Updated all static variables to have the s_ prefix and constants to upper case (#591)
* Updated all static variables to have the s_ prefix and constants to upper case * Renamed missed sneaky functions in round.c (+ clang-format...) * Renamed a few more missed constants * Updated rng_update() documentation * Apply suggestions from Copilot's code review Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Added missed suggestion * Updated rng_update() comment --------- Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
+1
-1
@@ -30,7 +30,7 @@ typedef struct
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void rng_init(void);
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/**
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* @brief Update the CPU cycles counter and accumulate it into a bigger u32 `timer_acc` variable.
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* @brief Accumulates CPU cycles for RNG seed generation, call exaclty once per frame.
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*/
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void rng_update(void);
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+29
-29
@@ -11,10 +11,10 @@
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// done in VBLANK so the HBLANK code can just fetch the values quickly.
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static IWRAM_CODE void s_affine_background_prep_bgaff_arr();
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static BG_AFFINE _bgaff_arr[SCREEN_HEIGHT + 1];
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static AFF_SRC_EX _asx = {0};
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static enum AffineBackgroundID _background = AFFINE_BG_NONE;
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static uint _timer = 0;
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static BG_AFFINE s_bgaff_arr[SCREEN_HEIGHT + 1];
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static AFF_SRC_EX s_asx = {0};
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static enum AffineBackgroundID s_background = AFFINE_BG_NONE;
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static uint s_timer = 0;
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void affine_background_init()
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{
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@@ -33,7 +33,7 @@ IWRAM_CODE void affine_background_hblank()
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}
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// See comment in affine_background_prep_bgaff_arr()
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REG_BG_AFFINE[AFFINE_BG_IDX] = _bgaff_arr[vcount + 1];
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REG_BG_AFFINE[AFFINE_BG_IDX] = s_bgaff_arr[vcount + 1];
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}
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void affine_background_update()
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@@ -44,21 +44,21 @@ void affine_background_update()
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}
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else // Low quality mode without HBLANK interrupt
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{
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_asx.scr_x = 0;
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_asx.scr_y = 0;
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_asx.tex_x += 5;
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_asx.tex_y += 12;
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s_asx.scr_x = 0;
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s_asx.scr_y = 0;
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s_asx.tex_x += 5;
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s_asx.tex_y += 12;
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// Scale the sine value to fit in a s16
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_asx.sx = ((lu_sin(_timer * 100)) >> 8) + 256;
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s_asx.sx = ((lu_sin(s_timer * 100)) >> 8) + 256;
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// Scale the sine value to fit in a s16
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_asx.sy = ((lu_sin(_timer * 100 + 0x4000)) >> 8) + 256;
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_asx.alpha = 0;
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s_asx.sy = ((lu_sin(s_timer * 100 + 0x4000)) >> 8) + 256;
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s_asx.alpha = 0;
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bg_rotscale_ex(&_bgaff_arr[0], &_asx);
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REG_BG_AFFINE[AFFINE_BG_IDX] = _bgaff_arr[0];
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bg_rotscale_ex(&s_bgaff_arr[0], &s_asx);
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REG_BG_AFFINE[AFFINE_BG_IDX] = s_bgaff_arr[0];
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}
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_timer++;
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s_timer++;
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}
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void affine_background_set_color(COLOR color)
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@@ -66,7 +66,7 @@ void affine_background_set_color(COLOR color)
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// Reload the palette to reset any previous color scaling.
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// Take source color directly from `affine_background_gfxPal` to avoid excessive
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// darkening in case this function is called twice by mistake.
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affine_background_change_background(_background);
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affine_background_change_background(s_background);
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for (int i = 0; i < AFFINE_BG_PAL_LEN; i++)
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{
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clr_rgbscale(&pal_bg_mem[AFFINE_BG_PB] + i, affine_background_gfxPal + i, 1, color);
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@@ -80,14 +80,14 @@ void affine_background_load_palette(const u16* src)
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void affine_background_change_background(enum AffineBackgroundID new_bg)
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{
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if (_background == new_bg)
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if (s_background == new_bg)
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{
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return;
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}
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_background = new_bg;
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s_background = new_bg;
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switch (_background)
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switch (s_background)
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{
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case AFFINE_BG_MAIN_MENU:
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REG_BG2CNT &= ~BG_AFF_32x32;
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@@ -126,26 +126,26 @@ static IWRAM_CODE void s_affine_background_prep_bgaff_arr()
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{
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for (u16 vcount = 0; vcount < SCREEN_HEIGHT; vcount++)
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{
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const s32 timer_s32 = _timer << 8;
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const s32 timer_s32 = s_timer << 8;
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const s32 vcount_s32 = vcount << 8;
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const s16 vcount_s16 = vcount;
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const s32 vcount_sine = lu_sin(vcount_s32 + timer_s32 / ANIMATION_SPEED_DIVISOR);
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_asx.scr_x = (SCREEN_WIDTH / 2);
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s_asx.scr_x = (SCREEN_WIDTH / 2);
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// scr_y must equal vcount otherwise the background will have no vertical difference
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_asx.scr_y = vcount_s16 - (SCREEN_HEIGHT / 2);
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_asx.tex_x = (1000 * 1000) + (vcount_sine);
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_asx.tex_y = (1000 * 1000);
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_asx.sx = 128;
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_asx.sy = 128;
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_asx.alpha = vcount_sine + (timer_s32 / ANIMATION_SPEED_DIVISOR);
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s_asx.scr_y = vcount_s16 - (SCREEN_HEIGHT / 2);
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s_asx.tex_x = (1000 * 1000) + (vcount_sine);
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s_asx.tex_y = (1000 * 1000);
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s_asx.sx = 128;
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s_asx.sy = 128;
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s_asx.alpha = vcount_sine + (timer_s32 / ANIMATION_SPEED_DIVISOR);
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bg_rotscale_ex(&_bgaff_arr[vcount], &_asx);
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bg_rotscale_ex(&s_bgaff_arr[vcount], &s_asx);
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}
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/* HBLANK occurs after the scanline so REG_VCOUNT represents the
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* the scanline that just passed, so when it's SCREEN_HEIGHT we will
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* actually be updating the first line
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*/
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_bgaff_arr[SCREEN_HEIGHT] = _bgaff_arr[0];
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s_bgaff_arr[SCREEN_HEIGHT] = s_bgaff_arr[0];
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}
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+12
-12
@@ -36,16 +36,16 @@ static const unsigned short* blind_gfxPal[] = {
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};
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// Bitfields storing blinds we have yet to beat during the current run
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static List unbeaten_boss_blinds;
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static List unbeaten_showdown_blinds;
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static List s_unbeaten_boss_blinds;
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static List s_unbeaten_showdown_blinds;
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// Maps the ante number to the base blind requirement for that ante.
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// The game starts at ante 1 which is at index 1 for base requirement 300.
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// Ante 0 is also there in case it is ever reached.
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static const u32 ante_lut[] = {100, 300, 800, 2000, 5000, 11000, 20000, 35000, 50000};
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static const u32 ANTE_LUT[] = {100, 300, 800, 2000, 5000, 11000, 20000, 35000, 50000};
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// clang-format off
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static Blind _blind_type_map[BLIND_TYPE_MAX] = {
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static Blind s_blind_type_map[BLIND_TYPE_MAX] = {
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{BLIND_TYPE_SMALL, FIX_ONE, 3},
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{BLIND_TYPE_BIG, (FIX_ONE * 3) / 2, 4},
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{BLIND_TYPE_HOOK, FIX_ONE * 2, 5},
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@@ -94,12 +94,12 @@ u32 blind_get_requirement(enum BlindType type, int ante)
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if (ante < 0 || ante > MAX_ANTE)
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ante = 0;
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return fx2int(_blind_type_map[type].score_req_multipler * ante_lut[ante]);
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return fx2int(s_blind_type_map[type].score_req_multipler * ANTE_LUT[ante]);
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}
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int blind_get_reward(enum BlindType type)
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{
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return _blind_type_map[type].reward;
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return s_blind_type_map[type].reward;
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}
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// Fills the unbeaten boss blinds lists
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@@ -111,11 +111,11 @@ void init_unbeaten_blinds_list(bool showdown)
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if (!init)
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{
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init = true;
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unbeaten_showdown_blinds = list_init();
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unbeaten_boss_blinds = list_init();
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s_unbeaten_showdown_blinds = list_init();
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s_unbeaten_boss_blinds = list_init();
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}
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List* p_unbeaten_blinds = showdown ? &unbeaten_showdown_blinds : &unbeaten_boss_blinds;
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List* p_unbeaten_blinds = showdown ? &s_unbeaten_showdown_blinds : &s_unbeaten_boss_blinds;
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// empty the list just to be sure
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list_clear(p_unbeaten_blinds);
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@@ -125,13 +125,13 @@ void init_unbeaten_blinds_list(bool showdown)
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for (int i = lower_blind; i <= upper_blind; i++)
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{
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list_push_back(p_unbeaten_blinds, &_blind_type_map[i]);
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list_push_back(p_unbeaten_blinds, &s_blind_type_map[i]);
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}
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}
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enum BlindType roll_blind_type(bool showdown)
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{
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List* p_unbeaten_blinds = showdown ? &unbeaten_showdown_blinds : &unbeaten_boss_blinds;
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List* p_unbeaten_blinds = showdown ? &s_unbeaten_showdown_blinds : &s_unbeaten_boss_blinds;
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// Fill the list with all blinds if it is empty
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// (happens on startup or if we have beaten all blinds)
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@@ -150,7 +150,7 @@ enum BlindType roll_blind_type(bool showdown)
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void set_blind_beaten(enum BlindType type)
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{
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bool showdown = (type >= BLIND_TYPE_SHOWDOWN);
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List* p_unbeaten_blinds = showdown ? &unbeaten_showdown_blinds : &unbeaten_boss_blinds;
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List* p_unbeaten_blinds = showdown ? &s_unbeaten_showdown_blinds : &s_unbeaten_boss_blinds;
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// find the beaten blind idx in the list
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int beaten_idx = 0;
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+12
-12
@@ -19,17 +19,17 @@
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// Card sprites lookup table. First index is the suit, second index is the rank. The value is the
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// tile index.
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const static u16 _card_sprite_lut[NUM_SUITS][NUM_RANKS] = {
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const static u16 CARD_SPRITE_LUT[NUM_SUITS][NUM_RANKS] = {
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{0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192},
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{208, 224, 240, 256, 272, 288, 304, 320, 336, 352, 368, 384, 400},
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{416, 432, 448, 464, 480, 496, 512, 528, 544, 560, 576, 592, 608},
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{624, 640, 656, 672, 688, 704, 720, 736, 752, 768, 784, 800, 816}
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};
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// Deck sprites lookup table. Index is the deck Id. The value is the tile index.
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const static u16 _deck_sprite_lut[DECK_TYPE_MAX] = {0, 16, 32, 48, 64, 80};
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const static u16 DECK_SPRITE_LUT[DECK_TYPE_MAX] = {0, 16, 32, 48, 64, 80};
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bool high_contrast = DEFAULT_HIGH_CONTRAST;
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bool more_readable = DEFAULT_MORE_READABLE;
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static bool s_high_contrast = DEFAULT_HIGH_CONTRAST;
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static bool s_more_readable = DEFAULT_MORE_READABLE;
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void card_init()
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{
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@@ -38,8 +38,8 @@ void card_init()
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void set_cards_high_contrast(bool enable)
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{
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high_contrast = enable;
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if (high_contrast)
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s_high_contrast = enable;
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if (s_high_contrast)
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{
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GRIT_CPY(&pal_obj_mem[CARD_PB * PAL_ROW_LEN], high_contrast_deck_pal_gfxPal);
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}
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@@ -51,17 +51,17 @@ void set_cards_high_contrast(bool enable)
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void set_cards_more_readable(bool enable)
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{
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more_readable = enable;
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s_more_readable = enable;
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}
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bool get_cards_high_contrast(void)
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{
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return high_contrast;
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return s_high_contrast;
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}
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bool get_cards_more_readable(void)
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{
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return more_readable;
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return s_more_readable;
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}
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// Card methods
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@@ -124,10 +124,10 @@ void card_object_destroy(CardObject** card_object)
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void card_object_set_sprite(CardObject* card_object, int layer)
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{
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int tile_index = CARD_TID + (layer * CARD_SPRITE_OFFSET);
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const unsigned int* card_tiles = more_readable ? deck_big_gfxTiles : deck_gfxTiles;
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const unsigned int* card_tiles = s_more_readable ? deck_big_gfxTiles : deck_gfxTiles;
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memcpy32(
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&tile_mem[TILE_MEM_OBJ_CHARBLOCK0_IDX][tile_index],
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&card_tiles[_card_sprite_lut[card_object->card->suit][card_object->card->rank] * TILE_SIZE],
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&card_tiles[CARD_SPRITE_LUT[card_object->card->suit][card_object->card->rank] * TILE_SIZE],
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TILE_SIZE * CARD_SPRITE_OFFSET
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);
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Sprite* sprite = sprite_new(
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@@ -145,7 +145,7 @@ void card_object_set_sprite_face_down(CardObject* card_object, enum DeckType dec
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int tile_index = CARD_TID + (layer * CARD_SPRITE_OFFSET);
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memcpy32(
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&tile_mem[TILE_MEM_OBJ_CHARBLOCK0_IDX][tile_index],
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&decks_face_down_gfxTiles[_deck_sprite_lut[deck] * TILE_SIZE],
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&decks_face_down_gfxTiles[DECK_SPRITE_LUT[deck] * TILE_SIZE],
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TILE_SIZE * CARD_SPRITE_OFFSET
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);
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Sprite* sprite = sprite_new(
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+2
-2
@@ -14,7 +14,7 @@
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/**
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* @brief List of DeckType names, all formatted to be centered in a string of 13 characters.
