Merge branch 'main' into jokers_palette_swapping

This commit is contained in:
MeirGavish
2025-08-04 10:21:19 +03:00
10 changed files with 87 additions and 27 deletions
+1
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@@ -0,0 +1 @@
-gB4 -Mw4 -Mh4 -m! -pn 16
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+7 -4
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@@ -74,9 +74,12 @@ void game_update();
// Utility functions for other files
typedef struct CardObject CardObject; // forward declaration, actually declared in card.h
CardObject **get_hand_array(void);
CardObject **get_played_array(void);
int get_hand_top(void);
int get_played_top(void);
typedef struct JokerObject JokerObject;
CardObject** get_hand_array(void);
int get_hand_top(void);
CardObject** get_played_array(void);
int get_played_top(void);
JokerObject** get_jokers(void);
int get_jokers_top(void);
#endif // GAME_H
+2 -1
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@@ -35,6 +35,7 @@
#define DEFAULT_JOKER_ID 0
#define GREEDY_JOKER_ID 1 // This is just an example to show the patern of making joker IDs
#define JOKER_STENCIL_ID 16
typedef struct
{
@@ -45,7 +46,7 @@ typedef struct
bool processed;
} Joker;
typedef struct // copy of CardObject in card.h
typedef struct JokerObject
{
Joker *joker;
SpriteObject* sprite_object;
+1
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@@ -9,5 +9,6 @@
#include "joker_gfx5.h"
#include "joker_gfx6.h"
#include "joker_gfx7.h"
#include "joker_gfx8.h"
#endif
+2
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@@ -4,6 +4,8 @@
#include <tonc.h>
#include <maxmod.h>
#define CARD_SPRITE_SIZE 32
typedef struct
{
OBJ_ATTR *obj;
+30 -18
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@@ -139,6 +139,31 @@ static inline Card *discard_pop()
return discard_pile[discard_top--];
}
// get-functions, for other files to view game state (mainly for jokers)
CardObject **get_hand_array(void) {
return hand;
}
int get_hand_top(void) {
return hand_top;
}
CardObject **get_played_array(void) {
return played;
}
int get_played_top(void) {
return played_top;
}
JokerObject **get_jokers(void) {
return jokers;
}
int get_jokers_top(void) {
return jokers_top;
}
// Consts
// Rects left top right bottom
@@ -290,22 +315,6 @@ void sort_cards()
}
}
CardObject **get_hand_array(void) {
return hand;
}
int get_hand_top(void) {
return hand_top;
}
CardObject **get_played_array(void) {
return played;
}
int get_played_top(void) {
return played_top;
}
enum HandType hand_get_type()
{
enum HandType res_hand_type = NONE;
@@ -1813,6 +1822,8 @@ static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
}
u8 joker_id = random() % get_joker_registry_size();
// TODO: don't pick a joker that we already own
// TODO: weight the random choice by joker rarity
shop_jokers[i] = joker_object_new(joker_new(joker_id));
shop_jokers[i]->sprite_object->x = int2fx(120 + i * 32);
@@ -1821,7 +1832,7 @@ static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
shop_jokers[i]->sprite_object->ty = int2fx(71);
int x = fx2int(shop_jokers[i]->sprite_object->tx) + TILE_SIZE - (get_digits_even(shop_jokers[i]->joker->value) - 1) * TILE_SIZE;
int y = fx2int(shop_jokers[i]->sprite_object->ty);
int y = fx2int(shop_jokers[i]->sprite_object->ty) + CARD_SPRITE_SIZE + TILE_SIZE;
tte_printf("#{P:%d,%d; cx:0xC000}$%d", x, y, shop_jokers[i]->joker->value);
if (first_time == false)
@@ -2318,7 +2329,8 @@ void game_shop()
Rect joker_price_rect;
