEIGHT + 1];
|
||||
static AFF_SRC_EX _asx = {0};
|
||||
static enum AffineBackgroundID _background = AFFINE_BG_MAIN_MENU;
|
||||
static uint _timer = 0;
|
||||
|
||||
void affine_background_init()
|
||||
{
|
||||
{
|
||||
affine_background_update();
|
||||
|
||||
REG_BG_AFFINE[AFFINE_BG_IDX] = bg_aff_default;
|
||||
}
|
||||
|
||||
// Pre-computes the affine matrices values for each scanline
|
||||
// and stores in bgaff_arr.
|
||||
// This is to be done in VBLANK so the HBLANK code
|
||||
// can just fetch the values quickly.
|
||||
IWRAM_CODE void affine_background_prep_bgaff_arr()
|
||||
{
|
||||
for (u16 vcount = 0; vcount < SCREEN_HEIGHT; vcount++)
|
||||
{
|
||||
const s32 timer_s32 = timer << 8;
|
||||
const s32 vcount_s32 = vcount << 8;
|
||||
const s16 vcount_s16 = vcount;
|
||||
const s32 vcount_sine = lu_sin(vcount_s32 + timer_s32 / ANIMATION_SPEED_DIVISOR); // dividing the timer by 16 to make the animation slower
|
||||
|
||||
asx.scr_x = (SCREEN_WIDTH / 2); // 128 on x and y is an offset used to center the rotation
|
||||
asx.scr_y = vcount_s16 - (SCREEN_HEIGHT / 2); // scr_y must equal vcount otherwise the background will have no vertical difference
|
||||
asx.tex_x = (1000 * 1000) + (vcount_sine);
|
||||
asx.tex_y = (1000 * 1000);
|
||||
asx.sx = 128;
|
||||
asx.sy = 128;
|
||||
asx.alpha = vcount_sine + (timer_s32 / ANIMATION_SPEED_DIVISOR);
|
||||
|
||||
bg_rotscale_ex(&bgaff_arr[vcount], &asx);
|
||||
}
|
||||
|
||||
/* HBLANK occurs after the scanline so REG_VCOUNT represents the
|
||||
* the scanline that just passed, so when it's SCREEN_HEIGHT we will
|
||||
* actually be updating the first line
|
||||
*/
|
||||
bgaff_arr[SCREEN_HEIGHT] = bgaff_arr[0];
|
||||
}
|
||||
|
||||
IWRAM_CODE void affine_background_hblank()
|
||||
{
|
||||
vu16 vcount = REG_VCOUNT;
|
||||
@@ -62,69 +33,110 @@ IWRAM_CODE void affine_background_hblank()
|
||||
}
|
||||
|
||||
// See comment in affine_background_prep_bgaff_arr()
|
||||
REG_BG_AFFINE[AFFINE_BG_IDX] = bgaff_arr[vcount + 1];
|
||||
REG_BG_AFFINE[AFFINE_BG_IDX] = _bgaff_arr[vcount + 1];
|
||||
}
|
||||
|
||||
void affine_background_update()
|
||||
{
|
||||
if (REG_IE & IRQ_HBLANK) // High quality mode with HBLANK interrupt
|
||||
{
|
||||
affine_background_prep_bgaff_arr();
|
||||
s_affine_background_prep_bgaff_arr();
|
||||
}
|
||||
else // Low quality mode without HBLANK interrupt
|
||||
{
|
||||
asx.scr_x = 0;
|
||||
asx.scr_y = 0;
|
||||
asx.tex_x += 5;
|
||||
asx.tex_y += 12;
|
||||
asx.sx = ((lu_sin(timer * 100)) >> 8) + 256; // Scale the sine value to fit in a s16
|
||||
asx.sy = ((lu_sin(timer * 100 + 0x4000)) >> 8) + 256; // Scale the sine value to fit in a s16
|
||||
asx.alpha = 0;
|
||||
_asx.scr_x = 0;
