Format and document utility files (#246)

* Format and document utility files

* Add Doxyfile

* small updates for cleanup

* Final touches for util docs

* Replace `_` with `s_` for static functions

* update for clang-format changes

* Update include/audio_utils.h

Co-authored-by: MeirGavish <meir.gavish@gmail.com>

* Apply suggestions from code review

Co-authored-by: MeirGavish <meir.gavish@gmail.com>

* Update include/audio_utils.h

Co-authored-by: MeirGavish <meir.gavish@gmail.com>

* Update include/graphic_utils.h

Co-authored-by: MeirGavish <meir.gavish@gmail.com>

* Make clang-format happy :)

* Update gitignore for doxygen

* restor graphic_utils.c to main

* update graphics utils

* tmp

* tmp

* get it to compile

* fix some bad merge mistakes

* Fix clang format

* Apply suggestions from code review

Co-authored-by: MeirGavish <meir.gavish@gmail.com>

* make clang-format happy

---------

Co-authored-by: MeirGavish <meir.gavish@gmail.com>
This commit is contained in:
Rickey
2025-12-07 12:56:39 -08:00
committed by GitHub
co-authored by MeirGavish
parent 7bd510ee5f
commit 35ecbf33ae
14 changed files with 3765 additions and 317 deletions
@@ -20,6 +20,10 @@ jobs:
run: >
clang-format --dry-run -Werror
include/bitset.h source/bitset.c
include/affine_background.h source/affine_background.c
include/audio_utils.h source/audio_utils.c
include/graphic_utils.h source/graphic_utils.c
include/util.h source/util.c
include/pool.h source/pool.c
include/card.h source/card.c
include/game.h source/game.c
+1
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@@ -7,5 +7,6 @@
/tests/bitset/build
/tests/list/build
/tests/pool/build
doc
tests/util/.vscode
tests/util/build
+3018
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File diff suppressed because it is too large Load Diff
+73 -6
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@@ -1,26 +1,93 @@
/**
* @file affine_background.h
*
* @brief Utilities for affine background on GBA
*/
#ifndef AFFINE_BACKGROUND_H
#define AFFINE_BACKGROUND_H
#include <tonc.h>
#include "graphic_utils.h"
#define AFFINE_BG_IDX 2 // The index of the affine background BGCNT register etc.
#define AFFINE_BG_PAL_LEN 16
#define AFFINE_BG_PB (PAL_ROW_LEN * 10) // This isn't really a palette bank, just the starting index of the palette
#include <tonc.h>
/**
* @def AFFINE_BG_IDX
* @brief The index of the affine background BGCNT register etc.
*/
#define AFFINE_BG_IDX 2
/**
* @def AFFINE_BG_PAL_LEN
* @brief Number of u16 colors available in the palate.
*/
#define AFFINE_BG_PAL_LEN 16
/**
* @def AFFINE_BG_PB
* @brief The starting index of the background palette.
*/
#define AFFINE_BG_PB (PAL_ROW_LEN * 10)
/**
* @brief An ID to specify background rendering types.
*/
enum AffineBackgroundID
{
/**
* @brief Display background for main menu.
*
* Signifies which background to use and provides a higher quality affine
* mode to display when there is no game logic.
*/
AFFINE_BG_MAIN_MENU,
/**
* @brief Display background for game play.
*
* Signifies which background to use and provides a lower quality affine
* mode to keep resources down during play.
*/
AFFINE_BG_GAME,
};
/**
* @brief Initialize resources for affine background rendering
*/
void affine_background_init();
/**
* @brief Interrupt routine to update display on HBLANK
*/
IWRAM_CODE void affine_background_hblank();
/**
* @brief Per-frame update of the affine background
*/
IWRAM_CODE void affine_background_update();
/**
* @brief Update the affine background color
*
* @param color @ref COLOR to set
*/
void affine_background_set_color(COLOR color);
// Must be called with an array of size at least AFFINE_BG_PAL_LEN
/**
* @brief Set the background palette
*
* Must be called with an array of size at least @ref AFFINE_BG_PAL_LEN
*
* @param src pointer to palette to set
*/
void affine_background_load_palette(const u16* src);
/**
* @brief Update the background id
*
* Update the background id by configuring display registers and loading
* the image and palette used for the specified id.
*
* @param new_bg @ref AffineBackgrounID to set
*/
void affine_background_change_background(enum AffineBackgroundID new_bg);
#endif // AFFINE_BACKGROUND_H
+37 -2
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@@ -1,16 +1,51 @@
/**
* @file audio_utils.h
*
* @brief Utilities for using maxmod to play sound effects
*/
#ifndef AUDIO_UTILS_H
#define AUDIO_UTILS_H
#include <mm_types.h>
/**
* @def MM_FULL_VOLUME
* @brief The maximum volume for maxmod mm_sound_effect.volume
*/
#define MM_FULL_VOLUME 255
/**
* @def MM_PAN_CENTER
* @brief The center pan of stereo audio for maxmod
*/
#define MM_PAN_CENTER 128
/**
* @def MM_BASE_PITCH_RATE
* @brief The default pitch rate for the sound effect played.
*
* Increasing the rate increases the pitch, while decreasing lowers the pitch.
*/
#define MM_BASE_PITCH_RATE 1024
/**
* @def SFX_DEFAULT_VOLUME
