Set game state back to GAME_PLAYING from GAME_ROUND_END
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@@ -19,7 +19,7 @@ static int timer = 1; // This might already exist in libtonc but idk so i'm just
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static int game_speed = 1;
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static int background = 0;
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static enum GameState game_state = GAME_ROUND_END; // The current game state, this is used to determine what the game is doing at any given time
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static enum GameState game_state = GAME_PLAYING; // The current game state, this is used to determine what the game is doing at any given time
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static enum HandState hand_state = HAND_DRAW;
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static enum PlayState play_state = PLAY_PLAYING;
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