|
||||
_asx.scr_y = 0;
|
||||
_asx.tex_x += 5;
|
||||
_asx.tex_y += 12;
|
||||
// Scale the sine value to fit in a s16
|
||||
_asx.sx = ((lu_sin(_timer * 100)) >> 8) + 256;
|
||||
// Scale the sine value to fit in a s16
|
||||
_asx.sy = ((lu_sin(_timer * 100 + 0x4000)) >> 8) + 256;
|
||||
_asx.alpha = 0;
|
||||
|
||||
bg_rotscale_ex(&bgaff_arr[0], &asx);
|
||||
REG_BG_AFFINE[AFFINE_BG_IDX] = bgaff_arr[0];
|
||||
bg_rotscale_ex(&_bgaff_arr[0], &_asx);
|
||||
REG_BG_AFFINE[AFFINE_BG_IDX] = _bgaff_arr[0];
|
||||
}
|
||||
|
||||
timer++;
|
||||
_timer++;
|
||||
}
|
||||
|
||||
void affine_background_set_color(COLOR color)
|
||||
{
|
||||
affine_background_change_background(background); // Reload the palette to reset any previous color scaling
|
||||
// Reload the palette to reset any previous color scaling
|
||||
affine_background_change_background(_background);
|
||||
for (int i = 0; i < AFFINE_BG_PAL_LEN; i++)
|
||||
{
|
||||
clr_rgbscale(&pal_bg_mem[AFFINE_BG_PB] + i, &pal_bg_mem[AFFINE_BG_PB] + i, 1, color);
|
||||
}
|
||||
}
|
||||
|
||||
void affine_background_load_palette(const u16 *src)
|
||||
void affine_background_load_palette(const u16* src)
|
||||
{
|
||||
memcpy16(&pal_bg_mem[AFFINE_BG_PB], src, AFFINE_BG_PAL_LEN);
|
||||
}
|
||||
|
||||
void affine_background_change_background(enum AffineBackgroundID new_bg)
|
||||
{
|
||||
background = new_bg;
|
||||
_background = new_bg;
|
||||
|
||||
switch (background)
|
||||
switch (_background)
|
||||
{
|
||||
case AFFINE_BG_MAIN_MENU:
|
||||
REG_BG2CNT &= ~BG_AFF_32x32;
|
||||
REG_BG2CNT |= BG_AFF_16x16;
|
||||
REG_IE |= IRQ_HBLANK; // Enable HBLANK
|
||||
case AFFINE_BG_MAIN_MENU:
|
||||
REG_BG2CNT &= ~BG_AFF_32x32;
|
||||
REG_BG2CNT |= BG_AFF_16x16;
|
||||
REG_IE |= IRQ_HBLANK; // Enable HBLANK
|
||||
|
||||
memcpy32_tile8_with_palette_offset((u32*)&tile8_mem[AFFINE_BG_CBB], (const u32*)affine_main_menu_background_gfxTiles, affine_main_menu_background_gfxTilesLen/4, AFFINE_BG_PB);
|
||||
GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_main_menu_background_gfxMap);
|
||||
affine_background_load_palette(affine_main_menu_background_gfxPal);
|
||||
break;
|
||||
case AFFINE_BG_GAME:
|
||||
REG_BG2CNT &= ~BG_AFF_16x16;
|
||||
REG_BG2CNT |= BG_AFF_32x32;
|
||||
REG_IE &= ~IRQ_HBLANK; // Disable HBLANK
|
||||
memcpy32_tile8_with_palette_offset(
|
||||
(u32*)&tile8_mem[AFFINE_BG_CBB],
|
||||
(const u32*)affine_main_menu_background_gfxTiles,
|
||||
affine_main_menu_background_gfxTilesLen / 4,
|
||||
AFFINE_BG_PB
|
||||
);
|
||||
GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_main_menu_background_gfxMap);
|
||||
affine_background_load_palette(affine_main_menu_background_gfxPal);
|
||||
break;
|
||||
