refactor jokers to use struct and function pointer

This commit is contained in:
theturtlemafia
2025-07-27 06:40:11 -04:00
parent 3ed4bdc698
commit 47ee3987fd
4 changed files with 64 additions and 32 deletions
+9 -1
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@@ -25,7 +25,6 @@
#define RARE_JOKER 2
#define LEGENDARY_JOKER 3
#define MAX_JOKERS 2 // The current maximum jokers added
#define MAX_JOKER_OBJECTS 32 // The maximum number of joker objects that can be created at once
#define DEFAULT_JOKER_ID 0
@@ -55,6 +54,15 @@ typedef struct // These jokers are triggered after the played hand has finished
bool retrigger; // Retrigger played hand (e.g. "Dusk" joker, even though on the wiki it says "On Scored" it makes more sense to have it here)
} JokerEffect;
typedef JokerEffect (*JokerEffectFunc)(Joker *joker, Card *scored_card);
typedef struct {
u8 rarity;
u8 base_value;
JokerEffectFunc effect;
} JokerInfo;
extern const JokerInfo joker_registry[];
extern const size_t joker_registry_size;
void joker_init();
Joker *joker_new(u8 id);
+1 -1
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@@ -1825,7 +1825,7 @@ static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
joker_object_destroy(&shop_jokers[i]); // Destroy the joker object if it exists
}
u8 joker_id = random() % MAX_JOKERS;
u8 joker_id = random() % joker_registry_size;
shop_jokers[i] = joker_object_new(joker_new(joker_id));
shop_jokers[i]->sprite_object->x = int2fx(120 + i * 32);
+9 -30
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@@ -12,13 +12,6 @@
#define JOKER_SCORE_TEXT_Y 48
const static u8 joker_data_lut[MAX_JOKERS][2] = // Rarity, Value
{
// TODO: Change to struct
{COMMON_JOKER, 2}, // Default Joker
{COMMON_JOKER, 5}, // Greedy Joker
};
const static u8 edition_price_lut[MAX_EDITIONS] =
{
0, // BASE_EDITION
@@ -45,12 +38,15 @@ void joker_init()
Joker *joker_new(u8 id)
{
Joker *joker = malloc(sizeof(Joker));
if (id >= joker_registry_size) return NULL;
joker->id = id; // TODO: Make this random later
Joker *joker = malloc(sizeof(Joker));
const JokerInfo *jinfo = &joker_registry[id];
joker->id = id;
joker->modifier = BASE_EDITION; // TODO: Make this random later
joker->value = joker_data_lut[id][1] + edition_price_lut[joker->modifier]; // Base value + edition price
joker->rarity = joker_data_lut[id][0];
joker->value = jinfo->base_value + edition_price_lut[joker->modifier]; // Base value + edition price
joker->rarity = jinfo->rarity;
joker->processed = false;
return joker;
@@ -65,25 +61,8 @@ void joker_destroy(Joker **joker)
JokerEffect joker_get_score_effect(Joker *joker, Card *scored_card)
{
JokerEffect effect = {0};
switch (joker->id)
{
case DEFAULT_JOKER_ID: // Default Joker
if (scored_card != NULL) break; // Joker is independent, no effect
effect.mult = 4;
break;
case GREEDY_JOKER_ID: // Greedy Joker
if (scored_card != NULL && scored_card->suit == DIAMONDS) // If the scored card is a diamond
{
effect.mult = 3;
}
break;
default:
break;
}
return effect;
if (joker->id >= joker_registry_size) return (JokerEffect){0};
return joker_registry[joker->id].effect(joker, scored_card);
}
// JokerObject methods
+45
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@@ -0,0 +1,45 @@
#include "joker.h"
static JokerEffect default_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card == NULL) effect.mult = 4;
return effect;
}
static JokerEffect greedy_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL && scored_card->suit == DIAMONDS)
effect.mult = 3;
return effect;
}
static JokerEffect lusty_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL && scored_card->suit == HEARTS)
effect.mult = 3;
return effect;
}
static JokerEffect wrathful_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL && scored_card->suit == SPADES)
effect.mult = 3;
return effect;
}
static JokerEffect gluttonous_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL && scored_card->suit == CLUBS)
effect.mult = 3;
return effect;
}
const JokerInfo joker_registry[] = {
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
{ COMMON_JOKER, 5, lusty_joker_effect }, // etc...
{ COMMON_JOKER, 5, wrathful_joker_effect },
{ COMMON_JOKER, 5, gluttonous_joker_effect },
};
const size_t joker_registry_size = sizeof(joker_registry) / sizeof(joker_registry[0]);