Refactor joker selection logic in game shop
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@@ -38,9 +38,9 @@ GRAPHICS := graphics
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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CFLAGS := -O3 -Wall \
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CFLAGS := -O3 -Wall \
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-mcpu=arm7tdmi -mtune=arm7tdmi \
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-ffast-math -fomit-frame-pointer -funroll-loops -flto \
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-ffast-math -fomit-frame-pointer -funroll-loops \
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$(ARCH)
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CFLAGS += $(INCLUDE)
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@@ -48,7 +48,7 @@ CFLAGS += $(INCLUDE)
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map) -flto
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LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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+2
-18
@@ -2138,33 +2138,17 @@ void game_shop()
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{
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if (i == selection_x - 1 && top_row)
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{
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shop_jokers[i]->selected = true;
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shop_jokers[i]->ty = int2fx(61);
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if (key_hit(KEY_A) && jokers_top < MAX_JOKERS_SIZE - 1)
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{
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joker_push(shop_jokers[i]);
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shop_jokers[i]->selected = false;
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shop_jokers[i] = NULL; // Remove the joker from the shop
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}
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}
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else
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{
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shop_jokers[i]->selected = false;
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}
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}
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}
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for (int i = 0; i < MAX_SHOP_JOKERS; i++)
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{
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if (shop_jokers[i] != NULL)
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{
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if (shop_jokers[i]->selected)
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{
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shop_jokers[i]->ty = int2fx(61);
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}
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else
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{
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shop_jokers[i]->ty = int2fx(71); // Reset the y position to the default position
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shop_jokers[i]->ty = int2fx(71);
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}
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}
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}
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