case AFFINE_BG_GAME:
|
||||
REG_BG2CNT &= ~BG_AFF_16x16;
|
||||
REG_BG2CNT |= BG_AFF_32x32;
|
||||
REG_IE &= ~IRQ_HBLANK; // Disable HBLANK
|
||||
|
||||
memcpy32_tile8_with_palette_offset((u32*)&tile8_mem[AFFINE_BG_CBB], (const u32*)affine_background_gfxTiles, affine_background_gfxTilesLen/4, AFFINE_BG_PB);
|
||||
GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_background_gfxMap);
|
||||
affine_background_load_palette(affine_background_gfxPal);
|
||||
break;
|
||||
memcpy32_tile8_with_palette_offset(
|
||||
(u32*)&tile8_mem[AFFINE_BG_CBB],
|
||||
(const u32*)affine_background_gfxTiles,
|
||||
affine_background_gfxTilesLen / 4,
|
||||
AFFINE_BG_PB
|
||||
);
|
||||
GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_background_gfxMap);
|
||||
affine_background_load_palette(affine_background_gfxPal);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static IWRAM_CODE void s_affine_background_prep_bgaff_arr()
|
||||
{
|
||||
for (u16 vcount = 0; vcount < SCREEN_HEIGHT; vcount++)
|
||||
{
|
||||
const s32 timer_s32 = _timer << 8;
|
||||
const s32 vcount_s32 = vcount << 8;
|
||||
const s16 vcount_s16 = vcount;
|
||||
const s32 vcount_sine = lu_sin(vcount_s32 + timer_s32 / ANIMATION_SPEED_DIVISOR);
|
||||
|
||||
_asx.scr_x = (SCREEN_WIDTH / 2);
|
||||
// scr_y must equal vcount otherwise the background will have no vertical difference
|
||||
_asx.scr_y = vcount_s16 - (SCREEN_HEIGHT / 2);
|
||||
_asx.tex_x = (1000 * 1000) + (vcount_sine);
|
||||
_asx.tex_y = (1000 * 1000);
|
||||
_asx.sx = 128;
|
||||
_asx.sy = 128;
|
||||
_asx.alpha = vcount_sine + (timer_s32 / ANIMATION_SPEED_DIVISOR);
|
||||
|
||||
bg_rotscale_ex(&_bgaff_arr[vcount], &_asx);
|
||||
}
|
||||
|
||||
/* HBLANK occurs after the scanline so REG_VCOUNT represents the
|
||||
* the scanline that just passed, so when it's SCREEN_HEIGHT we will
|
||||
* actually be updating the first line
|
||||
*/
|
||||
_bgaff_arr[SCREEN_HEIGHT] = _bgaff_arr[0];
|
||||
}
|
||||
|
||||
+15
-8
@@ -1,8 +1,15 @@
|
||||
#include "audio_utils.h"
|
||||
#include <maxmod.h>
|
||||
|
||||
void play_sfx(mm_word id, mm_word rate)
|
||||
{
|
||||
mm_sound_effect sfx = { {id}, rate, 0, SFX_DEFAULT_VOLUME, SFX_DEFAULT_PAN, };
|
||||
mmEffectEx(&sfx);
|
||||
}
|
||||
#include "audio_utils.h"
|
||||
|
||||
#include <maxmod.h>
|
||||
|
||||
void play_sfx(mm_word id, mm_word rate)
|
||||
{
|
||||
mm_sound_effect sfx = {
|
||||
{id},
|
||||
rate,
|
||||
0,
|
||||
SFX_DEFAULT_VOLUME,
|
||||
SFX_DEFAULT_PAN,
|
||||
};
|
||||
mmEffectEx(&sfx);
|
||||
}
|
||||
|
||||
+123
-60
@@ -1,16 +1,30 @@
|
||||
#include <tonc_core.h>
|
||||
#include <tonc_tte.h>
|
||||
#include <tonc_math.h>
|
||||
#include "graphic_utils.h"
|
||||
|
||||
#include "util.h"