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*/
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static const char deck_names[DECK_TYPE_MAX][DECK_NAME_LENGTH] = {
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static const char DECK_NAMES[DECK_TYPE_MAX][DECK_NAME_LENGTH] = {
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" Red Deck ",
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" Blue Deck ",
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" Yellow Deck ",
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@@ -42,7 +42,7 @@ static const PrintDescCallback deck_description_functions[DECK_TYPE_MAX] = {
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void print_deck_name(enum DeckType deck, BG_POINT pos)
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{
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tte_printf("#{P:%d,%d; cx:0x%X000}%s", pos.x, pos.y, TTE_WHITE_PB, deck_names[deck]);
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tte_printf("#{P:%d,%d; cx:0x%X000}%s", pos.x, pos.y, TTE_WHITE_PB, DECK_NAMES[deck]);
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}
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void print_deck_description(enum DeckType deck, BG_POINT pos)
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+2
-2
@@ -4,7 +4,7 @@
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#include <stdlib.h>
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static const char* s_font_point_lookup[] = {
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static const char* FONT_POINT_LOOKUP[] = {
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FP0_STR,
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FP1_STR,
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FP2_STR,
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@@ -20,7 +20,7 @@ static const char* s_font_point_lookup[] = {
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const char* get_font_point_str(int val)
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{
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val = abs(val) % 10;
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return s_font_point_lookup[val];
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return FONT_POINT_LOOKUP[val];
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}
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char digit_char_to_font_point(char digit_char)
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+49
-49
@@ -129,31 +129,31 @@ GameVariables g_game_vars = {
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};
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// clang-format on
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static List _owned_jokers_list;
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static List _discarded_jokers_list;
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static List _expired_jokers_list;
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static List s_owned_jokers_list;
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static List s_discarded_jokers_list;
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static List s_expired_jokers_list;
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// Stacks
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static Card* deck[MAX_DECK_SIZE] = {NULL};
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static int deck_top = -1;
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static Card* s_deck[MAX_DECK_SIZE] = {NULL};
|
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static int s_deck_top = -1;
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|
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// Joker Special Variables
|
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static int shortcut_joker_count = 0;
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static int s_shortcut_joker_count = 0;
|
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|
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static int four_fingers_joker_count = 0;
|
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static int s_four_fingers_joker_count = 0;
|
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|
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void deck_push(Card* card)
|
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{
|
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if (deck_top >= MAX_DECK_SIZE - 1)
|
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if (s_deck_top >= MAX_DECK_SIZE - 1)
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return;
|
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deck[++deck_top] = card;
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s_deck[++s_deck_top] = card;
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}
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Card* deck_pop(void)
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{
|
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if (deck_top < 0)
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if (s_deck_top < 0)
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return NULL;
|
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return deck[deck_top--];
|
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return s_deck[s_deck_top--];
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}
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void display_ante(void)
|
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@@ -174,9 +174,9 @@ void game_init()
|
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state_machine_remove(&game_sm);
|
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state_machine_register(&game_sm);
|
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// Initialize all jokers list once
|
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_owned_jokers_list = list_init();
|
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_discarded_jokers_list = list_init();
|
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_expired_jokers_list = list_init();
|
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s_owned_jokers_list = list_init();
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s_discarded_jokers_list = list_init();
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s_expired_jokers_list = list_init();
|
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// TODO: Move this to an initialization of the play scoring states
|
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|
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game_shop_reset();
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@@ -207,9 +207,9 @@ void game_init()
|
||||
|
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void game_reset()
|
||||
{
|
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while (list_get_len(&_owned_jokers_list) > 0)
|
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while (list_get_len(&s_owned_jokers_list) > 0)
|
||||
{
|
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JokerObject* joker_object = list_get_at_idx(&_owned_jokers_list, 0);
|
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JokerObject* joker_object = list_get_at_idx(&s_owned_jokers_list, 0);
|
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remove_owned_joker(0);
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joker_object_destroy(&joker_object);
|
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}
|
||||
@@ -222,9 +222,9 @@ void game_reset()
|
||||
sprite_destroy(&g_game_vars.playing_blind_token);
|
||||
sprite_destroy(&g_game_vars.round_end_blind_token);
|
||||
|
||||
list_clear(&_owned_jokers_list);
|
||||
list_clear(&_discarded_jokers_list);
|
||||
list_clear(&_expired_jokers_list);
|
||||
list_clear(&s_owned_jokers_list);
|
||||
list_clear(&s_discarded_jokers_list);
|
||||
list_clear(&s_expired_jokers_list);
|
||||
|
||||
game_init();
|
||||
|
||||
@@ -243,12 +243,12 @@ void game_reset()
|
||||
|
||||
static inline void discarded_jokers_update_loop(void)
|
||||
{
|
||||
if (list_is_empty(&_discarded_jokers_list))
|
||||
if (list_is_empty(&s_discarded_jokers_list))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ListItr itr = list_itr_create(&_discarded_jokers_list);
|
||||
ListItr itr = list_itr_create(&s_discarded_jokers_list);
|
||||
JokerObject* joker_object;
|
||||
|
||||
while ((joker_object = list_itr_next(&itr)))
|
||||
@@ -264,7 +264,7 @@ static inline void discarded_jokers_update_loop(void)
|
||||
|
||||
static inline void held_jokers_update_loop(void)
|
||||
{
|
||||
static const int spacing_lut[MAX_JOKERS_HELD_SIZE][MAX_JOKERS_HELD_SIZE] = {
|
||||
static const int SPACING_LUT[MAX_JOKERS_HELD_SIZE][MAX_JOKERS_HELD_SIZE] = {
|
||||
{0, 0, 0, 0, 0 },
|
||||
{13, -13, 0, 0, 0 },
|
||||
{26, 0, -26, 0, 0 },
|
||||
@@ -274,15 +274,15 @@ static inline void held_jokers_update_loop(void)
|
||||
|
||||
FIXED hand_x = int2fx(HELD_JOKERS_POS.x);
|
||||
|
||||
ListItr itr = list_itr_create(&_owned_jokers_list);
|
||||
ListItr itr = list_itr_create(&s_owned_jokers_list);
|
||||
JokerObject* joker;
|
||||
int jokers_top = list_get_len(&_owned_jokers_list) - 1;
|
||||
int jokers_top = list_get_len(&s_owned_jokers_list) - 1;
|
||||
int i = 0;
|
||||
while ((joker = list_itr_next(&itr)))
|
||||
{
|
||||
// Let the Shop handle the position of this Joker
|
||||
if (joker != game_shop_get_description_card())
|
||||
joker->tx = hand_x - int2fx(spacing_lut[jokers_top][i]);
|
||||
joker->tx = hand_x - int2fx(SPACING_LUT[jokers_top][i]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
@@ -295,12 +295,12 @@ bool joker_object_can_acquire(Item* joker_object)
|
||||
|
||||
static inline void expired_jokers_update_loop(void)
|
||||
{
|
||||
if (list_is_empty(&_expired_jokers_list))
|
||||
if (list_is_empty(&s_expired_jokers_list))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ListItr itr = list_itr_create(&_expired_jokers_list);
|
||||
ListItr itr = list_itr_create(&s_expired_jokers_list);
|
||||
JokerObject* joker_object;
|
||||
|
||||
while ((joker_object = list_itr_next(&itr)))
|
||||
@@ -310,7 +310,7 @@ static inline void expired_jokers_update_loop(void)
|
||||
{
|
||||
// get joker idx
|
||||
int expired_joker_idx = 0;
|
||||
ListItr joker_itr = list_itr_create(&_owned_jokers_list);
|
||||
ListItr joker_itr = list_itr_create(&s_owned_jokers_list);
|
||||
JokerObject* expired_joker;
|
||||
while ((expired_joker = list_itr_next(&joker_itr)) && expired_joker != joker_object)
|
||||
{
|
||||
@@ -362,7 +362,7 @@ enum GameState game_get_state(void)
|
||||
|
||||
bool is_joker_owned(int joker_id)
|
||||
{
|
||||
ListItr itr = list_itr_create(&_owned_jokers_list);
|
||||
ListItr itr = list_itr_create(&s_owned_jokers_list);
|
||||
JokerObject* joker;
|
||||
|
||||
while ((joker = list_itr_next(&itr)))
|
||||
@@ -377,72 +377,72 @@ bool is_joker_owned(int joker_id)
|
||||
|
||||
List* get_jokers_list(void)
|
||||
{
|
||||
return &_owned_jokers_list;
|
||||
return &s_owned_jokers_list;
|
||||
}
|
||||
|
||||
List* get_expired_jokers_list(void)
|
||||
{
|
||||
return &_expired_jokers_list;
|
||||
return &s_expired_jokers_list;
|
||||
}
|
||||
|
||||
List* get_discarded_jokers_list(void)
|
||||
{
|
||||
return &_discarded_jokers_list;
|
||||
return &s_discarded_jokers_list;
|
||||
}
|
||||
|
||||
bool is_shortcut_joker_active(void)
|
||||
{
|
||||
return shortcut_joker_count > 0;
|
||||
return s_shortcut_joker_count > 0;
|
||||
}
|
||||
|
||||
int get_straight_and_flush_size(void)
|
||||
{
|
||||
return four_fingers_joker_count > 0 ? STRAIGHT_AND_FLUSH_SIZE_FOUR_FINGERS
|
||||
: STRAIGHT_AND_FLUSH_SIZE_DEFAULT;
|
||||
return s_four_fingers_joker_count > 0 ? STRAIGHT_AND_FLUSH_SIZE_FOUR_FINGERS
|
||||
: STRAIGHT_AND_FLUSH_SIZE_DEFAULT;
|
||||
}
|
||||
|
||||
void add_joker(JokerObject* joker_object)
|
||||
{
|
||||
list_push_back(&_owned_jokers_list, joker_object);
|
||||
list_push_back(&s_owned_jokers_list, joker_object);
|
||||
|
||||
// TODO: Extract to on_joker_added() callback
|
||||
// In case the player gets multiple Four Fingers Jokers,
|
||||
// only change size when the first one is added
|
||||
if (joker_object->joker->id == FOUR_FINGERS_JOKER_ID)
|
||||
{
|
||||
four_fingers_joker_count++;
|
||||
s_four_fingers_joker_count++;
|
||||
}
|
||||
|
||||
if (joker_object->joker->id == SHORTCUT_JOKER_ID)
|
||||
{
|
||||
shortcut_joker_count++;
|
||||
s_shortcut_joker_count++;
|
||||
}
|
||||
}
|
||||
|
||||
void remove_owned_joker(int owned_joker_idx)
|
||||
{
|
||||
// TODO: Extract to on_joker_removed() callback
|
||||
JokerObject* joker_object = list_get_at_idx(&_owned_jokers_list, owned_joker_idx);
|
||||
JokerObject* joker_object = list_get_at_idx(&s_owned_jokers_list, owned_joker_idx);
|
||||
// In case the player gets multiple Four Fingers Jokers,
|
||||
// and only reset the size when all of them have been removed
|
||||
if (joker_object->joker->id == FOUR_FINGERS_JOKER_ID)
|
||||
{
|
||||
four_fingers_joker_count--;
|
||||
s_four_fingers_joker_count--;
|
||||
}
|
||||
|
||||
if (joker_object->joker->id == SHORTCUT_JOKER_ID)
|
||||
{
|
||||
shortcut_joker_count--;
|
||||
s_shortcut_joker_count--;
|
||||
}
|
||||
|
||||
// TODO: Move to site of joker_destroy()?