* @brief Default volume for sound effects
*/
#define SFX_DEFAULT_VOLUME MM_FULL_VOLUME
#define SFX_DEFAULT_PAN MM_PAN_CENTER
#define SFX_DEFAULT_HANDLE 0
/**
* @def SFX_DEFAULT_PAN
* @brief The default stereo pan, will always be center pan.
*/
#define SFX_DEFAULT_PAN MM_PAN_CENTER
/**
* @brief Play a sound effect, wrapper for mmEffectEx()
*
* @param id the sound id to play, from maxmod compiled soundbank.h header
* @param rate the pitch rate, the default value is @ref MM_BASE_PTCH_RATE
*/
void play_sfx(mm_word id, mm_word rate);
#endif
+2 -1
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@@ -1,4 +1,5 @@
/** @file bitset.h
/**
* @file bitset.h
*
* @brief A bitset for operating on flags
*/
+213 -66
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@@ -1,9 +1,9 @@
#ifndef GRAPHIC_UTILS_H
#define GRAPHIC_UTILS_H
#include <tonc_video.h>
/* This file contains general utils and wrappers that relate to
/**
* @file graphic_utils.h
*
* @brief Graphic utility functions
*
* This file contains general utils and wrappers that relate to
* graphics/video/vram and generally displaying things on the screen.
* Mostly wrappers and defines for using tonc.
*
@@ -12,44 +12,129 @@
* is enough to contain a full screen (and more)
* and there isn't any scrolling etc.
*/
#ifndef GRAPHIC_UTILS_H
#define GRAPHIC_UTILS_H
/* Reminder:
#include <tonc_math.h>
#include <tonc_video.h>
/**
* @name Graphics Utilities Constants
*
* Reminder:
* Screen Base Block is the base for the screenblock entries i.e. tilemap
* Character Base Block is the base for the tiles themselves
*
* @{
*/
/** @def MAIN_BG_SBB */
#define MAIN_BG_SBB 31
/** @def MAIN_BG_CBB */
#define MAIN_BG_CBB 1
/** @def TTE_SBB */
#define TTE_SBB 30
/** @def MAIN_BG_SBB */
#define TTE_CBB 0
/** @def AFFINE_BG_SBB */
#define AFFINE_BG_SBB 2
/** @def AFFINE_BG_CBB */
#define AFFINE_BG_CBB 2
/** @def PAL_ROW_LEN */
#define PAL_ROW_LEN 16
/** @def NUM_PALETTES */
#define NUM_PALETTES 16
/**
* @def TILE_SIZE
* @brief Tile size in pixels, both height and width as tiles are square
*/
#define TILE_SIZE 8
/** @} */
/**
* @name TTE Palette constants
*
* @{
*/
/** @def TTE_BIT_UNPACK_OFFSET */
#define TTE_BIT_UNPACK_OFFSET 14
/** @def TTE_BIT_ON_CLR_IDX */
#define TTE_BIT_ON_CLR_IDX TTE_BIT_UNPACK_OFFSET + 1
/** @def TTE_YELLOW_PB */
#define TTE_YELLOW_PB 12 // 0xC
#define TTE_BLUE_PB 13 // 0xD
#define TTE_RED_PB 14 // 0xE
#define TTE_WHITE_PB 15 // 0xF
#define TTE_SPECIAL_PB_MULT_OFFSET 0x1000 //TODO: Change to a better name?
/** @def TTE_BLUE_PB */
#define TTE_BLUE_PB 13 // 0xD
/** @def TTE_RED_PB */
#define TTE_RED_PB 14 // 0xE
/** @def TTE_WHITE_PB */
#define TTE_WHITE_PB 15 // 0xF
/** @def TTE_SPECIAL_PB_MULT_OFFSET */
#define TTE_SPECIAL_PB_MULT_OFFSET 0x1000
/**
* @def TTE_CHAR_SIZE
*
* @brief By default TTE characters occupy a single tile
*/
#define TTE_CHAR_SIZE TILE_SIZE
/** @} */
/**
* @name Text colors
*
* @{
*/
/** @def TEXT_CLR_YELLOW */
#define TEXT_CLR_YELLOW RGB15(31, 20, 0) // 0x029F
/** @def TEXT_CLR_BLUE */
#define TEXT_CLR_BLUE RGB15(0, 18, 31) // 0x7E40
/** @def TEXT_CLR_RED */
#define TEXT_CLR_RED RGB15(31, 9, 8) // 0x213F
/** @def TEXT_CLR_WHITE */
#define TEXT_CLR_WHITE CLR_WHITE
/* Dimensions for a screenblock.
/** @} */
/**
* @name Dimensions for a screenblock.
*
* A 1024 size screenblock is arranged in a grid of 32x32 screen entries
* Interestingly since each block is 8x8 pixels, the 240x160 GBA screen
* is smaller than the screenblock, only the top left part of the screenblock
* is displayed on the screen.
*
* @{
*/
/** @def SE_ROW_LEN */
#define SE_ROW_LEN 32
/** @def SE_COL_LEN */
#define SE_COL_LEN 32
// Since y direction goes from the top of the screen to the bottom
/** @} */
enum ScreenVertDir
{
SCREEN_UP = -1,
@@ -68,93 +153,135 @@ enum OverflowDir
OVERFLOW_RIGHT = SCREEN_RIGHT
};
// Tile size in pixels, both height and width as tiles are square
#define TILE_SIZE 8
#define EFFECT_TEXT_SEPARATION_AMOUNT 32; // If we need to show multiple effects at once
// By default TTE characters occupy a single tile
#define TTE_CHAR_SIZE TILE_SIZE
/** @} */
// When making this, missed that it already exists in tonc_math.h
typedef RECT Rect;
/* Gets the screenblock entry for the given coordinates (x, y).
* x and y are in number of tiles.
* Returns the screenblock entry.
/**
* @brief Get the width of a rectangle
*
* @param rect a @ref Rect to measure
*
* @return The width of the rectangle.
*/
SE main_bg_se_get_se(BG_POINT pos);
INLINE int rect_width(const Rect* rect)
{
return max(0, rect->right - rect->left + 1);
}
/**
* @brief Get the height of a rectangle
*
* @param rect a @ref Rect to measure
*
* @return The height of the rectangle, or 0 if rect->right < rect->left
*/
INLINE int rect_height(const Rect* rect)
{
return max(0, rect->bottom - rect->top + 1);
}
/* Copies an SE rect vertically in direction by a single tile.
/**
