made the lerped temp score expression clearer
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@@ -1279,7 +1279,7 @@ static void game_playing_process_input_and_state()
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if (mult > 0)
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{
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temp_score = chips * mult;
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lerped_temp_score = fx2int(fxdiv(int2fx(1), int2fx(game_speed)) * int2fx(temp_score)); // game speed affects how fast the score text increases.
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lerped_temp_score = fxdiv(FIX_ONE, int2fx(game_speed)) * temp_score;; // game speed affects how fast the score text increases.
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lerped_score = int2fx(score);
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display_temp_score(temp_score);
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