|
||||
joker_set_rollable(joker_object->joker->id, true);
|
||||
list_remove_at_idx(&_owned_jokers_list, owned_joker_idx);
|
||||
list_remove_at_idx(&s_owned_jokers_list, owned_joker_idx);
|
||||
}
|
||||
|
||||
int get_deck_top(void)
|
||||
{
|
||||
return deck_top;
|
||||
return s_deck_top;
|
||||
}
|
||||
|
||||
int get_num_discards_remaining(void)
|
||||
@@ -635,23 +635,23 @@ void display_discards(void)
|
||||
|
||||
int deck_get_size(void)
|
||||
{
|
||||
return deck_top + 1;
|
||||
return s_deck_top + 1;
|
||||
}
|
||||
|
||||
static int deck_get_max_size(void)
|
||||
{
|
||||
// This is the max amount of cards that the player currently has in their possession
|
||||
return get_hand_top() + get_played_top() + deck_top + get_discard_top() + 4;
|
||||
return get_hand_top() + get_played_top() + s_deck_top + get_discard_top() + 4;
|
||||
}
|
||||
|
||||
void deck_shuffle(void)
|
||||
{
|
||||
for (int i = deck_top; i > 0; i--)
|
||||
for (int i = s_deck_top; i > 0; i--)
|
||||
{
|
||||
int j = rng_get_u32() % (i + 1);
|
||||
Card* temp = deck[i];
|
||||
deck[i] = deck[j];
|
||||
deck[j] = temp;
|
||||
Card* temp = s_deck[i];
|
||||
s_deck[i] = s_deck[j];
|
||||
s_deck[j] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+15
-15
@@ -25,7 +25,7 @@ static const u32 BLIND_SELECT_BTN_SELECTED_BORDER_PID = 18;
|
||||
static const u32 TM_DISP_BLIND_PANEL_FINISH = 7;
|
||||
static const u32 TM_DISP_BLIND_PANEL_START = 1;
|
||||
|
||||
static int timer;
|
||||
static int s_timer;
|
||||
|
||||
static void game_blind_select_start_anim_seq(void);
|
||||
static void game_blind_select_handle_input(void);
|
||||
@@ -97,11 +97,11 @@ static void game_blind_select_start_anim_seq()
|
||||
);
|
||||
}
|
||||
|
||||
if (timer == TM_END_ANIM_SEQ)
|
||||
if (s_timer == TM_END_ANIM_SEQ)
|
||||
{
|
||||
game_blind_select_print_blinds_reqs_and_rewards();
|
||||
state_machine_change_state(&blind_select_sm, BLIND_SELECT);
|
||||
timer = TM_ZERO; // Reset the timer
|
||||
s_timer = TM_ZERO; // Reset the timer
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ static inline void highlight_skip_button(void)
|
||||
|
||||
static void game_blind_select_handle_input()
|
||||
{
|
||||
if (timer == TM_BLIND_SELECT_START && g_game_vars.current_blind == BLIND_TYPE_BOSS)
|
||||
if (s_timer == TM_BLIND_SELECT_START && g_game_vars.current_blind == BLIND_TYPE_BOSS)
|
||||
{
|
||||
selection_y = BLIND_ROW;
|
||||
}
|
||||
@@ -197,7 +197,7 @@ static void game_blind_select_handle_input()
|
||||
case BLIND_ROW:
|
||||
play_sfx(SFX_BUTTON, MM_BASE_PITCH_RATE, BUTTON_SFX_VOLUME);
|
||||
state_machine_change_state(&blind_select_sm, BLIND_SELECTED_ANIM_SEQ);
|
||||
timer = TM_ZERO;
|
||||
s_timer = TM_ZERO;
|
||||
++g_game_vars.round;
|
||||
display_round();
|
||||
break;
|
||||
@@ -230,7 +230,7 @@ static void game_blind_select_handle_input()
|
||||
game_blind_select_print_blinds_reqs_and_rewards();
|
||||
highlight_select_button();
|
||||
|
||||
timer = TM_ZERO;
|
||||
s_timer = TM_ZERO;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -241,7 +241,7 @@ static void game_blind_select_handle_input()
|
||||
|
||||
static void game_blind_select_selected_anim_seq()
|
||||
{
|
||||
if (timer < 15)
|
||||
if (s_timer < 15)
|
||||
{
|
||||
Rect blinds_rect = POP_MENU_ANIM_RECT;
|
||||
blinds_rect.top -= 1; // Because of the raised blind
|
||||
@@ -256,28 +256,28 @@ static void game_blind_select_selected_anim_seq()
|
||||
);
|
||||
}
|
||||
}
|
||||
else if (timer >= MENU_POP_OUT_ANIM_FRAMES)
|
||||
else if (s_timer >= MENU_POP_OUT_ANIM_FRAMES)
|
||||
{
|
||||
for (int i = 0; i < NUM_BLINDS_PER_ANTE; i++)
|
||||
{
|
||||
obj_hide(blind_select_tokens[i]->obj);
|
||||
}
|
||||
|
||||
timer = TM_ZERO;
|
||||
s_timer = TM_ZERO;
|
||||
state_machine_change_state(&blind_select_sm, DISPLAY_BLIND_PANEL);
|
||||
}
|
||||
}
|
||||
|
||||
static void game_blind_select_display_blind_panel()
|
||||
{
|
||||
if (timer >= TM_DISP_BLIND_PANEL_FINISH)
|
||||
if (s_timer >= TM_DISP_BLIND_PANEL_FINISH)
|
||||
{
|
||||
state_machine_change_state(&blind_select_sm, BLIND_SELECT_EXIT);
|
||||
return;
|
||||
}
|
||||
|
||||
// Switches to the selecting background and clears the blind panel area
|
||||
if (timer == TM_DISP_BLIND_PANEL_START)
|
||||
if (s_timer == TM_DISP_BLIND_PANEL_START)
|
||||
{
|
||||
change_background(BG_CARD_SELECTING, false);
|
||||
|
||||
@@ -295,9 +295,9 @@ static void game_blind_select_display_blind_panel()
|
||||
}
|
||||
|
||||
// Shift the blind panel down onto screen
|
||||
for (int y = 0; y < timer; y++)
|
||||
for (int y = 0; y < s_timer; y++)
|
||||
{
|
||||
int y_from = 26 + y - timer;
|
||||
int y_from = 26 + y - s_timer;
|
||||
int y_to = 0 + y;
|
||||
|
||||
Rect from = {0, y_from, 8, y_from};
|
||||
@@ -451,7 +451,7 @@ static void blind_tokens_init()
|
||||
|
||||
void game_blind_select_on_init(void)
|
||||
{
|
||||
timer = TM_ZERO;
|
||||
s_timer = TM_ZERO;
|
||||
state_machine_register(&blind_select_sm);
|
||||
state_machine_change_state(&blind_select_sm, START_ANIM_SEQ);
|
||||
|
||||
@@ -472,7 +472,7 @@ void game_blind_select_on_init(void)
|
||||
|
||||
void game_blind_select_on_update(void)
|
||||
{
|
||||
timer++;
|
||||
s_timer++;
|
||||
}
|
||||
|
||||
void game_blind_select_on_exit(void)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
typedef void (*BackgroundRenderCallback)(void);
|
||||
|
||||
static enum BackgroundId background = BG_NONE;
|
||||
static enum BackgroundId s_background = BG_NONE;
|
||||
|
||||
// Map to fill in for refactor
|
||||
static const BackgroundRenderCallback bgCallbacks[] = {
|
||||
@@ -29,20 +29,20 @@ static const BackgroundRenderCallback bgCallbacks[] = {
|
||||
|
||||
enum BackgroundId get_current_background(void)
|
||||
{
|
||||
return background;
|
||||
return s_background;
|
||||
}
|
||||
|
||||
void change_background(enum BackgroundId id, bool force_redraw)
|
||||
{
|
||||
if (force_redraw)
|
||||
{
|
||||
background = BG_NONE;
|
||||
s_background = BG_NONE;
|
||||
}
|
||||
if (id != background && bgCallbacks[id] != NULL)
|
||||
if (id != s_background && bgCallbacks[id] != NULL)
|
||||
{
|
||||
bgCallbacks[id]();
|
||||
}
|
||||
background = id;
|
||||
s_background = id;
|
||||
}
|
||||
|
||||
void reset_top_left_panel_bottom_row(void)
|
||||
|
||||
+18
-18
@@ -126,17 +126,17 @@ static Button game_over_buttons[GAME_OVER_ROW_MAX][2] = {
|
||||
|
||||
// Internal Variables
|
||||
|
||||
static enum EndCondition condition = END_CONDITION_NONE;
|
||||
static u32 timer = TM_ZERO;
|
||||
static bool reuse_seed = false;
|
||||
static bool continue_run = false;
|
||||
static enum EndCondition s_end_condition = END_CONDITION_NONE;
|
||||
static u32 s_timer = TM_ZERO;
|
||||
static bool s_reuse_seed = false;
|
||||
static bool s_continue_run = false;
|
||||
|
||||
static void game_over_common_init(enum EndCondition init_condition)
|
||||
{
|
||||
condition = init_condition;
|
||||
timer = TM_ZERO;
|
||||
reuse_seed = false;
|
||||
continue_run = false;
|
||||
s_end_condition = init_condition;
|
||||
s_timer = TM_ZERO;
|
||||
s_reuse_seed = false;
|
||||
s_continue_run = false;
|
||||
|
||||
// Hide all Joker sprites
|
||||
JokerObject* joker_object = NULL;
|
||||
@@ -208,14 +208,14 @@ void game_lose_on_init(void)
|
||||
|
||||
void game_over_on_update(void)
|
||||
{
|
||||
timer++;
|
||||
s_timer++;
|
||||
|
||||
// Need to clear text here or the number of cards remaining in deck stays for some reason
|
||||
if (timer == 1)
|
||||
if (s_timer == 1)
|
||||
tte_erase_screen();
|
||||
|
||||
// Move whole panel and Blind Token sprite up by a tile each frame
|
||||
if (timer < GAME_OVER_ANIM_FRAMES)
|
||||
if (s_timer < GAME_OVER_ANIM_FRAMES)
|
||||
{
|
||||
main_bg_se_move_rect_1_tile_vert(GAME_OVER_ANIM_RECT, SCREEN_UP);
|
||||
|
||||
@@ -227,7 +227,7 @@ void game_over_on_update(void)
|
||||
}
|
||||
|
||||
// Print values and buttons text
|
||||
else if (timer == GAME_OVER_ANIM_FRAMES)
|
||||
else if (s_timer == GAME_OVER_ANIM_FRAMES)
|
||||
{
|
||||
char best_hand_str[UINT_MAX_DIGITS + 1];
|
||||
truncate_uint_to_suffixed_str(
|
||||
@@ -291,7 +291,7 @@ void game_over_on_update(void)
|
||||
);
|
||||
}
|
||||
|
||||
if (timer >= GAME_OVER_ANIM_FRAMES)
|
||||
if (s_timer >= GAME_OVER_ANIM_FRAMES)
|
||||
selection_grid_process_input(&game_over_selection_grid);
|
||||
}
|
||||
|
||||
@@ -300,14 +300,14 @@ void game_over_on_exit(void)
|
||||
toggle_windows(false, false);
|
||||
|
||||
play_regular_music();
|
||||
condition = END_CONDITION_NONE;
|
||||
s_end_condition = END_CONDITION_NONE;
|
||||
|
||||
u32 previous_seed = g_game_vars.rng_info.seed;
|
||||
|
||||
if (!continue_run)
|
||||
if (!s_continue_run)
|
||||
game_reset();
|
||||
|
||||
if (reuse_seed)
|
||||
if (s_reuse_seed)
|
||||
rng_set_seed(previous_seed);
|
||||
else
|
||||
g_game_vars.rng_info.seed = UNDEFINED;
|
||||
@@ -346,9 +346,9 @@ static bool game_over_on_selection_changed(
|
||||
|
||||
static void reuse_seed_on_pressed(void)
|
||||
{
|
||||
reuse_seed = !reuse_seed;
|
||||
s_reuse_seed = !s_reuse_seed;
|
||||
main_bg_se_copy_rect(
|
||||
reuse_seed ? REUSE_SEED_BTN_ON_SRC_RECT : REUSE_SEED_BTN_OFF_SRC_RECT,
|
||||
s_reuse_seed ? REUSE_SEED_BTN_ON_SRC_RECT : REUSE_SEED_BTN_OFF_SRC_RECT,
|
||||
REUSE_SEED_BTN_DEST_POS
|
||||
);
|
||||
}
|
||||
|
||||
+12
-12
@@ -78,10 +78,10 @@ static SelectionGrid main_menu_selection_grid = {
|
||||
// clang-format on
|
||||
|
||||
// Main menu sprite - the ace of spades
|
||||
static CardObject* main_menu_ace = NULL;
|
||||
static CardObject* s_main_menu_ace = NULL;
|
||||
|
||||
// Keep track of last highlighted button
|
||||
static enum MainButtons last_highlighted_button = PLAY_BTN_IDX;
|
||||
static enum MainButtons s_last_highlighted_button = PLAY_BTN_IDX;
|
||||
|
||||
void game_main_menu_change_background(void)
|
||||
{
|
||||
@@ -103,16 +103,16 @@ void game_main_menu_on_init(void)
|
||||
{
|
||||
affine_background_change_background(AFFINE_BG_MAIN_MENU);
|
||||
change_background(BG_MAIN_MENU, true);
|
||||
main_menu_ace = card_object_new(card_new(SPADES, ACE));
|
||||
card_object_set_sprite(main_menu_ace, 0);
|
||||
s_main_menu_ace = card_object_new(card_new(SPADES, ACE));
|
||||
card_object_set_sprite(s_main_menu_ace, 0);
|
||||
// TODO: NULL-check sprite
|
||||
main_menu_ace->sprite->obj->attr0 |= ATTR0_AFF_DBL;
|
||||
main_menu_ace->tscale = float2fx(0.8f);
|
||||
sprite_object_position((SpriteObject*)main_menu_ace, MAIN_MENU_ACE_T_X, MAIN_MENU_ACE_T_Y);
|
||||
s_main_menu_ace->sprite->obj->attr0 |= ATTR0_AFF_DBL;
|
||||
s_main_menu_ace->tscale = float2fx(0.8f);
|
||||
sprite_object_position((SpriteObject*)s_main_menu_ace, MAIN_MENU_ACE_T_X, MAIN_MENU_ACE_T_Y);
|
||||
|
||||
// Select last highlighted button, Play button by default.
|
||||
// e.g. if we return from the options menu, we want the Options button to be highlighted.