* @brief Copies an SE rect vertically in direction by a single tile.
*
* bg_sbb is the SBB of the background in which to move the rect
* se_rect dimensions are in number of tiles.
*
* NOTE: This does not work with TTE_SBB, probably because it's 4BPP...
*
* If you are doing this operation you are probably doing this in the main
* background and you should use main_bg_se_copy_rect_1_tile_vert() instead.
*
* @param bg_sbb the SBB of the background in which to move the rect.
*
* @param se_rect dimensions are in number of tiles.
*
* @param direction must be either @ref SE_UP or @ref SE_DOWN.
*/
void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction);
/* Clears a rect in the main background.
* The se_rect dimensions need to be in number of tiles.
/**
* @brief Clears a rect in the main background.
*
* @param se_rect dimensions need to be in number of tiles.
*/
void main_bg_se_clear_rect(Rect se_rect);
/* Copies a rect in the main background vertically in direction by a single tile.
* se_rect dimensions are in number of tiles.
/**
* @brief Copies a rect in the main background vertically in direction by a single tile.
*
* @param se_rect dimensions are in number of tiles.
*
* @param direction must be either @ref SE_UP or @ref SE_DOWN.
*/
void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction);
/* Copies a rect in the main background from se_rect to the position (x, y).
* se_rect dimensions are in number of tiles.
* x and y are the coordinates in number of tiles.
/**
* @brief Copies a rect in the main background from se_rect to the position (x, y).
*
* @param se_rect dimensions are in number of tiles.
*
* @param dest_pos x and y are the coordinates in number of tiles.
*/
void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos);
/* Copies a screen entry to a rect in the main background.
* se_rect dimensions are in number of tiles.
* The tile is copied to the top left corner of the rect.
*/
void main_bg_se_fill_rect_with_se(SE tile, Rect se_rect);
/* Copies a 3x3 rect into se_rect_dest, the 3x3 rect is stretched to fill se_rect_dest.
* The corners are copied, the sides are stretched, and the center is filled.
* The parameter se_rect_src_3x3_top_left points to the top left corner of the source
* 3x3 rect.
* Dest rect sides can be of length 2, then the sides are not copied, only the corners.
* But dest rect sides must be at least 2.
/**
* @brief Copies a 3x3 rect and expands it to a passed size.
*
* Performs the following operation:
*
* 1. The 3x3 rect is stretched to fill se_rect_dest.
* 2. The corners are copied
* 3. The sides are stretched
* 4. The center is filled.
*
* @param se_rect_dest destination for 3x3 copy, if rect sides are length 2, then the sides are not
* copied, only the corners. **But dest rect sides must be at least 2.**
*
* @param se_rect_src_3x3_top_left points to the top left corner of the source 3x3 rect.
*/
void main_bg_se_copy_expand_3x3_rect(Rect se_rect_dest, BG_POINT se_rect_src_3x3_top_left);
/* Moves a rect in the main background vertically in direction by a single tile.
/**
* @brief Moves a rect in the main background vertically in direction by a single tile.
*
* Note that tiles in the previous location will be transparent (0x000)
* so maybe copy would be a better choice if you don't want to delete things
* se_rect dimensions are in number of tiles.
*
* @param se_rect dimensions are in number of tiles.
* @param direction must be either @ref SE_UP or @ref SE_DOWN.
*/
void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction);
// A wrapper for tte_erase_rect that would use the rect struct
/**
* @brief A wrapper for tte_erase_rect that would use the rect struct
*
* @param rect rectangle to erase
*/
void tte_erase_rect_wrapper(Rect rect);
/* Changes rect->left so it fits a string exactly when right aligned to rect->right.
/**
* @brief Changes rect->left so it fits the digits of num exactly when right aligned to rect->right.
* Assumes num is not negative.
*
* overflow_direction determines the direction the string will overflow
* overflow_direction determines the direction the number will overflow
* if it's too large to fit inside the rect.
*
* The rect is in number of pixels but should be a multiple of TTE_CHAR_SIZE
* so it's a whole number of tiles to fit TTE characters
*
* Note that both rect->left and rect-right need to be defined, top and bottom don't matter
*
* @param rect is in number of pixels but should be a multiple of TILE_SIZE, so it's a whole number
* of tiles to fit TTE characters
*
* @param num number to display
*
* @param overflow_direction either OVERFLOW_LEFT or OVERFLOW_RIGHT.
*/
void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum OverflowDir overflow_direction);
void update_text_rect_to_right_align_str(
Rect* rect,
const char* str,
enum OverflowDir overflow_direction
);
/**
* @brief Updates a rect so a string is centered within it.