|
||||
#include "graphic_utils.h"
|
||||
#include <string.h>
|
||||
|
||||
const Rect FULL_SCREENBLOCK_RECT = { 0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
|
||||
#include <string.h>
|
||||
#include <tonc_core.h>
|
||||
#include <tonc_math.h>
|
||||
#include <tonc_tte.h>
|
||||
|
||||
const Rect FULL_SCREENBLOCK_RECT = {0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
|
||||
|
||||
static void clip_se_rect_to_screenblock(Rect* rect);
|
||||
static void bg_se_copy_or_move_rect_1_tile_vert(
|
||||
u16 bg_sbb,
|
||||
Rect se_rect,
|
||||
enum ScreenVertDir direction,
|
||||
bool move
|
||||
);
|
||||
static void main_bg_se_copy_or_move_rect_1_tile_vert(
|
||||
Rect se_rect,
|
||||
enum ScreenVertDir direction,
|
||||
bool move
|
||||
);
|
||||
|
||||
// Clips a rect of screenblock entries to a specified rect
|
||||
// The bounding rect is not required to be within screenblock boundaries
|
||||
static void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
|
||||
static inline void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
|
||||
{
|
||||
rect->right = min(rect->right, bounding_rect->right);
|
||||
rect->bottom = min(rect->bottom, bounding_rect->bottom);
|
||||
@@ -25,14 +39,12 @@ static void clip_se_rect_to_screenblock(Rect* rect)
|
||||
clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT);
|
||||
}
|
||||
|
||||
SE main_bg_se_get_se(BG_POINT pos)
|
||||
{
|
||||
return se_mat[MAIN_BG_SBB][pos.y][pos.x];
|
||||
}
|
||||
|
||||
// Clips a rect of screenblock entries to be within one step of
|
||||
// Clips a rect of screenblock entries to be within one step of
|
||||
// screenblock boundaries vertically depending on direction.
|
||||
static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, enum ScreenVertDir direction)
|
||||
static inline void clip_se_rect_within_step_of_full_screen_vert(
|
||||
Rect* se_rect,
|
||||
enum ScreenVertDir direction
|
||||
)
|
||||
{
|
||||
Rect bounding_rect = FULL_SCREENBLOCK_RECT;
|
||||
if (direction == SCREEN_UP)
|
||||
@@ -43,28 +55,19 @@ static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, enum Scr
|
||||
{
|
||||
bounding_rect.bottom -= 1;
|
||||
}
|
||||
|
||||
|
||||
clip_se_rect_to_bounding_rect(se_rect, &bounding_rect);
|
||||
}
|
||||
|
||||
void main_bg_se_clear_rect(Rect se_rect)
|
||||
{
|
||||
if (se_rect.left > se_rect.right)
|
||||
return;
|
||||
// Clip to avoid screenblock overflow
|
||||
clip_se_rect_to_screenblock(&se_rect);
|
||||
|
||||
for (int y = se_rect.top; y < se_rect.bottom; y++)
|
||||
{
|
||||
memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect));
|
||||
}
|
||||
}
|
||||
|
||||
// Internal static function to merge implementation of move/copy functions.
