made the lerped temp score expression clearer

This commit is contained in:
alex
2025-10-11 23:45:02 -07:00
parent cf7c9dc7c3
commit 56c33b2eef
+1 -1
View File
@@ -1279,7 +1279,7 @@ static void game_playing_process_input_and_state()
if (mult > 0)
{
temp_score = chips * mult;
lerped_temp_score = fx2int(fxdiv(int2fx(1), int2fx(game_speed)) * int2fx(temp_score)); // game speed affects how fast the score text increases.
lerped_temp_score = fxdiv(FIX_ONE, int2fx(game_speed)) * temp_score;; // game speed affects how fast the score text increases.
lerped_score = int2fx(score);
display_temp_score(temp_score);