@@ -177,27 +304,47 @@ void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum Overf
*/
void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction);
/*Copies 16 bit data from src to dst, applying a palette offset to the data.
/**
* @brief Copies 16 bit data from src to dst, applying a palette offset to the data.
*
* This is intended solely for use with tile8/8bpp data for dst and src.
* The palette offset allows the tiles to use a different location in the palette
* memory
* This is useful because grit always loads the palette to the beginning of
* pal_bg_mem[]
* The palette offset allows the tiles to use a different location in the palette * memory
* This is useful because grit always loads the palette to the beginning of pal_bg_mem[]
*
* @param dst destination charblock
*
* @param src destination charblock
*
* @param wcount Number of words to copy
*
* @param palette_offset palette offset to shift to
*/
void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset);
/*Copies 32 bit data from src to dst, applying a palette offset to the data.
/**
* @brief Copies 32 bit data from src to dst, applying a palette offset to the data.
*
* This is intended solely for use with tile8/8bpp data for dst and src.
* The palette offset allows the tiles to use a different location in the palette
* memory
* This is useful because grit always loads the palette to the beginning of
* pal_bg_mem[]
* The palette offset allows the tiles to use a different location in the palette memory
* This is useful because grit always loads the palette to the beginning of pal_bg_mem[]
*
* @param dst destination charblock
*
* @param src destination charblock
*
* @param wcount Number of words to copy
*
* @param palette_offset palette offset to shift to
*/
void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset);
/* Toggles the visibility of the window layers.
* win0 and win1 are the visibility states for the two windows.
/**
* @brief Toggles the visibility of the window layers.
*
* These windows are primarily used for the shadows on held jokers, consumables and cards.
*
* @param win0 the visibility state for window 0
* @param win1 the visibility state for window 1
*/
void toggle_windows(bool win0, bool win1);
+9 -1
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@@ -1,4 +1,5 @@
/** @file list.h
/**
* @file list.h
*
* @brief A doubly-linked list
*
@@ -13,6 +14,13 @@
#include <stdbool.h>
/**
* @def MAX_LIST_NODES
* @brief Number of reserved list nodes.
*
* Number of list nodes available from the pool of @ref ListNode . This should
* be set to to the maximum number of list nodes needed at once.
*/
#define MAX_LIST_NODES 128
typedef struct ListNode ListNode;
+114 -31
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@@ -1,36 +1,28 @@
/**
* @file util.h
*
* @brief Utilities relating around number string representation and protected arithmatic helper
* functions
*/
#ifndef UTIL_H
#define UTIL_H
#include <stdint.h>
/**
* @def GBLA_UNUSED
* @brief A friendly wrapper around the not so friendly looking __attribute__ syntax for ((unused))
*/
#define GBLA_UNUSED __attribute__((unused))
static inline int u32_get_digits(uint32_t n) // https://stackoverflow.com/questions/1068849/how-do-i-determine-the-number-of-digits-of-an-integer-in-c
{
if (n < 10) return 1;
if (n < 100) return 2;
if (n < 1000) return 3;
if (n < 10000) return 4;
if (n < 100000) return 5;
if (n < 1000000) return 6;
if (n < 10000000) return 7;
if (n < 100000000) return 8;
if (n < 1000000000) return 9;
return 10;
}
static inline int get_digits_even(int n)
{
if (n < 100) return 1;
if (n < 10000) return 2;
if (n < 1000000) return 3;
if (n < 100000000) return 4;
return 5;
}
#define UNDEFINED -1
/**
* @def NUM_ELEM_IN_ARR
* @brief Get the number of elements in an array
*
* @param arr input array
*/
#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
#define INT_MAX_DIGITS 11 // strlen(str(INT_MAX)) = strlen("-2147483647")
@@ -49,7 +41,45 @@ static inline int get_digits_even(int n)
// so it needs at least this number of chars to be able to display any suffixed number
#define SUFFIXED_NUM_MIN_REQ_CHARS 4
int int_arr_max(int int_arr[], int size);
/**
* @brief Avoid overflow when adding two u32 integers
*
* @param a left operator **a + b**
* @param b left operator **a + b**
*
* @return the result of **a + b** or **UINT32_MAX** in case of overflow
*/
uint32_t u32_protected_add(uint32_t a, uint32_t b);
/**
* @brief Avoid overflow when adding two u16 integers
*
* @param a left operator **a + b**
* @param b left operator **a + b**
*
* @return the result of **a + b** or **UINT16_MAX** in case of overflow
*/
uint16_t u16_protected_add(uint16_t a, uint16_t b);
/**
* @brief Avoid overflow when multiplying two u32 integers
*
* @param a left operator **a * b**
* @param b left operator **a * b**
*
* @return the result of **a * b** or **UINT32_MAX** in case of overflow
