Implement arbitrary-sized joker spritesheets (#285)

* Convert static joker sprites indexes to maps for dynamic spritesheets size

* tmp commit

* reorder Joker spritesheets

* more reordering

* Joker maps, will test later

* More reorders and palette optimizations. Sprites now work

* Fix Joker gfx

* Format joker.c

* Fix rebase error

* Integrate Shoot the Moon art

* format

* format

* removing useless GBAL_UNUSED from photograph Joker effect func

* Tidy up joker.c variables formatting

* Fix magic number

* Add context for map in joker.c

Co-authored-by: Rickey <ric@rf3.xyz>

* Update source/joker.c

Co-authored-by: Rickey <ric@rf3.xyz>

* Apply suggestion from @ricfehr3

Co-authored-by: Rickey <ric@rf3.xyz>

* format

* reduce clutter in joker_effects.c file by defining a macro for forward static declarations of joker effect funcs

* refactored some maps in joker.c to make it more concise

* clang format

* adding back how to mark functions as unused when Jokers don't have a sprite yet

* format

* Remove comment about unused functions for Jokers without art

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Rickey <ric@rf3.xyz>
This commit is contained in:
Geralt
2026-03-28 17:58:05 -07:00
committed by GitHub
co-authored by Rickey MathisMartin31
parent 461584b674
commit 5cf9e2674d
40 changed files with 196 additions and 414 deletions
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-8
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@@ -16,11 +16,3 @@ DEF_JOKER_GFX(14)
DEF_JOKER_GFX(15)
DEF_JOKER_GFX(16)
DEF_JOKER_GFX(17)
DEF_JOKER_GFX(18)
DEF_JOKER_GFX(19)
DEF_JOKER_GFX(20)
DEF_JOKER_GFX(21)
DEF_JOKER_GFX(22)
DEF_JOKER_GFX(23)
DEF_JOKER_GFX(24)
DEF_JOKER_GFX(25)
+7 -7
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@@ -85,13 +85,13 @@ enum JokerEvent
// Jokers in the game
#define DEFAULT_JOKER_ID 0
#define GREEDY_JOKER_ID 1
#define STENCIL_JOKER_ID 16
#define SHORTCUT_JOKER_ID 26
#define PAREIDOLIA_JOKER_ID 30
#define BLUEPRINT_JOKER_ID 39
#define BRAINSTORM_JOKER_ID 40
#define FOUR_FINGERS_JOKER_ID 48
#define STENCIL_JOKER_ID 15
#define GREEDY_JOKER_ID 18
#define SHORTCUT_JOKER_ID 38
#define BRAINSTORM_JOKER_ID 41
#define PAREIDOLIA_JOKER_ID 46
#define FOUR_FINGERS_JOKER_ID 50
#define BLUEPRINT_JOKER_ID 52
typedef struct
{
-8
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@@ -20,14 +20,6 @@
#include "joker_gfx15.h"
#include "joker_gfx16.h"
#include "joker_gfx17.h"
#include "joker_gfx18.h"
#include "joker_gfx19.h"
#include "joker_gfx20.h"
#include "joker_gfx21.h"
#include "joker_gfx22.h"
#include "joker_gfx23.h"
#include "joker_gfx24.h"
#include "joker_gfx25.h"
#endif
// clang-format on
+66 -25
View File
@@ -12,17 +12,17 @@
#include <string.h>
#include <tonc.h>
#define JOKER_SCORE_TEXT_Y 48
#define HELD_CARD_SCORE_TEXT_Y 108
#define MAX_CARD_SCORE_STR_LEN 2
#define NUM_JOKERS_PER_SPRITESHEET 2
#define JOKER_SCORE_TEXT_Y 48
#define HELD_CARD_SCORE_TEXT_Y 108
#define MAX_CARD_SCORE_STR_LEN 2
// what it was before (MAX_DEFINEABLE_JOKERS / JOKERS_PER_SPRITESHEET)
#define MAX_NUM_JOKERS_SPRITESHEETS 75
static const unsigned int* joker_gfxTiles[] = {
#define DEF_JOKER_GFX(idx) joker_gfx##idx##Tiles,
#include "../include/def_joker_gfx_table.h"
#undef DEF_JOKER_GFX
};
static const unsigned short* joker_gfxPal[] = {
#define DEF_JOKER_GFX(idx) joker_gfx##idx##Pal,
#include "def_joker_gfx_table.h"
@@ -44,16 +44,53 @@ const static u8 edition_price_lut[MAX_EDITIONS] = {
logic. But I'm going to use a simpler approach for the joker objects since I'm lazy and sorting
them wouldn't look good enough to warrant the effort.
*/
static bool _used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for joker sprites
static bool used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for joker sprites
// TODO: Refactor sorting into SpriteObject?
// Maps the spritesheet index to the palette bank index allocated to it.
// Spritesheets that were not allocated are
static int _joker_spritesheet_pb_map[(MAX_DEFINABLE_JOKERS + 1) / NUM_JOKERS_PER_SPRITESHEET];
static int _joker_pb_num_sprite_users[JOKER_LAST_PB - JOKER_BASE_PB + 1] = {0};
static int joker_spritesheet_pb_map[MAX_NUM_JOKERS_SPRITESHEETS];
static int joker_pb_num_sprite_users[JOKER_LAST_PB - JOKER_BASE_PB + 1] = {0};
// See linked issue for context of maps
// https://github.com/GBALATRO/balatro-gba/issues/274#issue-3685075538
// clang-format off
// Map of Joker ID -> Spritesheet idx
static int joker_id_to_sprite_map[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1,