joker_price_rect.left = fx2int(shop_jokers[i]->sprite_object->tx);
joker_price_rect.top = fx2int(shop_jokers[i]->sprite_object->ty) + TILE_SIZE;
// 2*TILE_SIZE because the item is highlighted and raised by 1 additional tile
joker_price_rect.top = fx2int(shop_jokers[i]->sprite_object->ty) + CARD_SPRITE_SIZE + 2*TILE_SIZE;
joker_price_rect.right = joker_price_rect.left + TILE_SIZE * 3;
joker_price_rect.bottom = joker_price_rect.top + TILE_SIZE;
+8 -1
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@@ -126,6 +126,7 @@ void joker_init()
joker_gfxTiles[5] = joker_gfx5Tiles;
joker_gfxTiles[6] = joker_gfx6Tiles;
joker_gfxTiles[7] = joker_gfx7Tiles;
joker_gfxTiles[8] = joker_gfx8Tiles;
joker_gfxPal[0] = joker_gfx0Pal;
joker_gfxPal[1] = joker_gfx1Pal;
@@ -135,6 +136,7 @@ void joker_init()
joker_gfxPal[5] = joker_gfx5Pal;
joker_gfxPal[6] = joker_gfx6Pal;
joker_gfxPal[7] = joker_gfx7Pal;
joker_gfxPal[8] = joker_gfx8Pal;
for (int i = 0; i < num_spritesheets; i++)
{
@@ -258,7 +260,7 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
{
*chips += joker_effect.chips;
*mult += joker_effect.mult;
// TODO: XMult
*mult *= joker_effect.xmult > 0 ? joker_effect.xmult : 1; // if xmult is zero, DO NOT multiply by it
*money += joker_effect.money;
// TODO: Retrigger
@@ -276,6 +278,11 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
tte_set_special(0xE000); // Red
snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
}
else if (joker_effect.xmult > 0)
{
tte_set_special(0xE000); // Red
snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult);
}
else if (joker_effect.money > 0)
{
tte_set_special(0xC000); // Yellow
+34 -1
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@@ -1,7 +1,7 @@
#include "joker.h"
#include "util.h"
#include "hand_analysis.h"
#include <stdlib.h>
static JokerEffect default_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
@@ -184,6 +184,37 @@ static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
return effect;
}
static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
// +1 xmult per empty joker slot...
int jokers_top = get_jokers_top();
effect.xmult = (MAX_JOKERS_HELD_SIZE-1) - jokers_top;
// ...and also each stencil_joker adds +1 xmult
JokerObject** jokers = get_jokers();
for (int i = 0; i < jokers_top; i++ )
{
if (jokers[i]->joker->id == JOKER_STENCIL_ID)
effect.xmult++;
}
return effect;
}
#define MISPRINT_MAX_MULT 23
static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
effect.mult = random() % (MISPRINT_MAX_MULT + 1);
return effect;
}
const JokerInfo joker_registry[] = {
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
@@ -201,6 +232,8 @@ const JokerInfo joker_registry[] = {
{ COMMON_JOKER, 4, devious_joker_effect },
{ COMMON_JOKER, 4, crafty_joker_effect },
{ COMMON_JOKER, 5, half_joker_effect },
{ UNCOMMON_JOKER, 8, joker_stencil_effect },
{ COMMON_JOKER, 4, misprint_joker_effect },
};
static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
+2 -2
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@@ -1,5 +1,6 @@
#include "sprite.h"
#include "util.h"
#include "audio_utils.h"
#include <tonc.h>
#include <stdlib.h>
@@ -215,8 +216,7 @@ void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
if (sound_id == UNDEFINED) return; // If no sound ID is provided, do nothing
mm_sound_effect sfx_select = { {sound_id}, 1024, 0, 255, 128, };
mmEffectEx(&sfx_select);
play_sfx(sound_id, MM_BASE_PITCH_RATE);
}
void sprite_object_set_selected(SpriteObject* sprite_object, bool selected)