|
||||
Selection sel_init = {last_highlighted_button, 0};
|
||||
Selection sel_init = {s_last_highlighted_button, 0};
|
||||
main_menu_selection_grid.selection = sel_init;
|
||||
|
||||
// Highlight current button
|
||||
@@ -121,7 +121,7 @@ void game_main_menu_on_init(void)
|
||||
|
||||
void game_main_menu_on_update(void)
|
||||
{
|
||||
main_menu_ace->trotation = lu_sin((g_game_vars.timer << 8) / 2) / 3;
|
||||
s_main_menu_ace->trotation = lu_sin((g_game_vars.timer << 8) / 2) / 3;
|
||||
|
||||
selection_grid_process_input(&main_menu_selection_grid);
|
||||
}
|
||||
@@ -129,12 +129,12 @@ void game_main_menu_on_update(void)
|
||||
void game_main_menu_on_exit(void)
|
||||
{
|
||||
// Save selected button
|
||||
last_highlighted_button = main_menu_selection_grid.selection.x;
|
||||
s_last_highlighted_button = main_menu_selection_grid.selection.x;
|
||||
|
||||
// Normally I would just cache these and hide/unhide but I didn't feel like dealing with
|
||||
// defining a layer for it
|
||||
card_destroy(&main_menu_ace->card);
|
||||
card_object_destroy(&main_menu_ace);
|
||||
card_destroy(&s_main_menu_ace->card);
|
||||
card_object_destroy(&s_main_menu_ace);
|
||||
}
|
||||
|
||||
// Implement SelectionGrid handler functions
|
||||
|
||||
+221
-216
File diff suppressed because it is too large
Load Diff
+17
-17
@@ -528,7 +528,7 @@ static Button choose_seed_bottom_buttons[2] = {
|
||||
}
|
||||
};
|
||||
|
||||
static const char keyboard_buttons_to_char[KEYBOARD_HEIGHT * KEYBOARD_WIDTH] = {
|
||||
static const char KEYBOARD_BUTTONS_TO_CHAR[KEYBOARD_HEIGHT * KEYBOARD_WIDTH] = {
|
||||
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
|
||||
'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
|
||||
@@ -537,8 +537,8 @@ static const char keyboard_buttons_to_char[KEYBOARD_HEIGHT * KEYBOARD_WIDTH] = {
|
||||
// clang-format on
|
||||
|
||||
// Size BASE36_MAX_DIGITS + 1 to always have '\0' at the end
|
||||
static char seed_str[BASE36_MAX_DIGITS + 1] = {'\0'};
|
||||
static u8 seed_cursor_pos = 0;
|
||||
static char s_seed_str[BASE36_MAX_DIGITS + 1] = {'\0'};
|
||||
static u8 s_seed_cursor_pos = 0;
|
||||
|
||||
#pragma endregion
|
||||
|
||||
@@ -582,14 +582,14 @@ void game_run_setup_on_init(void)
|
||||
if (g_game_vars.rng_info.seed == UNDEFINED)
|
||||
{
|
||||
// Make the string empty instead of showing all zeroes
|
||||
memset(seed_str, '\0', BASE36_MAX_DIGITS + 1);
|
||||
seed_cursor_pos = 0;
|
||||
memset(s_seed_str, '\0', BASE36_MAX_DIGITS + 1);
|
||||
s_seed_cursor_pos = 0;
|
||||
}
|
||||
// Or use previous Run's seed if it hasn't been reset
|
||||
else
|
||||
{
|
||||
u32_to_base36(g_game_vars.rng_info.seed, seed_str);
|
||||
seed_cursor_pos = BASE36_MAX_DIGITS;
|
||||
u32_to_base36(g_game_vars.rng_info.seed, s_seed_str);
|
||||
s_seed_cursor_pos = BASE36_MAX_DIGITS;
|
||||
use_seed = true;
|
||||
}
|
||||
toggle_seed_enabled(use_seed);
|
||||
@@ -808,7 +808,7 @@ static inline void update_seed_text(void)
|
||||
RUN_SETUP_SEED_FIELD_TEXT_POS.y,
|
||||
TTE_BLACK_PB,
|
||||
BASE36_MAX_DIGITS + 1,
|
||||
seed_str
|
||||
s_seed_str
|
||||
);
|
||||
}
|
||||
|
||||
@@ -920,9 +920,9 @@ static inline void reroll_seed_str(void)
|
||||
rng_shuffle_seed();
|
||||
u32 new_seed = rng_get_u32();
|
||||
rng_set_seed(new_seed);
|
||||
u32_to_base36(new_seed, seed_str);
|
||||
u32_to_base36(new_seed, s_seed_str);
|
||||
update_seed_text();
|
||||
seed_cursor_pos = BASE36_MAX_DIGITS;
|
||||
s_seed_cursor_pos = BASE36_MAX_DIGITS;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -930,10 +930,10 @@ static inline void reroll_seed_str(void)
|
||||
*/
|
||||
static inline void delete_seed_char(void)
|
||||
{
|
||||
if (seed_cursor_pos == 0)
|
||||
if (s_seed_cursor_pos == 0)
|
||||
return;
|
||||
|
||||
seed_str[--seed_cursor_pos] = '\0';
|
||||
s_seed_str[--s_seed_cursor_pos] = '\0';
|
||||
update_seed_text();
|
||||
}
|
||||
|
||||
@@ -944,10 +944,10 @@ static inline void delete_seed_char(void)
|
||||
*/
|
||||
static inline void type_seed_char(enum RunSetupKeyboardButtons key)
|
||||
{
|
||||
if (seed_cursor_pos >= BASE36_MAX_DIGITS)
|
||||
if (s_seed_cursor_pos >= BASE36_MAX_DIGITS)
|
||||
return;
|
||||
|
||||
seed_str[seed_cursor_pos++] = keyboard_buttons_to_char[key];
|
||||
s_seed_str[s_seed_cursor_pos++] = KEYBOARD_BUTTONS_TO_CHAR[key];
|
||||
update_seed_text();
|
||||
}
|
||||
|
||||
@@ -976,8 +976,8 @@ static void keyboard_button_on_pressed(void)
|
||||
// The cursor position is unsigned so always positive, but we still need to
|
||||
// ensure it doersn't go out of bounds by more than 1 so that we can always
|
||||
// substract 1 from it when erasing a character from the seed string.
|
||||
if (seed_cursor_pos > BASE36_MAX_DIGITS)
|
||||
seed_cursor_pos = BASE36_MAX_DIGITS;
|
||||
if (s_seed_cursor_pos > BASE36_MAX_DIGITS)
|
||||
s_seed_cursor_pos = BASE36_MAX_DIGITS;
|
||||
|
||||
if (key_hit(DESELECT_CARDS))
|
||||
delete_seed_char();
|
||||
@@ -1193,7 +1193,7 @@ static void play_on_pressed(void)
|
||||
{
|
||||
// Apply provided Seed if enabled
|
||||
if (use_seed)
|
||||
rng_set_seed(base36_to_u32(seed_str));
|
||||
rng_set_seed(base36_to_u32(s_seed_str));
|
||||
else
|
||||
rng_shuffle_seed();
|
||||
|
||||
|
||||
+64
-63
@@ -165,21 +165,21 @@ static Button reroll_button = {
|
||||
|
||||
// Shop internal variables
|
||||
|
||||
static int timer;
|
||||
static int s_timer;
|
||||
|
||||
static int reroll_cost = REROLL_BASE_COST;
|
||||
static int s_reroll_cost = REROLL_BASE_COST;
|
||||
|
||||
// Variables relative to the Card we are showing the description of
|
||||
|
||||
// TODO: Change this to item once it has description printing API.
|
||||
static JokerObject* description_card = NULL;
|
||||
static FIXED description_card_original_x_pos = UNDEFINED;
|
||||
static FIXED description_card_original_y_pos = UNDEFINED;
|
||||
static List* description_card_original_list = NULL;
|
||||
static JokerObject* s_description_card = NULL;
|
||||
static FIXED s_description_card_original_x_pos = UNDEFINED;
|
||||
static FIXED s_description_card_original_y_pos = UNDEFINED;
|
||||
static List* s_description_card_original_list = NULL;
|
||||
|
||||
JokerObject* game_shop_get_description_card(void)
|
||||
{
|
||||
return description_card;
|
||||
return s_description_card;
|
||||
}
|
||||
|
||||
void game_shop_reset(void)
|
||||
@@ -217,7 +217,7 @@ void game_shop_on_init(void)
|
||||
{
|
||||
game_shop_change_background();
|
||||
|
||||
timer = TM_ZERO;
|
||||
s_timer = TM_ZERO;
|
||||
|
||||
state_machine_register(&shop_sm);
|
||||
state_machine_change_state(&shop_sm, GAME_SHOP_INTRO);
|
||||
@@ -284,14 +284,14 @@ static void game_shop_intro()
|
||||
{
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SCREEN_UP);
|
||||
|
||||
if (timer == TM_CREATE_SHOP_ITEMS_WAIT)
|
||||
if (s_timer == TM_CREATE_SHOP_ITEMS_WAIT)
|
||||
{
|
||||
game_shop_create_top_row_items();
|
||||
}
|
||||
|
||||
if (timer >= TM_SHIFT_SHOP_ICON_WAIT) // Shift the shop icon
|
||||
if (s_timer >= TM_SHIFT_SHOP_ICON_WAIT) // Shift the shop icon
|
||||
{
|
||||
int timer_offset = timer - 6;
|
||||
int timer_offset = s_timer - 6;
|
||||
|
||||
// TODO: Extract to generic function?
|
||||
for (int y = 0; y < timer_offset; y++)
|
||||
@@ -307,10 +307,10 @@ static void game_shop_intro()
|
||||
}
|
||||
}
|
||||
|
||||
if (timer == TM_END_GAME_SHOP_INTRO)
|
||||
if (s_timer == TM_END_GAME_SHOP_INTRO)
|
||||
{
|
||||
state_machine_change_state(&shop_sm, GAME_SHOP_ACTIVE);
|
||||
timer = TM_ZERO; // Reset the timer
|
||||
s_timer = TM_ZERO; // Reset the timer
|
||||
|
||||
// print initial reroll cost only when the panel is in place
|
||||
tte_printf(
|
||||
@@ -318,7 +318,7 @@ static void game_shop_intro()
|
||||
SHOP_REROLL_RECT.left,
|
||||
SHOP_REROLL_RECT.top,
|
||||
TTE_WHITE_PB,
|
||||
reroll_cost
|
||||
s_reroll_cost
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -470,7 +470,7 @@ static bool shop_reroll_row_on_selection_changed(
|
||||
*/
|
||||
static inline void game_shop_reroll(void)
|
||||
{
|
||||
g_game_vars.money -= reroll_cost;
|
||||
g_game_vars.money -= s_reroll_cost;
|
||||
display_money(); // Update the money display
|
||||
|
||||
List* shop_items_list = &s_shop_items_list;
|
||||
@@ -503,13 +503,13 @@ static inline void game_shop_reroll(void)
|
||||
}
|
||||
}
|
||||
|
||||
reroll_cost++;
|
||||
s_reroll_cost++;
|
||||
tte_printf(
|
||||
"#{P:%d,%d; cx:0x%X000}$%d",
|
||||
SHOP_REROLL_RECT.left,
|
||||
SHOP_REROLL_RECT.top,
|
||||
TTE_WHITE_PB,
|
||||
reroll_cost
|
||||
s_reroll_cost
|
||||
);
|
||||
}
|
||||
|
||||
@@ -530,8 +530,8 @@ static void next_round_on_pressed(void)
|
||||
{
|
||||
// Go to next blind selection game state
|
||||
state_machine_change_state(&shop_sm, GAME_SHOP_EXIT);
|
||||
timer = TM_ZERO;
|
||||
reroll_cost = REROLL_BASE_COST;
|
||||
s_timer = TM_ZERO;
|
||||
s_reroll_cost = REROLL_BASE_COST;
|
||||
|
||||
pal_bg_mem[NEXT_ROUND_BTN_SELECTED_BORDER_PAL_IDX] = pal_bg_mem[SHOP_PANEL_SHADOW_PAL_IDX];
|
||||
}
|
||||
@@ -544,7 +544,7 @@ static void reroll_on_pressed(void)
|
||||
|
||||
static bool reroll_can_be_pressed(void)
|
||||
{
|
||||
return g_game_vars.money >= reroll_cost;
|
||||
return g_game_vars.money >= s_reroll_cost;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -562,7 +562,7 @@ static void game_shop_process_user_input(void)
|
||||
// Owned Joker
|
||||
case 0:
|
||||
{
|
||||
description_card_original_list = get_jokers_list();
|
||||
s_description_card_original_list = get_jokers_list();
|
||||
tmp_card = list_get_at_idx(get_jokers_list(), shop_selection_grid.selection.x);
|
||||
break;
|
||||
}
|
||||
@@ -570,7 +570,7 @@ static void game_shop_process_user_input(void)
|
||||
// Jokers for sale
|
||||
case 1:
|
||||
{
|
||||
description_card_original_list = &s_shop_items_list;
|
||||
s_description_card_original_list = &s_shop_items_list;
|
||||
tmp_card = (shop_selection_grid.selection.x > 0)
|
||||
? list_get_at_idx(&s_shop_items_list, shop_selection_grid.selection.x - 1)
|
||||
: NULL;
|
||||
@@ -581,7 +581,7 @@ static void game_shop_process_user_input(void)
|
||||
|
||||
default:
|
||||
{
|
||||
description_card_original_list = NULL;
|
||||
s_description_card_original_list = NULL;
|
||||
tmp_card = NULL;
|
||||
break;
|
||||
}
|
||||
@@ -592,11 +592,11 @@ static void game_shop_process_user_input(void)
|
||||
// errors when pressing and releasing B in quick succession.