2, 2,
3, 3, 3, 3, 3,
4, 4, 4, 4, 4,
5, 5, 5, 5,
6, 6, 6, 6,
7, 7,
8, 8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
};
// Map of Spritesheet idx -> first Joker ID in sheet
// This is used to determine the sprite index of a Joker's sprite
// within its spritesheet by substracting its ID to this starting ID.
// Notice how spritesheets with only one Joker have sequential starting IDs.
static int spritesheet_idx_to_starting_joker_id[] = {
0, 18, 20, 22, 27, 32, 36, 40, 42, 44,
45, 46, 47, 48, 49, 50, 51, 52
};
// clang-format on
static int s_get_num_spritesheets(void);
static int s_joker_get_spritesheet_idx(u8 joker_id);
static int s_joker_get_sprite_idx_in_sheet(u8 joker_id, int spritesheet_idx);
static void s_joker_pb_add_sprite_user(int pb);
static void s_joker_pb_remove_sprite_user(int pb);
static int s_joker_pb_get_num_sprite_users(int joker_pb);
@@ -67,7 +104,7 @@ void joker_init()
for (int i = 0; i < num_spritesheets; i++)
{
_joker_spritesheet_pb_map[i] = UNDEFINED;
joker_spritesheet_pb_map[i] = UNDEFINED;
}
}
@@ -131,10 +168,10 @@ JokerObject* joker_object_new(Joker* joker)
int layer = 0;
for (int i = 0; i < MAX_JOKER_OBJECTS; i++)
{
if (!_used_layers[i])
if (!used_layers[i])
{
layer = i;
_used_layers[i] = true; // Mark this layer as used
used_layers[i] = true; // Mark this layer as used
break;
}
}
@@ -145,7 +182,7 @@ JokerObject* joker_object_new(Joker* joker)
int tile_index = JOKER_TID + (layer * JOKER_SPRITE_OFFSET);
int joker_spritesheet_idx = s_joker_get_spritesheet_idx(joker->id);
int joker_idx = joker->id % NUM_JOKERS_PER_SPRITESHEET;
int joker_idx = s_joker_get_sprite_idx_in_sheet(joker->id, joker_spritesheet_idx);
int joker_pb = s_allocate_pb_if_needed(joker->id);
s_joker_pb_add_sprite_user(joker_pb);
@@ -175,12 +212,12 @@ void joker_object_destroy(JokerObject** joker_object)
return;
int layer = sprite_get_layer(joker_object_get_sprite(*joker_object)) - JOKER_STARTING_LAYER;
_used_layers[layer] = false;
used_layers[layer] = false;
s_joker_pb_remove_sprite_user(sprite_get_pb(joker_object_get_sprite(*joker_object)));
if (s_joker_pb_get_num_sprite_users((sprite_get_pb(joker_object_get_sprite(*joker_object)))) ==
0)
{
_joker_spritesheet_pb_map[s_joker_get_spritesheet_idx((*joker_object)->joker->id)] =
joker_spritesheet_pb_map[s_joker_get_spritesheet_idx((*joker_object)->joker->id)] =
UNDEFINED;
}
@@ -354,36 +391,40 @@ int joker_get_random_rarity()
static int s_get_num_spritesheets()
{
return (get_joker_registry_size() + NUM_JOKERS_PER_SPRITESHEET - 1) /
NUM_JOKERS_PER_SPRITESHEET;
return MAX_NUM_JOKERS_SPRITESHEETS;
}
static int s_joker_get_spritesheet_idx(u8 joker_id)
{
return joker_id / NUM_JOKERS_PER_SPRITESHEET;
return joker_id_to_sprite_map[joker_id];
}
static int s_joker_get_sprite_idx_in_sheet(u8 joker_id, int spritesheet_idx)
{
return joker_id - spritesheet_idx_to_starting_joker_id[joker_id_to_sprite_map[joker_id]];
}
static void s_joker_pb_add_sprite_user(int pb)
{
_joker_pb_num_sprite_users[pb - JOKER_BASE_PB]++;
joker_pb_num_sprite_users[pb - JOKER_BASE_PB]++;
}
static void s_joker_pb_remove_sprite_user(int pb)
{
int num_sprite_users = _joker_pb_num_sprite_users[pb - JOKER_BASE_PB];
_joker_pb_num_sprite_users[pb - JOKER_BASE_PB] = max(0, num_sprite_users - 1);
int num_sprite_users = joker_pb_num_sprite_users[pb - JOKER_BASE_PB];
joker_pb_num_sprite_users[pb - JOKER_BASE_PB] = max(0, num_sprite_users - 1);
}
static int s_joker_pb_get_num_sprite_users(int joker_pb)
{
return _joker_pb_num_sprite_users[joker_pb - JOKER_BASE_PB];
return joker_pb_num_sprite_users[joker_pb - JOKER_BASE_PB];
}
static int s_get_unused_joker_pb()
{
for (int i = 0; i < NUM_ELEM_IN_ARR(_joker_pb_num_sprite_users); i++)
for (int i = 0; i < NUM_ELEM_IN_ARR(joker_pb_num_sprite_users); i++)
{
if (_joker_pb_num_sprite_users[i] == 0)
if (joker_pb_num_sprite_users[i] == 0)
{
return (i + JOKER_BASE_PB);
}
@@ -395,7 +436,7 @@ static int s_get_unused_joker_pb()
static int s_allocate_pb_if_needed(u8 joker_id)
{
int joker_spritesheet_idx = s_joker_get_spritesheet_idx(joker_id);
int joker_pb = _joker_spritesheet_pb_map[joker_spritesheet_idx];
int joker_pb = joker_spritesheet_pb_map[joker_spritesheet_idx];
if (joker_pb != UNDEFINED)
{
// Already allocated
@@ -412,7 +453,7 @@ static int s_allocate_pb_if_needed(u8 joker_id)
}
else
{
_joker_spritesheet_pb_map[joker_spritesheet_idx] = joker_pb;
joker_spritesheet_pb_map[joker_spritesheet_idx] = joker_pb;
memcpy16(
&pal_obj_mem[PAL_ROW_LEN * joker_pb],
