made the lerped temp score expression clearer
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@@ -99,6 +99,6 @@ int get_num_discards_remaining(void);
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int get_money(void);
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int get_game_speed(void);
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void set_game_speed(int game_speed_);
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void set_game_speed(int new_game_speed);
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#endif // GAME_H
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@@ -32,7 +32,7 @@
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static uint rng_seed = 0;
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static uint timer = 0; // This might already exist in libtonc but idk so i'm just making my own
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static int game_speed = 3; // BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the game aspects that should be sped up by speed, as in the original game.
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static int game_speed = 1; // BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the game aspects that should be sped up by speed, as in the original game.
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static int background = 0;
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static enum GameState game_state = GAME_SPLASH_SCREEN; // The current game state, this is used to determine what the game is doing at any given time
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@@ -1293,7 +1293,7 @@ static void game_playing_process_input_and_state()
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else if (play_state == PLAY_ENDED)
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{
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lerped_temp_score -= int2fx(temp_score * get_game_speed())/ 40;
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lerped_score += int2fx(temp_score* get_game_speed()) / 40;
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lerped_score += int2fx(temp_score * get_game_speed()) / 40;
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if (lerped_temp_score > 0)
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{
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