|
||||
if (tmp_card != NULL && tmp_card->vx == 0 && tmp_card->vy == 0 && key_held(DESELECT_CARDS))
|
||||
{
|
||||
description_card = tmp_card;
|
||||
description_card_original_x_pos = description_card->x;
|
||||
description_card_original_y_pos = description_card->y;
|
||||
s_description_card = tmp_card;
|
||||
s_description_card_original_x_pos = s_description_card->x;
|
||||
s_description_card_original_y_pos = s_description_card->y;
|
||||
|
||||
timer = TM_ZERO;
|
||||
s_timer = TM_ZERO;
|
||||
state_machine_change_state(&shop_sm, GAME_SHOP_SHOW_CARD_DESC);
|
||||
}
|
||||
}
|
||||
@@ -604,7 +604,7 @@ static void game_shop_process_user_input(void)
|
||||
static void game_shop_show_card_desc(void)
|
||||
{
|
||||
// Anim start
|
||||
if (timer == 1)
|
||||
if (s_timer == 1)
|
||||
{
|
||||
// Erase shop text and disable transparency window
|
||||
|
||||
@@ -619,7 +619,7 @@ static void game_shop_show_card_desc(void)
|
||||
ListItr itr = list_itr_create(get_jokers_list());
|
||||
while ((joker_object = list_itr_next(&itr)))
|
||||
{
|
||||
if (joker_object != description_card)
|
||||
if (joker_object != s_description_card)
|
||||
joker_object->ty -= int2fx(OWNED_CARDS_HIDE_Y_OFFSET);
|
||||
}
|
||||
|
||||
@@ -627,21 +627,21 @@ static void game_shop_show_card_desc(void)
|
||||
itr = list_itr_create(&s_shop_items_list);
|
||||
while ((joker_object = list_itr_next(&itr)))
|
||||
{
|
||||
if (joker_object != description_card)
|
||||
if (joker_object != s_description_card)
|
||||
joker_object->ty = int2fx(SHOP_JOKER_SPRITES_INIT_POS.y + TILE_SIZE);
|
||||
}
|
||||
|
||||
// Set description_card new target position
|
||||
|
||||
description_card->tx = int2fx(CARD_DESCRIPTION_SPRITE_POS.x);
|
||||
description_card->ty = int2fx(CARD_DESCRIPTION_SPRITE_POS.y);
|
||||
s_description_card->tx = int2fx(CARD_DESCRIPTION_SPRITE_POS.x);
|
||||
s_description_card->ty = int2fx(CARD_DESCRIPTION_SPRITE_POS.y);
|
||||
}
|
||||
|
||||
// First 12 anim frames
|
||||
if (timer <= TM_SHOW_CARD_DESC_WAIT)
|
||||
if (s_timer <= TM_SHOW_CARD_DESC_WAIT)
|
||||
{
|
||||
// Hide Deck (last 5 frames only)
|
||||
if (TM_SHOW_CARD_DESC_WAIT - timer < 5)
|
||||
if (TM_SHOW_CARD_DESC_WAIT - s_timer < 5)
|
||||
main_bg_se_move_rect_1_tile_vert(DECK_ANIM_RECT, SCREEN_DOWN);
|
||||
// Hide shop panel
|
||||
main_bg_se_move_rect_1_tile_vert(POP_MENU_ANIM_RECT, SCREEN_DOWN);
|
||||
@@ -650,13 +650,13 @@ static void game_shop_show_card_desc(void)
|
||||
}
|
||||
|
||||
// Anim end
|
||||
else if (timer == TM_SHOW_CARD_DESC_WAIT + 1)
|
||||
else if (s_timer == TM_SHOW_CARD_DESC_WAIT + 1)
|
||||
{
|
||||
// Compute needed space for the description
|
||||
const JokerInfo* info = get_joker_registry_entry(description_card->joker->id);
|
||||
const JokerInfo* info = get_joker_registry_entry(s_description_card->joker->id);
|
||||
int desc_bottom_offset =
|
||||
CARD_DESC_MAX_TEXT_HEIGHT -
|
||||
info->joker_print_desc(description_card->joker, CARD_DESC_TEXT_RECT);
|
||||
info->joker_print_desc(s_description_card->joker, CARD_DESC_TEXT_RECT);
|
||||
|
||||
// Print Rarity and change color or the panel
|
||||
// Do it before drawing the panel so the color is already set
|
||||
@@ -692,9 +692,10 @@ static void game_shop_show_card_desc(void)
|
||||
|
||||
// Actively wait for the B button to be released, but only if the described card has stopped
|
||||
// moving
|
||||
else if (description_card->vx == 0 && description_card->vy == 0 && !key_held(DESELECT_CARDS))
|
||||
else if (s_description_card->vx == 0 && s_description_card->vy == 0 &&
|
||||
!key_held(DESELECT_CARDS))
|
||||
{
|
||||
timer = TM_ZERO;
|
||||
s_timer = TM_ZERO;
|
||||
state_machine_change_state(&shop_sm, GAME_SHOP_HIDE_CARD_DESC);
|
||||
}
|
||||
}
|
||||
@@ -705,7 +706,7 @@ static void game_shop_hide_card_desc(void)
|
||||
static bool owned_joker_price_printed = false;
|
||||
|
||||
// Anim start
|
||||
if (timer == 1)
|
||||
if (s_timer == 1)
|
||||
{
|
||||
// Erase shop text and Joker Description frame
|
||||
tte_erase_rect_wrapper(PLAYING_SCREEN_RECT);
|
||||
@@ -728,7 +729,7 @@ static void game_shop_hide_card_desc(void)
|
||||
ListItr itr = list_itr_create(get_jokers_list());
|
||||
while ((joker_object = list_itr_next(&itr)))
|
||||
{
|
||||
if (joker_object != description_card)
|
||||
if (joker_object != s_description_card)
|
||||
joker_object->ty = int2fx(HELD_JOKERS_POS.y);
|
||||
}
|
||||
|
||||
@@ -736,30 +737,30 @@ static void game_shop_hide_card_desc(void)
|
||||
itr = list_itr_create(&s_shop_items_list);
|
||||
while ((joker_object = list_itr_next(&itr)))
|
||||
{
|
||||
if (joker_object != description_card)
|
||||
if (joker_object != s_description_card)
|
||||
joker_object->ty = int2fx(ITEM_SHOP_Y);
|
||||
}
|
||||
|
||||
description_card->tx = description_card_original_x_pos;
|
||||
description_card->ty = description_card_original_y_pos;
|
||||
s_description_card->tx = s_description_card_original_x_pos;
|
||||
s_description_card->ty = s_description_card_original_y_pos;
|
||||
}
|
||||
|
||||
// First 12 anim frames
|
||||
if (timer <= TM_SHOW_CARD_DESC_WAIT)
|
||||
if (s_timer <= TM_SHOW_CARD_DESC_WAIT)
|
||||
{
|
||||
// Show Deck (last 5 frames only)
|
||||
if (TM_SHOW_CARD_DESC_WAIT - timer < 5)
|
||||
if (TM_SHOW_CARD_DESC_WAIT - s_timer < 5)
|
||||
main_bg_se_move_rect_1_tile_vert(DECK_ANIM_RECT, SCREEN_UP);
|
||||
// Show shop panel
|
||||
main_bg_se_move_rect_1_tile_vert(POP_MENU_ANIM_RECT, SCREEN_UP);
|
||||
}
|
||||
|
||||
// Last anim frame (no need to wait for the Joker to have stopped for this):
|
||||
else if (timer == TM_SHOW_CARD_DESC_WAIT + 1)
|
||||
else if (s_timer == TM_SHOW_CARD_DESC_WAIT + 1)
|
||||
{
|
||||
// Need to account for the description_card being selected if it came from the shop.
|
||||
if (description_card_original_list == &s_shop_items_list)
|
||||
description_card->ty += int2fx(TILE_SIZE);
|
||||
if (s_description_card_original_list == &s_shop_items_list)
|
||||
s_description_card->ty += int2fx(TILE_SIZE);
|
||||
|
||||
// Print price under shop Jokers
|
||||
Item* item = NULL;
|
||||
@@ -769,8 +770,8 @@ static void game_shop_hide_card_desc(void)
|
||||
item_print_buy_price_under(item);
|
||||
}
|
||||
|
||||
if (description_card_original_list == &s_shop_items_list)
|
||||
description_card->ty -= int2fx(TILE_SIZE);
|
||||
if (s_description_card_original_list == &s_shop_items_list)
|
||||
s_description_card->ty -= int2fx(TILE_SIZE);
|
||||
|
||||
// Print Reroll prince
|
||||
tte_printf(
|
||||
@@ -778,7 +779,7 @@ static void game_shop_hide_card_desc(void)
|
||||
SHOP_REROLL_RECT.left,
|
||||
SHOP_REROLL_RECT.top,
|
||||
TTE_WHITE_PB,
|
||||
reroll_cost
|
||||
s_reroll_cost
|
||||
);
|
||||
|
||||
// Print Deck size that was erased
|
||||
@@ -786,23 +787,23 @@ static void game_shop_hide_card_desc(void)
|
||||
}
|
||||
|
||||
// Cleanup and change state
|
||||
else if (description_card->vx == 0 && description_card->vy == 0)
|
||||
else if (s_description_card->vx == 0 && s_description_card->vy == 0)
|
||||
{
|
||||
owned_joker_price_printed = false;
|
||||
description_card = NULL;
|
||||
timer = TM_ZERO;
|
||||
s_description_card = NULL;
|
||||
s_timer = TM_ZERO;
|
||||
state_machine_change_state(&shop_sm, GAME_SHOP_ACTIVE);
|
||||
}
|
||||
|
||||
// At any point after the other prices have been printed, and while the card is still moving,
|
||||
// if we are NOT pressing A, print the price under it.
|
||||
else if (!owned_joker_price_printed && !key_held(SELECT_CARD) &&
|
||||
description_card_original_list == get_jokers_list())
|
||||
s_description_card_original_list == get_jokers_list())
|
||||
{
|
||||
owned_joker_price_printed = true;
|
||||
sprite_object_print_price_under(
|
||||
(SpriteObject*)description_card,
|
||||
joker_get_sell_value(description_card->joker)
|
||||
(SpriteObject*)s_description_card,
|
||||
joker_get_sell_value(s_description_card->joker)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -818,7 +819,7 @@ static void game_shop_outro(void)
|
||||
|
||||
main_bg_se_copy_rect_1_tile_vert(TOP_LEFT_PANEL_ANIM_RECT, SCREEN_UP);
|
||||
|
||||
if (timer == 1)
|
||||
if (s_timer == 1)
|
||||
{
|
||||
tte_erase_rect_wrapper(SHOP_PRICES_TEXT_RECT); // Erase the shop prices text
|
||||
|
||||
@@ -834,7 +835,7 @@ static void game_shop_outro(void)
|
||||
|
||||
reset_top_left_panel_bottom_row();
|
||||
}
|
||||
else if (timer == 2)
|
||||
else if (s_timer == 2)
|
||||
{
|
||||
// TODO: make heads or tails of what's going on here and replace
|
||||
// magic numbers.
