B button now deselects all selected cards
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+30
-2
@@ -793,7 +793,7 @@ void hand_set_focus(int index)
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mmEffectEx(&sfx_focus);
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mmEffectEx(&sfx_focus);
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}
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}
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void hand_select()
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void hand_toggle_card_selection()
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{
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{
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if (hand_state != HAND_SELECT || hand[selection_x] == NULL) return;
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if (hand_state != HAND_SELECT || hand[selection_x] == NULL) return;
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@@ -815,6 +815,28 @@ void hand_select()
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}
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}
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}
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}
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void hand_deselect_all_cards()
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{
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bool any_cards_deselected = false;
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for (int i = 0; i <= get_hand_top(); i++)
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{
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if (card_object_is_selected(hand[i]))
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{
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card_object_set_selected(hand[i], false);
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hand_selections--;
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any_cards_deselected = true;
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}
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}
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if (any_cards_deselected)
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{
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// The sound effects are currently flipped
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// TODO: Fix
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mm_sound_effect sfx_deselect = { {SFX_CARD_SELECT}, 1024, 0, 255, 128, };
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mmEffectEx(&sfx_deselect);
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}
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}
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void hand_change_sort()
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void hand_change_sort()
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{
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{
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sort_by_suit = !sort_by_suit;
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sort_by_suit = !sort_by_suit;
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@@ -1085,7 +1107,13 @@ static void game_playing_process_hand_select_input()
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if (key_hit(SELECT_CARD))
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if (key_hit(SELECT_CARD))
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{
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{
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hand_select();
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hand_toggle_card_selection();
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set_hand();
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}
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if (key_hit(DESELECT_CARDS))
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{
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hand_deselect_all_cards();
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set_hand();
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set_hand();
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}
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}
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}
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}
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