|
||||
static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move)
|
||||
static void bg_se_copy_or_move_rect_1_tile_vert(
|
||||
u16 bg_sbb,
|
||||
Rect se_rect,
|
||||
enum ScreenVertDir direction,
|
||||
bool move
|
||||
)
|
||||
{
|
||||
if (se_rect.left > se_rect.right
|
||||
|| (direction != SCREEN_UP && direction != SCREEN_DOWN))
|
||||
if (se_rect.left > se_rect.right || (direction != SCREEN_UP && direction != SCREEN_DOWN))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -77,9 +80,11 @@ static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum S
|
||||
|
||||
for (int y = start; y != end - direction; y -= direction)
|
||||
{
|
||||
memcpy16(&(se_mat[bg_sbb][y + direction][se_rect.left]),
|
||||
&se_mat[bg_sbb][y][se_rect.left],
|
||||
rect_width(&se_rect));
|
||||
memcpy16(
|
||||
&(se_mat[bg_sbb][y + direction][se_rect.left]),
|
||||
&se_mat[bg_sbb][y][se_rect.left],
|
||||
rect_width(&se_rect)
|
||||
);
|
||||
}
|
||||
|
||||
if (move)
|
||||
@@ -88,9 +93,13 @@ static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum S
|
||||
}
|
||||
}
|
||||
|
||||
static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction, bool move)
|
||||
static void main_bg_se_copy_or_move_rect_1_tile_vert(
|
||||
Rect se_rect,
|
||||
enum ScreenVertDir direction,
|
||||
bool move
|
||||
)
|
||||
{
|
||||
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
|
||||
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
|
||||
}
|
||||
|
||||
void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
|
||||
@@ -128,22 +137,18 @@ void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos)
|
||||
// Copy the rect to the tile map
|
||||
for (int sy = 0; sy < height; sy++)
|
||||
{
|
||||
memcpy16(&tile_map[sy][0],
|
||||
&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left],
|
||||
width);
|
||||
memcpy16(&tile_map[sy][0], &se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], width);
|
||||
}
|
||||
|
||||
|
||||
// TODO: Avoid overflow
|
||||
// Copy the tilemap to the new rect position
|
||||
for (int sy = 0; sy < height; sy++)
|
||||
{
|
||||
memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x],
|
||||
&tile_map[sy][0],
|
||||
width);
|
||||
memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x], &tile_map[sy][0], width);
|
||||
}
|
||||
}
|
||||
|
||||
void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
|
||||
static inline void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
|
||||
{
|
||||
if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
|
||||
return;
|
||||
@@ -161,7 +166,12 @@ void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
|
||||
}
|
||||
|
||||
// Helper: Copy the corners of a 3x3 tile block
|
||||
static void main_bg_se_expand_3x3_copy_corners(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width, int dest_rect_height)
|
||||
static inline void main_bg_se_expand_3x3_copy_corners(
|
||||
const Rect* se_dest_rect,
|
||||
const BG_POINT* src_top_left_pnt,
|
||||
int dest_rect_width,
|
||||
int dest_rect_height
|
||||
)
|
||||
{
|
||||
SE top_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x];
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left] = top_left_se;
|
||||
@@ -170,33 +180,53 @@ static void main_bg_se_expand_3x3_copy_corners(const Rect* se_dest_rect, const B
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + dest_rect_width - 1] = top_right_se;
|
||||
|
||||
SE bottom_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x];
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left] = bottom_left_se;
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left] =
|
||||
bottom_left_se;
|
||||
|
||||
SE bottom_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 2];
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left + dest_rect_width - 1] = bottom_right_se;
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1]
|
||||
[se_dest_rect->left + dest_rect_width - 1] = bottom_right_se;
|
||||
}
|
||||
|
||||
