Set game state back to GAME_PLAYING from GAME_ROUND_END
This commit is contained in:
+1
-1
@@ -19,7 +19,7 @@ static int timer = 1; // This might already exist in libtonc but idk so i'm just
|
|||||||
static int game_speed = 1;
|
static int game_speed = 1;
|
||||||
static int background = 0;
|
static int background = 0;
|
||||||
|
|
||||||
static enum GameState game_state = GAME_ROUND_END; // The current game state, this is used to determine what the game is doing at any given time
|
static enum GameState game_state = GAME_PLAYING; // The current game state, this is used to determine what the game is doing at any given time
|
||||||
static enum HandState hand_state = HAND_DRAW;
|
static enum HandState hand_state = HAND_DRAW;
|
||||||
static enum PlayState play_state = PLAY_PLAYING;
|
static enum PlayState play_state = PLAY_PLAYING;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user