joker_gfxPal[joker_spritesheet_idx],
+122 -357
View File
@@ -23,312 +23,72 @@
static JokerEffect shared_joker_effect = {0};
// Joker Effect functions
static u32 joker_effect_noop(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 default_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
#define REGISTER_JOKER_EFFECT_FUNC(joker_effect_name) \
static u32 joker_effect_name( \
Joker* joker, \
Card* scored_card, \
enum JokerEvent joker_event, \
JokerEffect** joker_effect \
);
static u32 sinful_joker_effect(
Card* scored_card,
u8 sinful_suit,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 greedy_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 lusty_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 wrathful_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 gluttonous_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 jolly_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 zany_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 mad_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 crazy_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 droll_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 sly_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 wily_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 clever_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 devious_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 crafty_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 half_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 joker_stencil_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 misprint_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 walkie_talkie_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 fibonnaci_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 banner_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 mystic_summit_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 blackboard_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 blue_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 raised_fist_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 reserved_parking_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 business_card_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 scholar_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 scary_face_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 abstract_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 bull_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 smiley_face_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 even_steven_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 odd_todd_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 acrobat_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 hanging_chad_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 the_duo_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 the_trio_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 the_family_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 the_order_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 the_tribe_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 bootstraps_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 shoot_the_moon_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 photograph_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 dusk_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 blueprint_brainstorm_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 hack_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 seltzer_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
static u32 sock_and_buskin_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
JokerEffect** joker_effect
);
REGISTER_JOKER_EFFECT_FUNC(joker_effect_noop)
REGISTER_JOKER_EFFECT_FUNC(default_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(greedy_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(lusty_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(wrathful_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(gluttonous_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(jolly_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(zany_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(mad_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(crazy_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(droll_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(sly_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(wily_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(clever_