*/
uint32_t u32_protected_mult(uint32_t a, uint32_t b);
/**
* @brief Avoid overflow when multiplying two u16 integers
*
* @param a left operator **a * b**
* @param b left operator **a * b**
*
* @return the result of **a * b** or **UINT16_MAX** in case of overflow
*/
uint16_t u16_protected_mult(uint16_t a, uint16_t b);
/**
* @brief Truncate an unsigned number into a suffixed string representation e.g. 12000 -> "12K"
@@ -72,13 +102,66 @@ int int_arr_max(int int_arr[], int size);
* @param out_str An output buffer to write the resulting string to.
* Must be of size UINT_MAX_DIGITS + 1. + 1 for null-terminator.
* At that size the suffix character will always be accounted for since
* a number with more digits than UINT_MAX_DIGITS will not be handled nor truncated.
* a number with more digits than UINT_MAX_DIGITS will not be handled nor
* truncated.
*/
void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str[UINT_MAX_DIGITS + 1]);
void truncate_uint_to_suffixed_str(
uint32_t num,
int num_req_chars,
char out_str_buff[UINT_MAX_DIGITS + 1]
);
uint32_t u32_protected_add (uint32_t a, uint32_t b);
uint16_t u16_protected_add (uint16_t a, uint16_t b);
uint32_t u32_protected_mult(uint32_t a, uint32_t b);
uint16_t u16_protected_mult(uint16_t a, uint16_t b);
/**
* @brief Get the number of digits in a 32-bit unsigned number
* https://stackoverflow.com/questions/1068849/how-do-i-determine-the-number-of-digits-of-an-integer-in-c
*
* @param n 32-bit unsigned value to find the number of decimal digits of
*
* @return the number of digits in a number
*/
static inline int u32_get_digits(uint32_t n)
{
if (n < 10)
return 1;
if (n < 100)
return 2;
if (n < 1000)
return 3;
if (n < 10000)
return 4;
if (n < 100000)
return 5;
if (n < 1000000)
return 6;
if (n < 10000000)
return 7;
if (n < 100000000)
return 8;
if (n < 1000000000)
return 9;
return 10;
}
/**
* @brief Get the number of digits closest to it's "even" value, i.e. ceil(digits/2)
*
* Useful for centering text on tiles
*
* @param n value to find the number of even decimal digits of
*
* @return The value of ceil(get_digits(n)/2)
*/
static inline int get_digits_even(int n)
{
if (n < 100)
return 1;
if (n < 10000)
return 2;
if (n < 1000000)
return 3;
if (n < 100000000)
return 4;
return 5;
}
#endif // UTIL_H
+67 -55
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@@ -1,18 +1,20 @@
#include "affine_background.h"
#include "affine_background_gfx.h"
#include "affine_main_menu_background_gfx.h"
#include "graphic_utils.h"
#define ANIMATION_SPEED_DIVISOR 16
BG_AFFINE bgaff_arr[SCREEN_HEIGHT + 1];
// Prepare screen during VBLANK
// Pre-computes the affine matrices values for each scanline and stores in bgaff_arr. This is to be
// done in VBLANK so the HBLANK code can just fetch the values quickly.
static IWRAM_CODE void s_affine_background_prep_bgaff_arr();
AFF_SRC_EX asx = {0};
enum AffineBackgroundID background = AFFINE_BG_MAIN_MENU;
static uint timer = 0;
static BG_AFFINE _bgaff_arr[SCREEN_HEIGHT + 1];
static AFF_SRC_EX _asx = {0};
static enum AffineBackgroundID _background = AFFINE_BG_MAIN_MENU;
static uint _timer = 0;
void affine_background_init()
{
@@ -21,37 +23,6 @@ void affine_background_init()
REG_BG_AFFINE[AFFINE_BG_IDX] = bg_aff_default;
}
// Pre-computes the affine matrices values for each scanline
// and stores in bgaff_arr.
// This is to be done in VBLANK so the HBLANK code
// can just fetch the values quickly.
IWRAM_CODE void affine_background_prep_bgaff_arr()
{
for (u16 vcount = 0; vcount < SCREEN_HEIGHT; vcount++)
{
const s32 timer_s32 = timer << 8;
const s32 vcount_s32 = vcount << 8;
const s16 vcount_s16 = vcount;
const s32 vcount_sine = lu_sin(vcount_s32 + timer_s32 / ANIMATION_SPEED_DIVISOR); // dividing the timer by 16 to make the animation slower
asx.scr_x = (SCREEN_WIDTH / 2); // 128 on x and y is an offset used to center the rotation
asx.scr_y = vcount_s16 - (SCREEN_HEIGHT / 2); // scr_y must equal vcount otherwise the background will have no vertical difference
asx.tex_x = (1000 * 1000) + (vcount_sine);
asx.tex_y = (1000 * 1000);
asx.sx = 128;
asx.sy = 128;
asx.alpha = vcount_sine + (timer_s32 / ANIMATION_SPEED_DIVISOR);
bg_rotscale_ex(&bgaff_arr[vcount], &asx);
}
/* HBLANK occurs after the scanline so REG_VCOUNT represents the
* the scanline that just passed, so when it's SCREEN_HEIGHT we will
* actually be updating the first line
*/
bgaff_arr[SCREEN_HEIGHT] = bgaff_arr[0];
}
IWRAM_CODE void affine_background_hblank()
{
vu16 vcount = REG_VCOUNT;
@@ -62,35 +33,38 @@ IWRAM_CODE void affine_background_hblank()
}
// See comment in affine_background_prep_bgaff_arr()
REG_BG_AFFINE[AFFINE_BG_IDX] = bgaff_arr[vcount + 1];
REG_BG_AFFINE[AFFINE_BG_IDX] = _bgaff_arr[vcount + 1];
}
void affine_background_update()
{
if (REG_IE & IRQ_HBLANK) // High quality mode with HBLANK interrupt
{
affine_background_prep_bgaff_arr();
