Rebasing onto main. Switching to KEY_ANY to restart after a game over

This commit is contained in:
Drew
2025-09-27 23:23:07 -05:00
parent 0f154741ed
commit 597dc62e24
+2 -1
View File
@@ -4,6 +4,7 @@
#include <tonc.h>
#include <stdlib.h>
#include "tonc_memdef.h"
#include "util.h"
#include "sprite.h"
#include "card.h"
@@ -3165,7 +3166,7 @@ static void game_lose_on_update()
tte_printf("#{P:%d,%d; cx:0x%X000}GAME OVER", GAME_LOSE_MSG_TEXT_RECT.left, GAME_LOSE_MSG_TEXT_RECT.top, TTE_RED_PB);
}
if (key_hit(KEY_START)) game_change_state(GAME_STATE_BLIND_SELECT);
if (key_hit(KEY_ANY)) game_change_state(GAME_STATE_BLIND_SELECT);
}
// This function isn't set in stone. This is just a placeholder