Refactor joker selection logic in game shop
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+2
-18
@@ -2138,33 +2138,17 @@ void game_shop()
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{
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if (i == selection_x - 1 && top_row)
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{
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shop_jokers[i]->selected = true;
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shop_jokers[i]->ty = int2fx(61);
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if (key_hit(KEY_A) && jokers_top < MAX_JOKERS_SIZE - 1)
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{
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joker_push(shop_jokers[i]);
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shop_jokers[i]->selected = false;
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shop_jokers[i] = NULL; // Remove the joker from the shop
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}
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}
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else
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{
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shop_jokers[i]->selected = false;
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}
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}
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}
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for (int i = 0; i < MAX_SHOP_JOKERS; i++)
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{
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if (shop_jokers[i] != NULL)
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{
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if (shop_jokers[i]->selected)
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{
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shop_jokers[i]->ty = int2fx(61);
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}
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else
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{
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shop_jokers[i]->ty = int2fx(71); // Reset the y position to the default position
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shop_jokers[i]->ty = int2fx(71);
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}
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}
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}
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