s_affine_background_prep_bgaff_arr();
}
else // Low quality mode without HBLANK interrupt
{
asx.scr_x = 0;
asx.scr_y = 0;
asx.tex_x += 5;
asx.tex_y += 12;
asx.sx = ((lu_sin(timer * 100)) >> 8) + 256; // Scale the sine value to fit in a s16
asx.sy = ((lu_sin(timer * 100 + 0x4000)) >> 8) + 256; // Scale the sine value to fit in a s16
asx.alpha = 0;
_asx.scr_x = 0;
_asx.scr_y = 0;
_asx.tex_x += 5;
_asx.tex_y += 12;
// Scale the sine value to fit in a s16
_asx.sx = ((lu_sin(_timer * 100)) >> 8) + 256;
// Scale the sine value to fit in a s16
_asx.sy = ((lu_sin(_timer * 100 + 0x4000)) >> 8) + 256;
_asx.alpha = 0;
bg_rotscale_ex(&bgaff_arr[0], &asx);
REG_BG_AFFINE[AFFINE_BG_IDX] = bgaff_arr[0];
bg_rotscale_ex(&_bgaff_arr[0], &_asx);
REG_BG_AFFINE[AFFINE_BG_IDX] = _bgaff_arr[0];
}
timer++;
_timer++;
}
void affine_background_set_color(COLOR color)
{
affine_background_change_background(background); // Reload the palette to reset any previous color scaling
// Reload the palette to reset any previous color scaling
affine_background_change_background(_background);
for (int i = 0; i < AFFINE_BG_PAL_LEN; i++)
{
clr_rgbscale(&pal_bg_mem[AFFINE_BG_PB] + i, &pal_bg_mem[AFFINE_BG_PB] + i, 1, color);
@@ -104,16 +78,21 @@ void affine_background_load_palette(const u16 *src)
void affine_background_change_background(enum AffineBackgroundID new_bg)
{
background = new_bg;
_background = new_bg;
switch (background)
switch (_background)
{
case AFFINE_BG_MAIN_MENU:
REG_BG2CNT &= ~BG_AFF_32x32;
REG_BG2CNT |= BG_AFF_16x16;
REG_IE |= IRQ_HBLANK; // Enable HBLANK
memcpy32_tile8_with_palette_offset((u32*)&tile8_mem[AFFINE_BG_CBB], (const u32*)affine_main_menu_background_gfxTiles, affine_main_menu_background_gfxTilesLen/4, AFFINE_BG_PB);
memcpy32_tile8_with_palette_offset(
(u32*)&tile8_mem[AFFINE_BG_CBB],
(const u32*)affine_main_menu_background_gfxTiles,
affine_main_menu_background_gfxTilesLen / 4,
AFFINE_BG_PB
);
GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_main_menu_background_gfxMap);
affine_background_load_palette(affine_main_menu_background_gfxPal);
break;
@@ -122,9 +101,42 @@ void affine_background_change_background(enum AffineBackgroundID new_bg)
REG_BG2CNT |= BG_AFF_32x32;
REG_IE &= ~IRQ_HBLANK; // Disable HBLANK
memcpy32_tile8_with_palette_offset((u32*)&tile8_mem[AFFINE_BG_CBB], (const u32*)affine_background_gfxTiles, affine_background_gfxTilesLen/4, AFFINE_BG_PB);
memcpy32_tile8_with_palette_offset(
(u32*)&tile8_mem[AFFINE_BG_CBB],
(const u32*)affine_background_gfxTiles,
affine_background_gfxTilesLen / 4,
AFFINE_BG_PB
);
GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_background_gfxMap);
affine_background_load_palette(affine_background_gfxPal);
break;
}
}
static IWRAM_CODE void s_affine_background_prep_bgaff_arr()
{
for (u16 vcount = 0; vcount < SCREEN_HEIGHT; vcount++)
{
const s32 timer_s32 = _timer << 8;
const s32 vcount_s32 = vcount << 8;
const s16 vcount_s16 = vcount;
const s32 vcount_sine = lu_sin(vcount_s32 + timer_s32 / ANIMATION_SPEED_DIVISOR);
_asx.scr_x = (SCREEN_WIDTH / 2);
// scr_y must equal vcount otherwise the background will have no vertical difference
_asx.scr_y = vcount_s16 - (SCREEN_HEIGHT / 2);
_asx.tex_x = (1000 * 1000) + (vcount_sine);
_asx.tex_y = (1000 * 1000);
_asx.sx = 128;
_asx.sy = 128;
_asx.alpha = vcount_sine + (timer_s32 / ANIMATION_SPEED_DIVISOR);
bg_rotscale_ex(&_bgaff_arr[vcount], &_asx);
}
/* HBLANK occurs after the scanline so REG_VCOUNT represents the
* the scanline that just passed, so when it's SCREEN_HEIGHT we will
* actually be updating the first line
*/
_bgaff_arr[SCREEN_HEIGHT] = _bgaff_arr[0];
}
+8 -1
View File
@@ -1,8 +1,15 @@
#include "audio_utils.h"
#include <maxmod.h>
void play_sfx(mm_word id, mm_word rate)
{
mm_sound_effect sfx = { {id}, rate, 0, SFX_DEFAULT_VOLUME, SFX_DEFAULT_PAN, };
mm_sound_effect sfx = {
{id},
rate,
0,
SFX_DEFAULT_VOLUME,
SFX_DEFAULT_PAN,
};
mmEffectEx(&sfx);
}
+113 -50
View File
@@ -1,16 +1,30 @@
#include <tonc_core.h>
#include <tonc_tte.h>
#include <tonc_math.h>
#include "graphic_utils.h"
#include "util.h"
#include "graphic_utils.h"
#include <string.h>
#include <tonc_core.h>
#include <tonc_math.h>
#include <tonc_tte.h>
const Rect FULL_SCREENBLOCK_RECT = {0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
static void clip_se_rect_to_screenblock(Rect* rect);
static void bg_se_copy_or_move_rect_1_tile_vert(
u16 bg_sbb,
Rect se_rect,
enum ScreenVertDir direction,
bool move
);
static void main_bg_se_copy_or_move_rect_1_tile_vert(
Rect se_rect,
enum ScreenVertDir direction,
bool move
);
// Clips a rect of screenblock entries to a specified rect
// The bounding rect is not required to be within screenblock boundaries
static void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
static inline void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
{
rect->right = min(rect->right, bounding_rect->right);