|
||||
@@ -844,7 +845,7 @@ static void game_shop_outro(void)
|
||||
memset16(&se_mat[MAIN_BG_SBB][y - 1][8], SE_HFLIP | 0x0001, 1);
|
||||
}
|
||||
|
||||
if (timer >= MENU_POP_OUT_ANIM_FRAMES)
|
||||
if (s_timer >= MENU_POP_OUT_ANIM_FRAMES)
|
||||
{
|
||||
game_change_state(GAME_STATE_BLIND_SELECT);
|
||||
}
|
||||
@@ -881,9 +882,9 @@ static inline void game_shop_lights_anim_frame(void)
|
||||
|
||||
void game_shop_on_update(void)
|
||||
{
|
||||
timer++;
|
||||
s_timer++;
|
||||
|
||||
if (timer % 20 == 0)
|
||||
if (s_timer % 20 == 0)
|
||||
{
|
||||
game_shop_lights_anim_frame();
|
||||
}
|
||||
|
||||
+65
-65
@@ -24,7 +24,7 @@ typedef struct
|
||||
char* display_name;
|
||||
} HandValues;
|
||||
|
||||
static const HandValues hand_base_values[] = {
|
||||
static const HandValues HAND_BASE_VALUES[] = {
|
||||
{.chips = 0, .mult = 0, .display_name = NULL }, // NONE
|
||||
{.chips = 5, .mult = 1, .display_name = "Hi-Card"}, // HIGH_CARD
|
||||
{.chips = 10, .mult = 2, .display_name = "Pair" }, // PAIR
|
||||
@@ -61,7 +61,7 @@ typedef struct Hand
|
||||
bool sort_by_suit;
|
||||
} Hand;
|
||||
|
||||
static Hand hand = {
|
||||
static Hand s_hand = {
|
||||
.cards = {NULL},
|
||||
.hand_top = -1,
|
||||
.hand_selections = 0,
|
||||
@@ -82,59 +82,59 @@ const char* get_hand_type_name(enum HandType hand_type)
|
||||
if (hand_type <= NONE || hand_type > FLUSH_FIVE)
|
||||
return NULL;
|
||||
|
||||
return hand_base_values[hand_type].display_name;
|
||||
return HAND_BASE_VALUES[hand_type].display_name;
|
||||
}
|
||||
|
||||
// Hand Struct Manipulation
|
||||
|
||||
enum HandState get_hand_state(void)
|
||||
{
|
||||
return hand.state;
|
||||
return s_hand.state;
|
||||
}
|
||||
|
||||
void set_hand_state(enum HandState new_hand_state)
|
||||
{
|
||||
hand.state = new_hand_state;
|
||||
s_hand.state = new_hand_state;
|
||||
}
|
||||
|
||||
CardObject** get_hand_array(void)
|
||||
{
|
||||
return hand.cards;
|
||||
return s_hand.cards;
|
||||
}
|
||||
|
||||
int get_hand_top(void)
|
||||
{
|
||||
return hand.hand_top;
|
||||
return s_hand.hand_top;
|
||||
}
|
||||
|
||||
void set_hand_top(int new_hand_top)
|
||||
{
|
||||
hand.hand_top = new_hand_top;
|
||||
s_hand.hand_top = new_hand_top;
|
||||
}
|
||||
|
||||
int hand_nb_held_cards(void)
|
||||
{
|
||||
return hand.hand_top + 1;
|
||||
return s_hand.hand_top + 1;
|
||||
}
|
||||
|
||||
int hand_get_nb_selected_cards(void)
|
||||
{
|
||||
return hand.hand_selections;
|
||||
return s_hand.hand_selections;
|
||||
}
|
||||
|
||||
void hand_set_nb_selected_cards(int new_selections)
|
||||
{
|
||||
hand.hand_selections = new_selections;
|
||||
s_hand.hand_selections = new_selections;
|
||||
}
|
||||
|
||||
enum HandType get_hand_type(void)
|
||||
{
|
||||
return hand.hand_type;
|
||||
return s_hand.hand_type;
|
||||
}
|
||||
|
||||
ContainedHandTypes* get_contained_hands(void)
|
||||
{
|
||||
return &hand.contained_hands;
|
||||
return &s_hand.contained_hands;
|
||||
}
|
||||
|
||||
static void print_hand_type(const char* hand_type_str)
|
||||
@@ -156,10 +156,10 @@ static void print_hand_type(const char* hand_type_str)
|
||||
void compute_hand_value_info(void)
|
||||
{
|
||||
tte_erase_rect_wrapper(HAND_TYPE_RECT);
|
||||
hand.contained_hands = compute_contained_hand_types();
|
||||
hand.hand_type = compute_hand_type(hand.contained_hands);
|
||||
s_hand.contained_hands = compute_contained_hand_types();
|
||||
s_hand.hand_type = compute_hand_type(s_hand.contained_hands);
|
||||
|
||||
HandValues hand_values = hand_base_values[hand.hand_type];
|
||||
HandValues hand_values = HAND_BASE_VALUES[s_hand.hand_type];
|
||||
|
||||
g_game_vars.chips = hand_values.chips;
|
||||
g_game_vars.mult = hand_values.mult;
|
||||
@@ -173,22 +173,22 @@ void compute_hand_value_info(void)
|
||||
// no checks will be performed here for performance's sake
|
||||
void swap_cards_in_hand(int idx_a, int idx_b)
|
||||
{
|
||||
CardObject* temp = hand.cards[idx_a];
|
||||
hand.cards[idx_a] = hand.cards[idx_b];
|
||||
hand.cards[idx_b] = temp;
|
||||
CardObject* temp = s_hand.cards[idx_a];
|
||||
s_hand.cards[idx_a] = s_hand.cards[idx_b];
|
||||
s_hand.cards[idx_b] = temp;
|
||||
}
|
||||
|
||||
static inline void sort_hand_by_suit(void)
|
||||
{
|
||||
for (int idx_a = 0; idx_a < hand.hand_top; idx_a++)
|
||||
for (int idx_a = 0; idx_a < s_hand.hand_top; idx_a++)
|
||||
{
|
||||
for (int idx_b = idx_a + 1; idx_b <= hand.hand_top; idx_b++)
|
||||
for (int idx_b = idx_a + 1; idx_b <= s_hand.hand_top; idx_b++)
|
||||
{
|
||||
if (hand.cards[idx_a] == NULL ||
|
||||
(hand.cards[idx_b] != NULL &&
|
||||
(hand.cards[idx_a]->card->suit > hand.cards[idx_b]->card->suit ||
|
||||
(hand.cards[idx_a]->card->suit == hand.cards[idx_b]->card->suit &&
|
||||
hand.cards[idx_a]->card->rank > hand.cards[idx_b]->card->rank))))
|
||||
if (s_hand.cards[idx_a] == NULL ||
|
||||
(s_hand.cards[idx_b] != NULL &&
|
||||
(s_hand.cards[idx_a]->card->suit > s_hand.cards[idx_b]->card->suit ||
|
||||
(s_hand.cards[idx_a]->card->suit == s_hand.cards[idx_b]->card->suit &&
|
||||
s_hand.cards[idx_a]->card->rank > s_hand.cards[idx_b]->card->rank))))
|
||||
{
|
||||
swap_cards_in_hand(idx_a, idx_b);
|
||||
}
|
||||
@@ -198,13 +198,13 @@ static inline void sort_hand_by_suit(void)
|
||||
|
||||
static inline void sort_hand_by_rank(void)
|
||||
{
|
||||
for (int idx_a = 0; idx_a < hand.hand_top; idx_a++)
|
||||
for (int idx_a = 0; idx_a < s_hand.hand_top; idx_a++)
|
||||
{
|
||||
for (int idx_b = idx_a + 1; idx_b <= hand.hand_top; idx_b++)
|
||||
for (int idx_b = idx_a + 1; idx_b <= s_hand.hand_top; idx_b++)
|
||||
{
|
||||
if (hand.cards[idx_a] == NULL ||
|
||||
(hand.cards[idx_b] != NULL &&
|
||||
hand.cards[idx_a]->card->rank > hand.cards[idx_b]->card->rank))
|
||||
if (s_hand.cards[idx_a] == NULL ||
|
||||
(s_hand.cards[idx_b] != NULL &&
|
||||
s_hand.cards[idx_a]->card->rank > s_hand.cards[idx_b]->card->rank))
|
||||
{
|
||||
swap_cards_in_hand(idx_a, idx_b);
|
||||
}
|
||||
@@ -217,25 +217,25 @@ static inline bool shift_null_card_to_end(int null_card_idx)
|
||||
// Start by searching any non NULL cards after the NULL one
|
||||
// don't start at null_card_idx+1 to avoid potential illegal array access
|
||||
int non_null_card_idx = null_card_idx;
|
||||
for (; non_null_card_idx <= hand.hand_top; non_null_card_idx++)
|
||||
for (; non_null_card_idx <= s_hand.hand_top; non_null_card_idx++)
|
||||
{
|
||||
if (hand.cards[non_null_card_idx] != NULL)
|
||||
if (s_hand.cards[non_null_card_idx] != NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// return false if there are no non-NULL cards left/there are no more sprites to destroy
|
||||
if (non_null_card_idx > hand.hand_top)
|
||||
if (non_null_card_idx > s_hand.hand_top)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If there is one, shift it and all the cards that follow forward
|
||||
// This way we close the gap and ensure the next card is not NULL
|
||||
for (int j = 0; j <= hand.hand_top - non_null_card_idx; j++)
|
||||
for (int j = 0; j <= s_hand.hand_top - non_null_card_idx; j++)
|
||||
{
|
||||
hand.cards[null_card_idx + j] = hand.cards[non_null_card_idx + j];
|
||||
s_hand.cards[null_card_idx + j] = s_hand.cards[non_null_card_idx + j];
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -245,11 +245,11 @@ void reorder_card_sprites_layers(void)
|
||||
{
|
||||
// Update the sprites in the hand by destroying them and creating new ones in the correct order
|
||||
// (This feels like a diabolical solution but like literally how else would you do this)
|
||||
for (int i = 0; i <= hand.hand_top; i++)
|
||||
for (int i = 0; i <= s_hand.hand_top; i++)
|
||||
{
|
||||
// a NULL card will only happen if we rearrange the sprites without having sorted them
|
||||
// before. Any NULL CardObject will be sent to the end by shifting all elements forward
|
||||
if (hand.cards[i] == NULL)
|
||||
if (s_hand.cards[i] == NULL)
|
||||
{
|
||||
if (!shift_null_card_to_end(i))
|
||||
{
|
||||
@@ -258,20 +258,20 @@ void reorder_card_sprites_layers(void)
|
||||
}
|
||||
|
||||
// card_object_get_sprite() will not work here since we need the address
|
||||
sprite_destroy(&(hand.cards[i]->sprite));
|
||||
sprite_destroy(&(s_hand.cards[i]->sprite));
|
||||
}
|
||||
|
||||
// Recreate the sprites for the remaining non NULL cards, in order
|
||||
for (int i = 0; i <= hand.hand_top; i++)
|
||||
for (int i = 0; i <= s_hand.hand_top; i++)
|
||||
{
|
||||
if (hand.cards[i] != NULL)
|
||||
if (s_hand.cards[i] != NULL)
|
||||
{
|
||||
// Set the sprite for the card object
|
||||
card_object_set_sprite(hand.cards[i], i);
|
||||
card_object_set_sprite(s_hand.cards[i], i);
|
||||
sprite_position(
|
||||
card_object_get_sprite(hand.cards[i]),
|
||||
fx2int(hand.cards[i]->x),
|
||||
fx2int(hand.cards[i]->y)
|
||||
card_object_get_sprite(s_hand.cards[i]),
|
||||
fx2int(s_hand.cards[i]->x),
|
||||
fx2int(s_hand.cards[i]->y)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -279,7 +279,7 @@ void reorder_card_sprites_layers(void)
|
||||
|
||||
void sort_cards(void)
|
||||
{
|
||||
if (hand.sort_by_suit)
|
||||
if (s_hand.sort_by_suit)
|
||||
{
|
||||
sort_hand_by_suit();
|
||||
}
|
||||
@@ -293,29 +293,29 @@ void sort_cards(void)
|
||||
|
||||
void hand_change_sort(bool to_sort_by_suit)
|
||||
{
|
||||
if (to_sort_by_suit != hand.sort_by_suit)
|
||||
if (to_sort_by_suit != s_hand.sort_by_suit)
|
||||
{
|
||||
hand.sort_by_suit = to_sort_by_suit;
|
||||
s_hand.sort_by_suit = to_sort_by_suit;
|
||||
sort_cards();
|
||||
}
|
||||
}
|
||||
|
||||
void hand_select_card(int index)
|
||||
{
|
||||
if (index < 0 || index >= hand_nb_held_cards() || hand.state != HAND_SELECT ||
|
||||
hand.cards[index] == NULL)
|
||||
if (index < 0 || index >= hand_nb_held_cards() || s_hand.state != HAND_SELECT ||
|
||||
s_hand.cards[index] == NULL)
|
||||
return;
|
||||
|
||||
if (card_object_is_selected(hand.cards[index]))
|
||||
if (card_object_is_selected(s_hand.cards[index]))
|
||||
{
|
||||
card_object_set_selected(hand.cards[index], false);
|
||||
hand.hand_selections--;
|
||||
card_object_set_selected(s_hand.cards[index], false);
|
||||
s_hand.hand_selections--;
|
||||
play_sfx(SFX_CARD_DESELECT, MM_BASE_PITCH_RATE, SFX_DEFAULT_VOLUME);
|
||||
}
|
||||
else if (hand.hand_selections < MAX_SELECTION_SIZE)
|
||||
else if (s_hand.hand_selections < MAX_SELECTION_SIZE)
|
||||
{
|
||||
card_object_set_selected(hand.cards[index], true);
|
||||
hand.hand_selections++;
|
||||
card_object_set_selected(s_hand.cards[index], true);
|
||||
s_hand.hand_selections++;
|
||||
play_sfx(SFX_CARD_SELECT, MM_BASE_PITCH_RATE, SFX_DEFAULT_VOLUME);
|
||||
}
|
||||
compute_hand_value_info();
|
||||
@@ -324,12 +324,12 @@ void hand_select_card(int index)
|
||||
void hand_deselect_all_cards(void)
|
||||
{
|
||||
bool any_cards_deselected = false;
|
||||
for (int i = 0; i <= hand.hand_top; i++)
|
||||
for (int i = 0; i <= s_hand.hand_top; i++)
|
||||
{
|
||||
if (card_object_is_selected(hand.cards[i]))
|
||||
if (card_object_is_selected(s_hand.cards[i]))
|
||||
{
|
||||
card_object_set_selected(hand.cards[i], false);
|
||||
hand.hand_selections--;
|
||||
card_object_set_selected(s_hand.cards[i], false);
|
||||
s_hand.hand_selections--;
|
||||
any_cards_deselected = true;
|
||||
}
|
||||
}
|
||||
@@ -356,13 +356,13 @@ static void get_hand_distribution(u8 ranks_out[NUM_RANKS], u8 suits_out[NUM_SUIT
|
||||
for (int i = 0; i < NUM_SUITS; i++)
|
||||
suits_out[i] = 0;
|
||||
|
||||
int top = hand.hand_top;
|
||||
int top = s_hand.hand_top;
|
||||
for (int i = 0; i <= top; i++)
|
||||
{
|
||||
if (hand.cards[i] && card_object_is_selected(hand.cards[i]))
|
||||
if (s_hand.cards[i] && card_object_is_selected(s_hand.cards[i]))
|
||||
{
|
||||
ranks_out[hand.cards[i]->card->rank]++;
|
||||
suits_out[hand.cards[i]->card->suit]++;
|
||||
ranks_out[s_hand.cards[i]->card->rank]++;
|
||||
suits_out[s_hand.cards[i]->card->suit]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -765,7 +765,7 @@ static ContainedHandTypes compute_contained_hand_types(void)
|
||||
ContainedHandTypes hand_types = {0};
|
||||
|
||||
// Idk if this is how Balatro does it but this is how I'm doing it
|
||||
if (hand.hand_selections == 0 || hand.state == HAND_DISCARD)
|
||||
if (s_hand.hand_selections == 0 || s_hand.state == HAND_DISCARD)
|
||||
{
|
||||
return hand_types;
|
||||
}
|
||||
|
||||
+25
-24
@@ -38,7 +38,8 @@ static const unsigned short* joker_gfxPal[] = {
|
||||
#undef DEF_JOKER_GFX
|
||||
};
|
||||
|
||||
const static u8 edition_price_lut[MAX_EDITIONS] = {
|
||||
// TODO: Removed unplanned editions...
