made the lerped temp score expression clearer

This commit is contained in:
alex
2025-10-13 20:26:20 -07:00
parent d108836b6a
commit 767e21d5fa
2 changed files with 3 additions and 3 deletions
+1 -1
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@@ -99,6 +99,6 @@ int get_num_discards_remaining(void);
int get_money(void);
int get_game_speed(void);
void set_game_speed(int game_speed_);
void set_game_speed(int new_game_speed);
#endif // GAME_H
+1 -1
View File
@@ -32,7 +32,7 @@
static uint rng_seed = 0;
static uint timer = 0; // This might already exist in libtonc but idk so i'm just making my own
static int game_speed = 3; // BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the game aspects that should be sped up by speed, as in the original game.
static int game_speed = 1; // BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the game aspects that should be sped up by speed, as in the original game.
static int background = 0;
static enum GameState game_state = GAME_SPLASH_SCREEN; // The current game state, this is used to determine what the game is doing at any given time