rect->bottom = min(rect->bottom, bounding_rect->bottom);
@@ -25,14 +39,12 @@ static void clip_se_rect_to_screenblock(Rect* rect)
clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT);
}
SE main_bg_se_get_se(BG_POINT pos)
{
return se_mat[MAIN_BG_SBB][pos.y][pos.x];
}
// Clips a rect of screenblock entries to be within one step of
// screenblock boundaries vertically depending on direction.
static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, enum ScreenVertDir direction)
static inline void clip_se_rect_within_step_of_full_screen_vert(
Rect* se_rect,
enum ScreenVertDir direction
)
{
Rect bounding_rect = FULL_SCREENBLOCK_RECT;
if (direction == SCREEN_UP)
@@ -47,24 +59,15 @@ static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, enum Scr
clip_se_rect_to_bounding_rect(se_rect, &bounding_rect);
}
void main_bg_se_clear_rect(Rect se_rect)
{
if (se_rect.left > se_rect.right)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
for (int y = se_rect.top; y < se_rect.bottom; y++)
{
memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect));
}
}
// Internal static function to merge implementation of move/copy functions.
static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move)
static void bg_se_copy_or_move_rect_1_tile_vert(
u16 bg_sbb,
Rect se_rect,
enum ScreenVertDir direction,
bool move
)
{
if (se_rect.left > se_rect.right
|| (direction != SCREEN_UP && direction != SCREEN_DOWN))
if (se_rect.left > se_rect.right || (direction != SCREEN_UP && direction != SCREEN_DOWN))
{
return;
}
@@ -77,9 +80,11 @@ static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum S
for (int y = start; y != end - direction; y -= direction)
{
memcpy16(&(se_mat[bg_sbb][y + direction][se_rect.left]),
memcpy16(
&(se_mat[bg_sbb][y + direction][se_rect.left]),
&se_mat[bg_sbb][y][se_rect.left],
rect_width(&se_rect));
rect_width(&se_rect)
);
}
if (move)
@@ -88,7 +93,11 @@ static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum S
}
}
static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction, bool move)
static void main_bg_se_copy_or_move_rect_1_tile_vert(
Rect se_rect,
enum ScreenVertDir direction,
bool move
)
{
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
}
@@ -128,22 +137,18 @@ void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos)
// Copy the rect to the tile map
for (int sy = 0; sy < height; sy++)
{
memcpy16(&tile_map[sy][0],
&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left],
width);
memcpy16(&tile_map[sy][0], &se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], width);
}
// TODO: Avoid overflow
// Copy the tilemap to the new rect position
for (int sy = 0; sy < height; sy++)
{
memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x],
&tile_map[sy][0],
width);
memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x], &tile_map[sy][0], width);
}
}
void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
static inline void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
{
if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
return;
@@ -161,7 +166,12 @@ void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
}
// Helper: Copy the corners of a 3x3 tile block
static void main_bg_se_expand_3x3_copy_corners(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width, int dest_rect_height)
static inline void main_bg_se_expand_3x3_copy_corners(
const Rect* se_dest_rect,
const BG_POINT* src_top_left_pnt,
int dest_rect_width,
int dest_rect_height
)
{
SE top_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x];
se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left] = top_left_se;
@@ -170,33 +180,53 @@ static void main_bg_se_expand_3x3_copy_corners(const Rect* se_dest_rect, const B
se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + dest_rect_width - 1] = top_right_se;
SE bottom_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x];
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left] = bottom_left_se;
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left] =
bottom_left_se;
SE bottom_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 2];
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left + dest_rect_width - 1] = bottom_right_se;
se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1]
[se_dest_rect->left + dest_rect_width - 1] = bottom_right_se;
}
// Helper: Copy the top and bottom sides of a 3x3 tile block
static void main_bg_se_expand_3x3_copy_top_bottom(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width)
static inline void main_bg_se_expand_3x3_copy_top_bottom(
const Rect* se_dest_rect,
const BG_POINT* src_top_left_pnt,
int dest_rect_width
)
{
if (dest_rect_width > 2)
{
SE top_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x + 1];
SE bottom_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 1];
memset16(&se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + 1], top_middle_se, dest_rect_width - 2);