|
||||
const static u8 EDITION_PRICE_LUT[MAX_EDITIONS] = {
|
||||
0, // BASE_EDITION
|
||||
2, // FOIL_EDITION
|
||||
3, // HOLO_EDITION
|
||||
@@ -53,13 +54,13 @@ const static u8 edition_price_lut[MAX_EDITIONS] = {
|
||||
logic. But I'm going to use a simpler approach for the joker objects since I'm lazy and sorting
|
||||
them wouldn't look good enough to warrant the effort.
|
||||
*/
|
||||
static bool used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for joker sprites
|
||||
static bool s_used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for joker sprites
|
||||
// TODO: Refactor sorting into SpriteObject?
|
||||
|
||||
// Maps the spritesheet index to the palette bank index allocated to it.
|
||||
// Spritesheets that were not allocated are
|
||||
static int joker_spritesheet_pb_map[MAX_NUM_JOKERS_SPRITESHEETS];
|
||||
static int joker_pb_num_sprite_users[JOKER_LAST_PB - JOKER_BASE_PB + 1] = {0};
|
||||
static int s_joker_spritesheet_pb_map[MAX_NUM_JOKERS_SPRITESHEETS];
|
||||
static int s_joker_pb_num_sprite_users[JOKER_LAST_PB - JOKER_BASE_PB + 1] = {0};
|
||||
|
||||
BITSET_DEFINE(s_rollable_jokers_bitset, MAX_DEFINABLE_JOKERS)
|
||||
|
||||
@@ -68,7 +69,7 @@ BITSET_DEFINE(s_rollable_jokers_bitset, MAX_DEFINABLE_JOKERS)
|
||||
|
||||
// clang-format off
|
||||
// Map of Joker ID -> Spritesheet idx
|
||||
static int joker_id_to_sprite_map[] = {
|
||||
static const int JOKER_ID_TO_SPRITE_MAP[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1,
|
||||
2, 2,
|
||||
@@ -93,13 +94,13 @@ static int joker_id_to_sprite_map[] = {
|
||||
// This is used to determine the sprite index of a Joker's sprite
|
||||
// within its spritesheet by substracting its ID to this starting ID.
|
||||
// Notice how spritesheets with only one Joker have sequential starting IDs.
|
||||
static int spritesheet_idx_to_starting_joker_id[] = {
|
||||
static const int SPRITESHEET_IDX_TO_STARTING_JOKER_ID[] = {
|
||||
0, 18, 20, 22, 27, 32, 36, 40, 42, 44,
|
||||
45, 46, 47, 48, 49, 50, 51, 52
|
||||
};
|
||||
|
||||
// Lookup table of Joker Rarity strings. Used to display at the bottom of the description screen.
|
||||
static const char* joker_rarity_strings_lut[MAX_RARITIES] = {
|
||||
static const char* JOKER_RARITY_STRINGS_LUT[MAX_RARITIES] = {
|
||||
"Common", "Uncommon", "Rare", "Legendary"
|
||||
};
|
||||
// clang-format on
|
||||
@@ -120,7 +121,7 @@ void joker_init()
|
||||
|
||||
for (int i = 0; i < num_spritesheets; i++)
|
||||
{
|
||||
joker_spritesheet_pb_map[i] = UNDEFINED;
|
||||
s_joker_spritesheet_pb_map[i] = UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -134,7 +135,7 @@ Joker* joker_new(u8 id)
|
||||
|
||||
joker->id = id;
|
||||
joker->modifier = BASE_EDITION; // TODO: Make this a parameter
|
||||
joker->value = jinfo->base_value + edition_price_lut[joker->modifier];
|
||||
joker->value = jinfo->base_value + EDITION_PRICE_LUT[joker->modifier];
|
||||
joker->rarity = jinfo->rarity;
|
||||
joker->scoring_state = 0;
|
||||
joker->persistent_state = 0;
|
||||
@@ -171,7 +172,7 @@ const char* joker_get_rarity_string(u8 rarity)
|
||||
if (rarity >= MAX_RARITIES)
|
||||
return NULL;
|
||||
|
||||
return joker_rarity_strings_lut[rarity];
|
||||
return JOKER_RARITY_STRINGS_LUT[rarity];
|
||||
}
|
||||
|
||||
u16 joker_get_rarity_color(u8 rarity, bool main_color)
|
||||
@@ -208,10 +209,10 @@ JokerObject* joker_object_new(Joker* joker)
|
||||
int layer = 0;
|
||||
for (int i = 0; i < MAX_JOKER_OBJECTS; i++)
|
||||
{
|
||||
if (!used_layers[i])
|
||||
if (!s_used_layers[i])
|
||||
{
|
||||
layer = i;
|
||||
used_layers[i] = true; // Mark this layer as used
|
||||
s_used_layers[i] = true; // Mark this layer as used
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -253,12 +254,12 @@ void joker_object_destroy(JokerObject** joker_object)
|
||||
return;
|
||||
|
||||
int layer = sprite_get_layer(joker_object_get_sprite(*joker_object)) - JOKER_STARTING_LAYER;
|
||||
used_layers[layer] = false;
|
||||
s_used_layers[layer] = false;
|
||||
s_joker_pb_remove_sprite_user(sprite_get_pb(joker_object_get_sprite(*joker_object)));
|
||||
if (s_joker_pb_get_num_sprite_users((sprite_get_pb(joker_object_get_sprite(*joker_object)))) ==
|
||||
0)
|
||||
{
|
||||
joker_spritesheet_pb_map[s_joker_get_spritesheet_idx((*joker_object)->joker->id)] =
|
||||
s_joker_spritesheet_pb_map[s_joker_get_spritesheet_idx((*joker_object)->joker->id)] =
|
||||
UNDEFINED;
|
||||
}
|
||||
|
||||
@@ -566,35 +567,35 @@ static int s_get_num_spritesheets()
|
||||
|
||||
static int s_joker_get_spritesheet_idx(u8 joker_id)
|
||||
{
|
||||
return joker_id_to_sprite_map[joker_id];
|
||||
return JOKER_ID_TO_SPRITE_MAP[joker_id];
|
||||
}
|
||||
|
||||
static int s_joker_get_sprite_idx_in_sheet(u8 joker_id, int spritesheet_idx)
|
||||
{
|
||||
return joker_id - spritesheet_idx_to_starting_joker_id[joker_id_to_sprite_map[joker_id]];
|
||||
return joker_id - SPRITESHEET_IDX_TO_STARTING_JOKER_ID[JOKER_ID_TO_SPRITE_MAP[joker_id]];
|
||||
}
|
||||
|
||||
static void s_joker_pb_add_sprite_user(int pb)
|
||||
{
|
||||
joker_pb_num_sprite_users[pb - JOKER_BASE_PB]++;
|
||||
s_joker_pb_num_sprite_users[pb - JOKER_BASE_PB]++;
|
||||
}
|
||||
|
||||
static void s_joker_pb_remove_sprite_user(int pb)
|
||||
{
|
||||
int num_sprite_users = joker_pb_num_sprite_users[pb - JOKER_BASE_PB];
|
||||
joker_pb_num_sprite_users[pb - JOKER_BASE_PB] = max(0, num_sprite_users - 1);
|
||||
int num_sprite_users = s_joker_pb_num_sprite_users[pb - JOKER_BASE_PB];
|
||||
s_joker_pb_num_sprite_users[pb - JOKER_BASE_PB] = max(0, num_sprite_users - 1);
|
||||
}
|
||||
|
||||
static int s_joker_pb_get_num_sprite_users(int joker_pb)
|
||||
{
|
||||
return joker_pb_num_sprite_users[joker_pb - JOKER_BASE_PB];
|
||||
return s_joker_pb_num_sprite_users[joker_pb - JOKER_BASE_PB];
|
||||
}
|
||||
|
||||
static int s_get_unused_joker_pb()
|
||||
{
|
||||
for (int i = 0; i < NUM_ELEM_IN_ARR(joker_pb_num_sprite_users); i++)
|
||||
for (int i = 0; i < NUM_ELEM_IN_ARR(s_joker_pb_num_sprite_users); i++)
|
||||
{
|
||||
if (joker_pb_num_sprite_users[i] == 0)
|
||||
if (s_joker_pb_num_sprite_users[i] == 0)
|
||||
{
|
||||
return (i + JOKER_BASE_PB);
|
||||
}
|
||||
@@ -606,7 +607,7 @@ static int s_get_unused_joker_pb()
|
||||
static int s_allocate_pb_if_needed(u8 joker_id)
|
||||
{
|
||||
int joker_spritesheet_idx = s_joker_get_spritesheet_idx(joker_id);
|
||||
int joker_pb = joker_spritesheet_pb_map[joker_spritesheet_idx];
|
||||
int joker_pb = s_joker_spritesheet_pb_map[joker_spritesheet_idx];
|
||||
if (joker_pb != UNDEFINED)
|
||||
{
|
||||
// Already allocated
|
||||
@@ -623,7 +624,7 @@ static int s_allocate_pb_if_needed(u8 joker_id)
|
||||
}
|
||||
else
|
||||
{
|
||||
joker_spritesheet_pb_map[joker_spritesheet_idx] = joker_pb;
|
||||
s_joker_spritesheet_pb_map[joker_spritesheet_idx] = joker_pb;
|
||||
memcpy16(
|
||||
&pal_obj_mem[PAL_ROW_LEN * joker_pb],
|
||||
joker_gfxPal[joker_spritesheet_idx],
|
||||
|
||||
+49
-49
@@ -36,7 +36,7 @@
|
||||
return JOKER_EFFECT_FLAG_NONE; \
|
||||
}
|
||||
|
||||
static JokerEffect shared_joker_effect = {0};
|
||||
static JokerEffect s_shared_joker_effect = {0};
|
||||
|
||||
// Joker Descriptions
|
||||
|
||||
@@ -736,7 +736,7 @@ static u32 default_joker_effect(
|
||||
)
|
||||
{
|
||||
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 4;
|
||||
|
||||
@@ -756,7 +756,7 @@ static u32 sinful_joker_effect(
|
||||
|
||||
if (scored_card->suit == sinful_suit)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 3;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -817,7 +817,7 @@ static u32 jolly_joker_effect(
|
||||
|
||||
if (get_contained_hands()->PAIR)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 8;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -839,7 +839,7 @@ static u32 zany_joker_effect(
|
||||
|
||||
if (get_contained_hands()->THREE_OF_A_KIND)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 12;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -861,7 +861,7 @@ static u32 mad_joker_effect(
|
||||
|
||||
if (get_contained_hands()->TWO_PAIR)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 10;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -883,7 +883,7 @@ static u32 crazy_joker_effect(
|
||||
|
||||
if (get_contained_hands()->STRAIGHT)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 12;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -905,7 +905,7 @@ static u32 droll_joker_effect(
|
||||
|
||||
if (get_contained_hands()->FLUSH)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 10;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -927,7 +927,7 @@ static u32 sly_joker_effect(
|
||||
|
||||
if (get_contained_hands()->PAIR)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 50;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -949,7 +949,7 @@ static u32 wily_joker_effect(
|
||||
|
||||
if (get_contained_hands()->THREE_OF_A_KIND)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 100;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -971,7 +971,7 @@ static u32 clever_joker_effect(
|
||||
|
||||
if (get_contained_hands()->TWO_PAIR)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 80;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -993,7 +993,7 @@ static u32 devious_joker_effect(
|
||||
|
||||
if (get_contained_hands()->STRAIGHT)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 100;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -1015,7 +1015,7 @@ static u32 crafty_joker_effect(
|
||||
|
||||
if (get_contained_hands()->FLUSH)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 80;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -1038,7 +1038,7 @@ static u32 half_joker_effect(
|
||||
int played_size = get_played_size();
|
||||
if (played_size <= 3)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 20;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -1056,7 +1056,7 @@ static u32 stencil_joker_effect(
|
||||
{
|
||||
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
||||
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
List* jokers = get_jokers_list();
|
||||
|
||||
@@ -1088,7 +1088,7 @@ static u32 misprint_joker_effect(
|
||||
{
|
||||
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
||||
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = rng_get_u32() % (MISPRINT_MAX_MULT + 1);
|
||||
|
||||
@@ -1108,7 +1108,7 @@ static u32 walkie_talkie_joker_effect(
|
||||
|
||||
if (scored_card->rank == TEN || scored_card->rank == FOUR)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 10;
|
||||
(*joker_effect)->mult = 4;
|
||||
@@ -1136,7 +1136,7 @@ static u32 fibonnaci_joker_effect(
|
||||
case THREE:
|
||||
case FIVE:
|
||||
case EIGHT:
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
(*joker_effect)->mult = 8;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
break;
|
||||
@@ -1160,7 +1160,7 @@ static u32 banner_joker_effect(
|
||||
|
||||
if (get_num_discards_remaining() > 0)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 30 * get_num_discards_remaining();
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -1182,7 +1182,7 @@ static u32 mystic_summit_joker_effect(
|
||||
|
||||
if (get_num_discards_remaining() == 0)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 15;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -1216,7 +1216,7 @@ static u32 blackboard_joker_effect(
|
||||
|
||||
if (all_cards_are_spades_or_clubs)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->xmult = 3;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
||||
@@ -1234,7 +1234,7 @@ static u32 blue_joker_effect(
|
||||
{
|
||||
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
||||
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = (get_deck_top() + 1) * 2;
|
||||
|
||||