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(devious_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(crafty_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(half_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(stencil_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(misprint_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(walkie_talkie_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(fibonnaci_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(banner_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(mystic_summit_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(blackboard_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(blue_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(raised_fist_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(reserved_parking_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(business_card_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(scholar_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(scary_face_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(abstract_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(bull_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(smiley_face_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(even_steven_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(odd_todd_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(acrobat_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(hanging_chad_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_duo_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_trio_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_family_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_order_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(the_tribe_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(bootstraps_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(shoot_the_moon_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(photograph_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(dusk_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(blueprint_brainstorm_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(hack_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(seltzer_joker_effect)
REGISTER_JOKER_EFFECT_FUNC(sock_and_buskin_joker_effect)
// clang-format off
/* The index of a joker in the registry matches its ID.
@@ -340,66 +100,76 @@ static u32 sock_and_buskin_joker_effect(
* (and put together in the matching spritesheet) to share a color palette.
* Otherwise the order is similar to the wiki.
*/
// clang-format off
const JokerInfo joker_registry[] =
{
// Spritesheet 0
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
{ COMMON_JOKER, 5, lusty_joker_effect }, // etc... 2
{ COMMON_JOKER, 5, wrathful_joker_effect }, // 3
{ COMMON_JOKER, 5, gluttonous_joker_effect }, // 4
{ COMMON_JOKER, 3, jolly_joker_effect }, // 5
{ COMMON_JOKER, 4, zany_joker_effect }, // 6
{ COMMON_JOKER, 4, mad_joker_effect }, // 7
{ COMMON_JOKER, 4, crazy_joker_effect }, // 8
{ COMMON_JOKER, 4, abstract_joker_effect }, // 1
{ COMMON_JOKER, 5, half_joker_effect }, // 2
{ COMMON_JOKER, 4, misprint_joker_effect }, // 3
{ COMMON_JOKER, 4, scary_face_joker_effect }, // 4
{ UNCOMMON_JOKER, 6, sock_and_buskin_joker_effect }, // 5
{ UNCOMMON_JOKER, 6, acrobat_joker_effect }, // 6
{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect }, // 7
{ COMMON_JOKER, 4, scholar_joker_effect }, // 8
{ COMMON_JOKER, 4, droll_joker_effect }, // 9
{ COMMON_JOKER, 3, sly_joker_effect }, // 10
{ COMMON_JOKER, 4, wily_joker_effect }, // 11
{ COMMON_JOKER, 4, clever_joker_effect }, // 12
{ COMMON_JOKER, 4, devious_joker_effect }, // 13
{ COMMON_JOKER, 4, crafty_joker_effect }, // 14
{ COMMON_JOKER, 5, half_joker_effect }, // 15
{ UNCOMMON_JOKER, 8, joker_stencil_effect }, // 16
{ COMMON_JOKER, 5, photograph_joker_effect, }, // 17
{ COMMON_JOKER, 4, walkie_talkie_joker_effect }, // 18
{ COMMON_JOKER, 5, banner_joker_effect }, // 19
{ UNCOMMON_JOKER, 6, blackboard_joker_effect }, // 20
{ COMMON_JOKER, 5, mystic_summit_joker_effect }, // 21
{ COMMON_JOKER, 4, misprint_joker_effect }, // 22
{ COMMON_JOKER, 4, even_steven_joker_effect }, // 23
{ COMMON_JOKER, 5, blue_joker_effect }, // 24
{ COMMON_JOKER, 4, odd_todd_joker_effect }, // 25
{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 26 Shortcut
{ COMMON_JOKER, 4, business_card_joker_effect }, // 27
{ COMMON_JOKER, 4, scary_face_joker_effect }, // 28
{ UNCOMMON_JOKER, 7, bootstraps_joker_effect }, // 29
