Set game state back to GAME_PLAYING from GAME_ROUND_END

This commit is contained in:
cellos51
2025-07-01 17:32:02 -04:00
parent bbd66f2b58
commit 4a8c7d62aa
+1 -1
View File
@@ -19,7 +19,7 @@ static int timer = 1; // This might already exist in libtonc but idk so i'm just
static int game_speed = 1;
static int background = 0;
static enum GameState game_state = GAME_ROUND_END; // The current game state, this is used to determine what the game is doing at any given time
static enum GameState game_state = GAME_PLAYING; // The current game state, this is used to determine what the game is doing at any given time
static enum HandState hand_state = HAND_DRAW;
static enum PlayState play_state = PLAY_PLAYING;