Implement arbitrary-sized joker spritesheets (#285)
* Convert static joker sprites indexes to maps for dynamic spritesheets size * tmp commit * reorder Joker spritesheets * more reordering * Joker maps, will test later * More reorders and palette optimizations. Sprites now work * Fix Joker gfx * Format joker.c * Fix rebase error * Integrate Shoot the Moon art * format * format * removing useless GBAL_UNUSED from photograph Joker effect func * Tidy up joker.c variables formatting * Fix magic number * Add context for map in joker.c Co-authored-by: Rickey <ric@rf3.xyz> * Update source/joker.c Co-authored-by: Rickey <ric@rf3.xyz> * Apply suggestion from @ricfehr3 Co-authored-by: Rickey <ric@rf3.xyz> * format * reduce clutter in joker_effects.c file by defining a macro for forward static declarations of joker effect funcs * refactored some maps in joker.c to make it more concise * clang format * adding back how to mark functions as unused when Jokers don't have a sprite yet * format * Remove comment about unused functions for Jokers without art --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com> Co-authored-by: Rickey <ric@rf3.xyz>
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MathisMartin31
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@@ -16,11 +16,3 @@ DEF_JOKER_GFX(14)
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DEF_JOKER_GFX(15)
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DEF_JOKER_GFX(16)
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DEF_JOKER_GFX(17)
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DEF_JOKER_GFX(18)
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DEF_JOKER_GFX(19)
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DEF_JOKER_GFX(20)
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DEF_JOKER_GFX(21)
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DEF_JOKER_GFX(22)
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DEF_JOKER_GFX(23)
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DEF_JOKER_GFX(24)
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DEF_JOKER_GFX(25)
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