@@ -1276,7 +1276,7 @@ static u32 raised_fist_joker_effect(
|
||||
case JOKER_EVENT_ON_CARD_HELD:
|
||||
if (get_scored_card_index() == *p_lowest_value_index)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 2 * card_get_value(scored_card);
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -1303,7 +1303,7 @@ static u32 reserved_parking_joker_effect(
|
||||
|
||||
if ((rng_get_u32() % 2 == 0) && card_is_face(scored_card))
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->money = 1;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MONEY;
|
||||
@@ -1325,7 +1325,7 @@ static u32 business_card_joker_effect(
|
||||
|
||||
if ((rng_get_u32() % 2 == 0) && card_is_face(scored_card))
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->money = 2;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MONEY;
|
||||
@@ -1347,7 +1347,7 @@ static u32 scholar_joker_effect(
|
||||
|
||||
if (scored_card->rank == ACE)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 20;
|
||||
(*joker_effect)->mult = 4;
|
||||
@@ -1370,7 +1370,7 @@ static u32 scary_face_joker_effect(
|
||||
|
||||
if (card_is_face(scored_card))
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 30;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -1388,7 +1388,7 @@ static u32 abstract_joker_effect(
|
||||
{
|
||||
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
||||
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
// +1 xmult per occupied joker slot
|
||||
int num_jokers = list_get_len(get_jokers_list());
|
||||
@@ -1413,7 +1413,7 @@ static u32 bull_joker_effect(
|
||||
// This allows us to avoid scoring negative Chips
|
||||
if (g_game_vars.money > 0)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = g_game_vars.money * 2;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -1435,7 +1435,7 @@ static u32 smiley_face_joker_effect(
|
||||
|
||||
if (card_is_face(scored_card))
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 5;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -1464,7 +1464,7 @@ static u32 even_steven_joker_effect(
|
||||
default:
|
||||
if (card_get_value(scored_card) % 2 == 0)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 4;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -1488,7 +1488,7 @@ static u32 odd_todd_joker_effect(
|
||||
|
||||
if (card_get_value(scored_card) % 2 == 1) // todo test ace
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->chips = 31;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
||||
@@ -1511,7 +1511,7 @@ static u32 acrobat_joker_effect(
|
||||
// 0 remaining hands mean we're scoring the last hand
|
||||
if (get_num_hands_remaining() == 0)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->xmult = 3;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
||||
@@ -1540,7 +1540,7 @@ static u32 hanging_chad_joker_effect(
|
||||
// p_remaining_retriggers will always reach 0 on the first card, then retrigger
|
||||
// will be false and scoring will go onto the next card
|
||||
case JOKER_EVENT_ON_CARD_SCORED_END:
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->retrigger = (*p_remaining_retriggers > 0);
|
||||
if ((*joker_effect)->retrigger)
|
||||
@@ -1571,7 +1571,7 @@ static u32 the_duo_joker_effect(
|
||||
|
||||
if (get_contained_hands()->PAIR)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->xmult = 2;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
||||
@@ -1593,7 +1593,7 @@ static u32 the_trio_joker_effect(
|
||||
|
||||
if (get_contained_hands()->THREE_OF_A_KIND)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->xmult = 3;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
||||
@@ -1615,7 +1615,7 @@ static u32 the_family_joker_effect(
|
||||
|
||||
if (get_contained_hands()->FOUR_OF_A_KIND)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->xmult = 4;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
||||
@@ -1637,7 +1637,7 @@ static u32 the_order_joker_effect(
|
||||
|
||||
if (get_contained_hands()->STRAIGHT)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->xmult = 3;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
||||
@@ -1659,7 +1659,7 @@ static u32 the_tribe_joker_effect(
|
||||
|
||||
if (get_contained_hands()->FLUSH)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->xmult = 2;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
||||
@@ -1682,7 +1682,7 @@ static u32 bootstraps_joker_effect(
|
||||
// Same protection as the Bull Joker
|
||||
if (g_game_vars.money > 0)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = (g_game_vars.money / 5) * 2;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -1704,7 +1704,7 @@ static u32 shoot_the_moon_joker_effect(
|
||||
|
||||
if (scored_card->rank == QUEEN)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->mult = 13;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
||||
@@ -1742,7 +1742,7 @@ static u32 photograph_joker_effect(
|
||||
// and we will catch potential retriggers
|
||||
if (*p_first_face_index == get_scored_card_index())
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->xmult = 2;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
||||
@@ -1777,7 +1777,7 @@ static u32 dusk_joker_effect(
|
||||
// Only retrigger current card if it's strictly after the last one we retriggered
|
||||
if (get_num_hands_remaining() == 0)
|
||||
{
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->retrigger = (*p_last_retriggered_index < get_scored_card_index());
|
||||
if ((*joker_effect)->retrigger)
|
||||
@@ -1907,7 +1907,7 @@ static u32 hack_joker_effect(
|
||||
case THREE:
|
||||
case FOUR:
|
||||
case FIVE:
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->retrigger =
|
||||
(*p_last_retriggered_index < get_scored_card_index());
|
||||
@@ -1954,7 +1954,7 @@ static u32 seltzer_joker_effect(
|
||||
// Works the same way as Dusk
|
||||
// No need to check for p_hands_left_until_exp because the Joker
|
||||
// will be destroyed the moment we hit 0
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
(*joker_effect)->retrigger = ((*p_last_retriggered_idx) < get_scored_card_index());
|
||||
if ((*joker_effect)->retrigger)
|
||||
@@ -1966,7 +1966,7 @@ static u32 seltzer_joker_effect(
|
||||
break;
|
||||
|
||||
case JOKER_EVENT_ON_HAND_SCORED_END:
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
effect_flags_ret = JOKER_EFFECT_FLAG_MESSAGE;
|
||||
|
||||
(*p_hands_left_until_exp)--;
|
||||
@@ -1974,9 +1974,9 @@ static u32 seltzer_joker_effect(
|
||||
{
|
||||
// Need to do this for now because the message's memory can't really be allocated
|
||||
// So we can't use snprintf to craft a message depending on the number of hands left
|
||||
static const char* seltzer_messages[] =
|
||||
static const char* SELTZER_MESSAGES[] =
|
||||
{"1", "2", "3", "4", "5", "6", "7", "8", "9"};
|
||||
(*joker_effect)->message = (char*)seltzer_messages[(*p_hands_left_until_exp) - 1];
|
||||
(*joker_effect)->message = (char*)SELTZER_MESSAGES[(*p_hands_left_until_exp) - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2011,7 +2011,7 @@ static u32 sock_and_buskin_joker_effect(
|
||||
break;
|
||||
|
||||
case JOKER_EVENT_ON_CARD_SCORED_END:
|
||||
*joker_effect = &shared_joker_effect;
|
||||
*joker_effect = &s_shared_joker_effect;
|
||||
|
||||
// Works the same way as Dusk, but for face cards
|
||||
(*joker_effect)->retrigger =
|
||||
|
||||
@@ -18,18 +18,18 @@ static const u32 MGBA_LOG_SEND = 0x100;
|
||||
static const u32 MGBA_LOG_BUFFER_SIZE = 0x100;
|
||||
static const u16 MGBA_LOG_LEVEL_MASK = 0x7;
|
||||
|
||||
static bool mgba_logger_available = false;
|
||||
static bool s_mgba_logger_available = false;
|
||||
|
||||
bool mgba_logger_init(void)
|
||||
{
|
||||
*MGBA_REG_DEBUG_ENABLE = MGBA_ENABLE_MAGIC;
|
||||
mgba_logger_available = (*MGBA_REG_DEBUG_ENABLE == MGBA_ENABLE_OK);
|
||||
return mgba_logger_available;
|
||||
s_mgba_logger_available = (*MGBA_REG_DEBUG_ENABLE == MGBA_ENABLE_OK);
|
||||
return s_mgba_logger_available;
|
||||
}
|
||||
|
||||
static void mgba_vprintf(MgbaLogLevel level, const char* fmt, va_list args)
|
||||
{
|
||||
if (!mgba_logger_available || fmt == NULL)
|
||||
if (!s_mgba_logger_available || fmt == NULL)
|
||||
return;
|
||||
|
||||
vsnprintf(MGBA_REG_DEBUG_STRING, MGBA_LOG_BUFFER_SIZE, fmt, args);
|
||||
@@ -47,7 +47,7 @@ void mgba_printf(MgbaLogLevel level, const char* fmt, ...)
|
||||
|
||||
void mgba_func_printf(MgbaLogLevel level, const char* func_name, const char* fmt, ...)
|
||||
{
|
||||
if (!mgba_logger_available || func_name == NULL || fmt == NULL)
|
||||
if (!s_mgba_logger_available || func_name == NULL || fmt == NULL)
|
||||
{
|
||||
// The one place where we can't log the error.
|
||||
return;
|
||||
|
||||
+3
-3
@@ -7,7 +7,7 @@
|
||||
#include <tonc.h>
|
||||
|
||||
// Accumulate timer 1 into a bigger variable so we can generate more diverse seeds
|
||||
static u32 timer_acc = 0;
|
||||
static u32 s_timer_acc = 0;
|
||||
|
||||
// Timers usage docs: https://gbadev.net/tonc/timers.html
|
||||
void rng_init(void)
|
||||
@@ -18,7 +18,7 @@ void rng_init(void)
|
||||
|
||||
void rng_update(void)
|
||||
{
|
||||
timer_acc += (u32)REG_TM1D;
|
||||
s_timer_acc += (u32)REG_TM1D;
|
||||
}
|
||||
|
||||
void rng_set_seed(u32 seed)
|
||||
@@ -30,7 +30,7 @@ void rng_set_seed(u32 seed)
|
||||
|
||||
void rng_shuffle_seed(void)
|
||||
{
|
||||
rng_set_seed(timer_acc);
|
||||
rng_set_seed(s_timer_acc);
|
||||
}
|
||||
|
||||
u32 rng_get_u32(void)
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
#include <tonc.h>
|
||||
|
||||
static const Rect COUNTDOWN_TIMER_RECT = {208, 144, 240, 152};
|
||||
static uint timer = 0;
|
||||
static uint s_timer = 0;
|
||||
|
||||
void splash_screen_on_init(void)
|
||||
{
|
||||
timer = 0;
|
||||
s_timer = 0;
|
||||
|
||||
tte_printf("#{P:72,8; cx:0x%X000}DISCLAIMER", TTE_WHITE_PB);
|
||||
tte_printf(
|
||||
@@ -29,9 +29,9 @@ void splash_screen_on_init(void)
|
||||
|
||||
void splash_screen_on_update(void)
|
||||
{
|
||||
timer++;
|
||||
s_timer++;
|
||||
|
||||
if (timer < SPLASH_DURATION_FRAMES)
|
||||
if (s_timer < SPLASH_DURATION_FRAMES)
|
||||
{
|
||||
tte_erase_rect_wrapper(COUNTDOWN_TIMER_RECT);
|
||||
tte_printf(
|
||||
@@ -39,7 +39,7 @@ void splash_screen_on_update(void)
|
||||
COUNTDOWN_TIMER_RECT.left,
|
||||
COUNTDOWN_TIMER_RECT.top,
|
||||
TTE_WHITE_PB,
|
||||
1 + (SPLASH_DURATION_FRAMES - timer) / SPLASH_FPS
|
||||
1 + (SPLASH_DURATION_FRAMES - s_timer) / SPLASH_FPS
|
||||
);
|
||||
|
||||
if (!key_hit(KEY_ANY))
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "list.h"
|
||||
#include "util.h"
|
||||
|
||||
static List update_cbs = LIST_DEFAULT;
|
||||
static List s_update_cbs = LIST_DEFAULT;
|
||||
|
||||
// Used as a No Operation for game states that have no init and/or exit function.
|
||||
// ricfehr3 did the work of determining whether a noop or a NULL check was more
|
||||
@@ -23,7 +23,7 @@ void state_machine_register(StateMachine* state_machine)
|
||||
state_machine->active_update = noop;
|
||||
state_machine->state = UNDEFINED;
|
||||
|
||||
list_push_back(&update_cbs, &state_machine->active_update);
|
||||
list_push_back(&s_update_cbs, &state_machine->active_update);
|
||||
}
|
||||
|
||||
void state_machine_remove(StateMachine* state_machine)
|
||||
@@ -32,12 +32,12 @@ void state_machine_remove(StateMachine* state_machine)
|
||||
return;
|
||||
|
||||
state_machine->registered = false;
|
||||
list_remove_data(&update_cbs, &state_machine->active_update);
|
||||
list_remove_data(&s_update_cbs, &state_machine->active_update);
|
||||
}
|
||||
|
||||
void state_machine_update(void)
|
||||
{
|
||||
ListItr itr = list_itr_create(&update_cbs);
|
||||
ListItr itr = list_itr_create(&s_update_cbs);
|
||||
StateCallback* cb;
|
||||
while ((cb = list_itr_next(&itr)))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user