memset16(&se_mat[MAIN_BG_SBB][se_dest_rect->bottom][se_dest_rect->left + 1], bottom_middle_se, dest_rect_width - 2);
memset16(
&se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + 1],
top_middle_se,
dest_rect_width - 2
);
memset16(
&se_mat[MAIN_BG_SBB][se_dest_rect->bottom][se_dest_rect->left + 1],
bottom_middle_se,
dest_rect_width - 2
);
}
}
// Helper: Copy the left and right sides of a 3x3 tile block
static void main_bg_se_expand_3x3_copy_left_right(const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width, int dest_rect_height)
static inline void main_bg_se_expand_3x3_copy_left_right(
const Rect* se_dest_rect,
const BG_POINT* src_top_left_pnt,
int dest_rect_width,
int dest_rect_height
)
{
SE middle_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x];
SE middle_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x + 2];
for (int y = 1; y < dest_rect_height - 1; y++)
{
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se;
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] = middle_right_se;
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] =
middle_right_se;
}
}
@@ -214,19 +244,34 @@ void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pn
}
// Copy the corners
main_bg_se_expand_3x3_copy_corners(&se_dest_rect, &src_top_left_pnt, dest_rect_width, dest_rect_height);
main_bg_se_expand_3x3_copy_corners(
&se_dest_rect,
&src_top_left_pnt,
dest_rect_width,
dest_rect_height
);
// Copy top and bottom sides
main_bg_se_expand_3x3_copy_top_bottom(&se_dest_rect, &src_top_left_pnt, dest_rect_width);
// Copy left and right sides
main_bg_se_expand_3x3_copy_left_right(&se_dest_rect, &src_top_left_pnt, dest_rect_width, dest_rect_height);
main_bg_se_expand_3x3_copy_left_right(
&se_dest_rect,
&src_top_left_pnt,
dest_rect_width,
dest_rect_height
);
// Fill the center if needed
if (dest_rect_width > 2 && dest_rect_height > 2)
{
SE middle_fill_se = se_mat[MAIN_BG_SBB][src_top_left_pnt.y + 1][src_top_left_pnt.x + 1];
Rect dest_inner_fill_rect = {se_dest_rect.left + 1, se_dest_rect.top + 1, se_dest_rect.right - 1, se_dest_rect.bottom - 1};
Rect dest_inner_fill_rect = {
se_dest_rect.left + 1,
se_dest_rect.top + 1,
se_dest_rect.right - 1,
se_dest_rect.bottom - 1
};
main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
}
}
@@ -236,7 +281,11 @@ void tte_erase_rect_wrapper(Rect rect)
tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
}
void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum OverflowDir overflow_direction)
void update_text_rect_to_right_align_str(
Rect* rect,
const char* str,
enum OverflowDir overflow_direction
)
{
// TODO: Allow passing string length to avoid calling strlen()?
int str_len = strlen(str);
@@ -283,7 +332,8 @@ void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount,
void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset)
{
const u32 offset = (palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset;
const u32 offset =
(palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset;
for (int i = 0; i < wcount; i++)
{
// Copying u8 data 4 times across u32 data
@@ -320,3 +370,16 @@ void toggle_windows(bool win0, bool win1)
REG_BLDCNT = 0;
}
}
void main_bg_se_clear_rect(Rect se_rect)
{
if (se_rect.left > se_rect.right)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
for (int y = se_rect.top; y < se_rect.bottom; y++)
{
memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect));
}
}
+8 -5
View File
@@ -1,7 +1,8 @@
#include "util.h"
#include <limits.h>
#include <stdio.h>
#include <stdbool.h>
#include <stdio.h>
int int_arr_max(int int_arr[], int size)
{
@@ -17,7 +18,11 @@ int int_arr_max(int int_arr[], int size)
return max;
}
void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str_buff[UINT_MAX_DIGITS + 1])
void truncate_uint_to_suffixed_str(
uint32_t num,
int num_req_chars,
char out_str_buff[UINT_MAX_DIGITS + 1]
)
{
bool inevitable_overflow = num_req_chars < SUFFIXED_NUM_MIN_REQ_CHARS;
if (inevitable_overflow)
@@ -44,8 +49,7 @@ void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str
num /= ONE_M;
suffix = "M";
}
else if (overflow_size > 0
|| (inevitable_overflow && num_digits == SUFFIXED_NUM_MIN_REQ_CHARS))
else if (overflow_size > 0 || (inevitable_overflow && num_digits == SUFFIXED_NUM_MIN_REQ_CHARS))
// Special case - alleviate inevitable overflow for 1000s and truncate them to "1K"s
{
num /= ONE_K;
@@ -75,5 +79,4 @@ uint32_t u32_protected_mult(uint32_t a, uint32_t b)
uint16_t u16_protected_mult(uint16_t a, uint16_t b)
{
return (a == 0 || b == 0) ? 0 : (a > (UINT16_MAX / b) ? UINT16_MAX : a * b);
}
+1 -2
View File
@@ -6,5 +6,4 @@
#define GIT_DIRTY "-dirty"
#endif
__attribute__((section(".version"), used))
const char balatro_version[] = "GBALATRO_VERSION:" GIT_HASH GIT_DIRTY;
__attribute__((section(".version"), used)) const char balatro_version[] = "GBALATRO_VERSION:" GIT_HASH GIT_DIRTY;