// Helper: Copy the top and bottom sides of a 3x3 tile block
|
||||
static void main_bg_se_expand_3x3_copy_top_bottom(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width)
|
||||
static inline void main_bg_se_expand_3x3_copy_top_bottom(
|
||||
const Rect* se_dest_rect,
|
||||
const BG_POINT* src_top_left_pnt,
|
||||
int dest_rect_width
|
||||
)
|
||||
{
|
||||
if (dest_rect_width > 2)
|
||||
{
|
||||
SE top_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x + 1];
|
||||
SE bottom_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 1];
|
||||
memset16(&se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + 1], top_middle_se, dest_rect_width - 2);
|
||||
memset16(&se_mat[MAIN_BG_SBB][se_dest_rect->bottom][se_dest_rect->left + 1], bottom_middle_se, dest_rect_width - 2);
|
||||
memset16(
|
||||
&se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + 1],
|
||||
top_middle_se,
|
||||
dest_rect_width - 2
|
||||
);
|
||||
memset16(
|
||||
&se_mat[MAIN_BG_SBB][se_dest_rect->bottom][se_dest_rect->left + 1],
|
||||
bottom_middle_se,
|
||||
dest_rect_width - 2
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Helper: Copy the left and right sides of a 3x3 tile block
|
||||
static void main_bg_se_expand_3x3_copy_left_right(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width, int dest_rect_height)
|
||||
static inline void main_bg_se_expand_3x3_copy_left_right(
|
||||
const Rect* se_dest_rect,
|
||||
const BG_POINT* src_top_left_pnt,
|
||||
int dest_rect_width,
|
||||
int dest_rect_height
|
||||
)
|
||||
{
|
||||
SE middle_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x];
|
||||
SE middle_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x + 2];
|
||||
for (int y = 1; y < dest_rect_height - 1; y++)
|
||||
for (int y = 1; y < dest_rect_height - 1; y++)
|
||||
{
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se;
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] = middle_right_se;
|
||||
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] =
|
||||
middle_right_se;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,19 +244,34 @@ void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pn
|
||||
}
|
||||
|
||||
// Copy the corners
|
||||
main_bg_se_expand_3x3_copy_corners(&se_dest_rect, &src_top_left_pnt, dest_rect_width, dest_rect_height);
|
||||
main_bg_se_expand_3x3_copy_corners(
|
||||
&se_dest_rect,
|
||||
&src_top_left_pnt,
|
||||
dest_rect_width,
|
||||
dest_rect_height
|
||||
);
|
||||
|
||||
// Copy top and bottom sides
|
||||
main_bg_se_expand_3x3_copy_top_bottom(&se_dest_rect, &src_top_left_pnt, dest_rect_width);
|
||||
|
||||
// Copy left and right sides
|
||||
main_bg_se_expand_3x3_copy_left_right(&se_dest_rect, &src_top_left_pnt, dest_rect_width, dest_rect_height);
|
||||
main_bg_se_expand_3x3_copy_left_right(
|
||||
&se_dest_rect,
|
||||
&src_top_left_pnt,
|
||||
dest_rect_width,
|
||||
dest_rect_height
|
||||
);
|
||||
|
||||
// Fill the center if needed
|
||||
if (dest_rect_width > 2 && dest_rect_height > 2)
|
||||
{
|
||||
SE middle_fill_se = se_mat[MAIN_BG_SBB][src_top_left_pnt.y + 1][src_top_left_pnt.x + 1];
|
||||
Rect dest_inner_fill_rect = {se_dest_rect.left + 1, se_dest_rect.top + 1, se_dest_rect.right - 1, se_dest_rect.bottom - 1};
|
||||
Rect dest_inner_fill_rect = {
|
||||
se_dest_rect.left + 1,
|
||||
se_dest_rect.top + 1,
|
||||
se_dest_rect.right - 1,
|
||||
se_dest_rect.bottom - 1
|
||||
};
|
||||
main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
|
||||
}
|
||||
}
|
||||
@@ -236,7 +281,11 @@ void tte_erase_rect_wrapper(Rect rect)
|
||||
tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
|
||||
}
|
||||
|
||||
void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum OverflowDir overflow_direction)
|
||||
void update_text_rect_to_right_align_str(
|
||||
Rect* rect,
|
||||
const char* str,
|
||||
enum OverflowDir overflow_direction
|
||||
)
|
||||
{
|
||||
// TODO: Allow passing string length to avoid calling strlen()?