{ UNCOMMON_JOKER, 5, joker_effect_noop }, // 30 Pareidolia
{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 31
{ COMMON_JOKER, 4, abstract_joker_effect }, // 32
{ UNCOMMON_JOKER, 6, bull_joker_effect }, // 33
{ RARE_JOKER, 8, the_duo_joker_effect }, // 34
{ RARE_JOKER, 8, the_trio_joker_effect }, // 35
{ RARE_JOKER, 8, the_family_joker_effect }, // 36
{ RARE_JOKER, 8, the_order_joker_effect }, // 37
{ RARE_JOKER, 8, the_tribe_joker_effect }, // 38
{ RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 39 Blueprint
{ RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 40 Brainstorm
{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 41
{ COMMON_JOKER, 4, crafty_joker_effect }, // 10
{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 11
{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 12
{ COMMON_JOKER, 4, business_card_joker_effect }, // 13
{ COMMON_JOKER, 4, hanging_chad_joker_effect }, // 14
{ UNCOMMON_JOKER, 8, stencil_joker_effect }, // 15
{ COMMON_JOKER, 5, banner_joker_effect }, // 16
{ COMMON_JOKER, 5, shoot_the_moon_joker_effect, }, // 17
// Spritesheet 1
{ COMMON_JOKER, 5, greedy_joker_effect }, // 18
{ COMMON_JOKER, 5, lusty_joker_effect }, // 19
// Spritesheet 2
{ COMMON_JOKER, 5, wrathful_joker_effect }, // 20
{ COMMON_JOKER, 5, gluttonous_joker_effect }, // 21
// Spritesheet 3
{ COMMON_JOKER, 4, crazy_joker_effect }, // 22
{ COMMON_JOKER, 4, mad_joker_effect }, // 23
{ COMMON_JOKER, 4, clever_joker_effect }, // 24
{ COMMON_JOKER, 4, devious_joker_effect }, // 25
{ COMMON_JOKER, 4, even_steven_joker_effect }, // 26
// Spritesheet 4
{ UNCOMMON_JOKER, 6, blackboard_joker_effect }, // 27
{ COMMON_JOKER, 5, mystic_summit_joker_effect }, // 28
{ COMMON_JOKER, 4, walkie_talkie_joker_effect }, // 29
{ COMMON_JOKER, 4, zany_joker_effect }, // 30
{ COMMON_JOKER, 4, wily_joker_effect }, // 31
// Spritesheet 5
{ COMMON_JOKER, 3, sly_joker_effect }, // 32
{ COMMON_JOKER, 3, jolly_joker_effect }, // 33
{ COMMON_JOKER, 5, blue_joker_effect }, // 34
{ COMMON_JOKER, 4, odd_todd_joker_effect }, // 35
// Spritesheet 6
{ RARE_JOKER, 8, the_duo_joker_effect }, // 36
{ RARE_JOKER, 8, the_trio_joker_effect }, // 37
{ RARE_JOKER, 8, the_order_joker_effect }, // 38
{ RARE_JOKER, 8, the_tribe_joker_effect }, // 39
// Spritesheet 7
{ RARE_JOKER, 8, the_family_joker_effect }, // 40
{ RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 41 Brainstorm
// Spritesheet 8
{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 42
{ UNCOMMON_JOKER, 6, acrobat_joker_effect }, // 43
{ UNCOMMON_JOKER, 5, dusk_joker_effect }, // 44
{ UNCOMMON_JOKER, 6, sock_and_buskin_joker_effect }, // 45
{ UNCOMMON_JOKER, 6, hack_joker_effect }, // 46
{ COMMON_JOKER, 4, hanging_chad_joker_effect }, // 47
{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 48 Four Fingers
{ COMMON_JOKER, 4, scholar_joker_effect }, // 49
{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect }, // 50
{ UNCOMMON_JOKER, 6, bull_joker_effect }, // 43
// Individual Jokers (for now :3)
{ COMMON_JOKER, 5, photograph_joker_effect, }, // 44
{ UNCOMMON_JOKER, 6, hack_joker_effect }, // 45
{ UNCOMMON_JOKER, 5, joker_effect_noop }, // 46 Pareidolia
{ UNCOMMON_JOKER, 7, bootstraps_joker_effect }, // 47
{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 48 Shortcut
{ UNCOMMON_JOKER, 5, dusk_joker_effect }, // 49
{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 50 Four Fingers
{ UNCOMMON_JOKER, 6, seltzer_joker_effect, }, // 51
{ RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 52 Blueprint
// The following jokers don't have sprites yet,
// uncomment them when their sprites are added.
#if 0
{ COMMON_JOKER, 5, shoot_the_moon_joker_effect, },
#endif
};
// clang-format on
@@ -749,7 +519,7 @@ static u32 half_joker_effect(
return effect_flags_ret;
}
static u32 joker_stencil_effect(
static u32 stencil_joker_effect(
Joker* joker,
Card* scored_card,
enum JokerEvent joker_event,
@@ -1395,10 +1165,6 @@ static u32 bootstraps_joker_effect(
return effect_flags_ret;
}
// Using GBAL_UNUSED, aka __attribute__((unused)), for jokers with no sprites yet to avoid warning
// Remove the attribute once they have sprites
// no graphics available but ready to be used if wanted when graphics available
GBAL_UNUSED
static u32 shoot_the_moon_joker_effect(
Joker* joker,
Card* scored_card,
@@ -1421,7 +1187,6 @@ static u32 shoot_the_moon_joker_effect(
return effect_flags_ret;
}
GBAL_UNUSED
static u32 photograph_joker_effect(
Joker* joker,
Card* scored_card,