refactor jokers to use struct and function pointer
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@@ -1825,7 +1825,7 @@ static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
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joker_object_destroy(&shop_jokers[i]); // Destroy the joker object if it exists
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}
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u8 joker_id = random() % MAX_JOKERS;
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u8 joker_id = random() % joker_registry_size;
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shop_jokers[i] = joker_object_new(joker_new(joker_id));
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shop_jokers[i]->sprite_object->x = int2fx(120 + i * 32);
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