|
||||
int str_len = strlen(str);
|
||||
@@ -249,7 +298,7 @@ void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum Overf
|
||||
int num_fitting_chars = rect_width(rect) / TTE_CHAR_SIZE;
|
||||
if (str_len < num_fitting_chars)
|
||||
rect->left += (num_fitting_chars - str_len) * TTE_CHAR_SIZE;
|
||||
//else nothing is to be updated, entire rect is filled and may overflow
|
||||
// else nothing is to be updated, entire rect is filled and may overflow
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,7 +332,8 @@ void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount,
|
||||
|
||||
void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset)
|
||||
{
|
||||
const u32 offset = (palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset;
|
||||
const u32 offset =
|
||||
(palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset;
|
||||
for (int i = 0; i < wcount; i++)
|
||||
{
|
||||
// Copying u8 data 4 times across u32 data
|
||||
@@ -319,4 +369,17 @@ void toggle_windows(bool win0, bool win1)
|
||||
{
|
||||
REG_BLDCNT = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void main_bg_se_clear_rect(Rect se_rect)
|
||||
{
|
||||
if (se_rect.left > se_rect.right)
|
||||
return;
|
||||
// Clip to avoid screenblock overflow
|
||||
clip_se_rect_to_screenblock(&se_rect);
|
||||
|
||||
for (int y = se_rect.top; y < se_rect.bottom; y++)
|
||||
{
|
||||
memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect));
|
||||
}
|
||||
}
|
||||
|
||||
+11
-8
@@ -1,7 +1,8 @@
|
||||
#include "util.h"
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int int_arr_max(int int_arr[], int size)
|
||||
{
|
||||
@@ -17,7 +18,11 @@ int int_arr_max(int int_arr[], int size)
|
||||
return max;
|
||||
}
|
||||
|
||||
void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str_buff[UINT_MAX_DIGITS + 1])
|
||||
void truncate_uint_to_suffixed_str(
|
||||
uint32_t num,
|
||||
int num_req_chars,
|
||||
char out_str_buff[UINT_MAX_DIGITS + 1]
|
||||
)
|
||||
{
|
||||
bool inevitable_overflow = num_req_chars < SUFFIXED_NUM_MIN_REQ_CHARS;
|
||||
if (inevitable_overflow)
|
||||
@@ -28,7 +33,7 @@ void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str
|
||||
int num_digits = u32_get_digits(num);
|
||||
int overflow_size = num_digits - num_req_chars;
|
||||
char* suffix = "";
|
||||
|
||||
|
||||
/* If there is overflow, divide by the next suffixed power of 10
|
||||
* to truncate the number back within num_req_chars.
|
||||
* UINT32_MAX is in the billions so no need to check larger numbers
|
||||
@@ -44,9 +49,8 @@ void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str
|
||||
num /= ONE_M;
|
||||
suffix = "M";
|
||||
}
|
||||
else if (overflow_size > 0
|
||||
|| (inevitable_overflow && num_digits == SUFFIXED_NUM_MIN_REQ_CHARS))
|
||||
// Special case - alleviate inevitable overflow for 1000s and truncate them to "1K"s
|
||||
else if (overflow_size > 0 || (inevitable_overflow && num_digits == SUFFIXED_NUM_MIN_REQ_CHARS))
|
||||
// Special case - alleviate inevitable overflow for 1000s and truncate them to "1K"s
|
||||
{
|
||||
num /= ONE_K;
|
||||
suffix = "K";
|
||||
@@ -61,7 +65,7 @@ uint32_t u32_protected_add(uint32_t a, uint32_t b)
|
||||
{
|
||||
return (a > (UINT32_MAX - b)) ? UINT32_MAX : (a + b);
|
||||
}
|
||||
|
||||
|
||||
uint16_t u16_protected_add(uint16_t a, uint16_t b)
|
||||
{
|
||||
return (a > (UINT16_MAX - b)) ? UINT16_MAX : (a + b);
|
||||
@@ -75,5 +79,4 @@ uint32_t u32_protected_mult(uint32_t a, uint32_t b)
|
||||
uint16_t u16_protected_mult(uint16_t a, uint16_t b)
|
||||
{
|
||||
return (a == 0 || b == 0) ? 0 : (a > (UINT16_MAX / b) ? UINT16_MAX : a * b);
|
||||
|
||||
}
|
||||
|
||||
+1
-2
@@ -6,5 +6,4 @@
|
||||
#define GIT_DIRTY "-dirty"
|
||||
#endif
|
||||
|
||||
__attribute__((section(".version"), used))
|
||||
const char balatro_version[] = "GBALATRO_VERSION:" GIT_HASH GIT_DIRTY;
|
||||
__attribute__((section(".version"), used)) const char balatro_version[] = "GBALATRO_VERSION:" GIT_HASH GIT_DIRTY;
|
||||
|
||||
Reference in New Issue
Block a user