made the lerped temp score expression clearer

This commit is contained in:
alex
2025-10-13 20:26:20 -07:00
parent d108836b6a
commit 767e21d5fa
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -32,7 +32,7 @@
static uint rng_seed = 0;
static uint timer = 0; // This might already exist in libtonc but idk so i'm just making my own
static int game_speed = 3; // BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the game aspects that should be sped up by speed, as in the original game.
static int game_speed = 1; // BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the game aspects that should be sped up by speed, as in the original game.
static int background = 0;
static enum GameState game_state = GAME_SPLASH_SCREEN; // The current game state, this is used to determine what the game is doing at any given time
@@ -1293,7 +1293,7 @@ static void game_playing_process_input_and_state()
else if (play_state == PLAY_ENDED)
{
lerped_temp_score -= int2fx(temp_score * get_game_speed())/ 40;
lerped_score += int2fx(temp_score* get_game_speed()) / 40;
lerped_score += int2fx(temp_score * get_game_speed()) / 40;
if (lerped_temp_score > 0)
{