Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
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#include "audio_utils.h"
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#include <maxmod.h>
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void play_sfx(mm_word id, mm_word rate)
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{
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mm_sound_effect sfx = { {id}, rate, 0, SFX_DEFAULT_VOLUME, SFX_DEFAULT_PAN, };
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mmEffectEx(&sfx);
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}
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