Updated all static variables to have the s_ prefix and constants to upper case (#591)

* Updated all static variables to have the s_ prefix and constants to upper case

* Renamed missed sneaky functions in round.c (+ clang-format...)

* Renamed a few more missed constants

* Updated rng_update() documentation

* Apply suggestions from Copilot's code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Added missed suggestion

* Updated rng_update() comment

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
MeirGavish
2026-07-16 20:21:18 +03:00
committed by GitHub
co-authored by Copilot Autofix powered by AI
parent 6e7d8a8399
commit 7a5a4a1276
21 changed files with 615 additions and 608 deletions
+4 -4
View File
@@ -4,7 +4,7 @@
#include "list.h"
#include "util.h"
static List update_cbs = LIST_DEFAULT;
static List s_update_cbs = LIST_DEFAULT;
// Used as a No Operation for game states that have no init and/or exit function.
// ricfehr3 did the work of determining whether a noop or a NULL check was more
@@ -23,7 +23,7 @@ void state_machine_register(StateMachine* state_machine)
state_machine->active_update = noop;
state_machine->state = UNDEFINED;
list_push_back(&update_cbs, &state_machine->active_update);
list_push_back(&s_update_cbs, &state_machine->active_update);
}
void state_machine_remove(StateMachine* state_machine)
@@ -32,12 +32,12 @@ void state_machine_remove(StateMachine* state_machine)
return;
state_machine->registered = false;
list_remove_data(&update_cbs, &state_machine->active_update);
list_remove_data(&s_update_cbs, &state_machine->active_update);
}
void state_machine_update(void)
{
ListItr itr = list_itr_create(&update_cbs);
ListItr itr = list_itr_create(&s_update_cbs);
StateCallback* cb;
while ((cb = list_itr_next(&itr)))
{