Refactor main menu button color definitions for clarity and consistency

This commit is contained in:
cellos51
2025-08-25 16:59:10 -04:00
parent 94821ffa27
commit 7b2fc1ac75
+5 -4
View File
@@ -254,6 +254,8 @@ static const BG_POINT JOKER_DISCARD_TARGET = {240, 30};
#define MAIN_MENU_BUTTONS 4
#define MAIN_MENU_IMPLEMENTED_BUTTONS 1 // Remove this once all buttons are implemented
#define MAIN_MENU_PLAY_BUTTON_MAIN_COLOR_PID 5
#define MAIN_MENU_PLAY_BUTTON_OUTLINE_COLOR_PID 3
//TODO: Properly define and use
#define MENU_POP_OUT_ANIM_FRAMES 20
@@ -641,8 +643,7 @@ void change_background(int id)
GRIT_CPY(&se_mem[MAIN_BG_SBB], background_main_menu_gfxMap);
// Disable the button highlight colors
// Select button PID is 5 and the outline is 3
memcpy16(&pal_bg_mem[3], &pal_bg_mem[5], 1);
memcpy16(&pal_bg_mem[MAIN_MENU_PLAY_BUTTON_OUTLINE_COLOR_PID], &pal_bg_mem[MAIN_MENU_PLAY_BUTTON_MAIN_COLOR_PID], 1);
}
else
{
@@ -2909,7 +2910,7 @@ void game_main_menu()
if (selection_x == 0) // Play button
{
// Select button PID is 5 and the outline is 3
memset16(&pal_bg_mem[3], CLR_WHITE, 1);
memset16(&pal_bg_mem[MAIN_MENU_PLAY_BUTTON_OUTLINE_COLOR_PID], HIGHLIGHT_COLOR, 1);
if (key_hit(KEY_A))
{
@@ -2920,7 +2921,7 @@ void game_main_menu()
else
{
// Select button PID is 5 and the outline is 3
memcpy16(&pal_bg_mem[3], &pal_bg_mem[5], 1);
memcpy16(&pal_bg_mem[MAIN_MENU_PLAY_BUTTON_OUTLINE_COLOR_PID], &pal_bg_mem[MAIN_MENU_PLAY_BUTTON_MAIN_COLOR_PID], 1);
}
}