Merge branch 'main' into jokers_palette_swapping
This commit is contained in:
@@ -0,0 +1 @@
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-gB4 -Mw4 -Mh4 -m! -pn 16
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After Width: | Height: | Size: 1.1 KiB |
+7
-4
@@ -74,9 +74,12 @@ void game_update();
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// Utility functions for other files
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typedef struct CardObject CardObject; // forward declaration, actually declared in card.h
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CardObject **get_hand_array(void);
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CardObject **get_played_array(void);
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int get_hand_top(void);
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int get_played_top(void);
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typedef struct JokerObject JokerObject;
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CardObject** get_hand_array(void);
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int get_hand_top(void);
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CardObject** get_played_array(void);
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int get_played_top(void);
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JokerObject** get_jokers(void);
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int get_jokers_top(void);
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#endif // GAME_H
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+2
-1
@@ -35,6 +35,7 @@
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#define DEFAULT_JOKER_ID 0
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#define GREEDY_JOKER_ID 1 // This is just an example to show the patern of making joker IDs
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#define JOKER_STENCIL_ID 16
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typedef struct
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{
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@@ -45,7 +46,7 @@ typedef struct
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bool processed;
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} Joker;
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typedef struct // copy of CardObject in card.h
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typedef struct JokerObject
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{
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Joker *joker;
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SpriteObject* sprite_object;
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@@ -9,5 +9,6 @@
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#include "joker_gfx5.h"
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#include "joker_gfx6.h"
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#include "joker_gfx7.h"
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#include "joker_gfx8.h"
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#endif
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@@ -4,6 +4,8 @@
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#include <tonc.h>
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#include <maxmod.h>
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#define CARD_SPRITE_SIZE 32
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typedef struct
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{
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OBJ_ATTR *obj;
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+30
-18
@@ -139,6 +139,31 @@ static inline Card *discard_pop()
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return discard_pile[discard_top--];
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}
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// get-functions, for other files to view game state (mainly for jokers)
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CardObject **get_hand_array(void) {
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return hand;
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}
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int get_hand_top(void) {
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return hand_top;
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}
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CardObject **get_played_array(void) {
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return played;
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}
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int get_played_top(void) {
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return played_top;
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}
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JokerObject **get_jokers(void) {
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return jokers;
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}
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int get_jokers_top(void) {
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return jokers_top;
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}
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// Consts
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// Rects left top right bottom
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@@ -290,22 +315,6 @@ void sort_cards()
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}
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}
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CardObject **get_hand_array(void) {
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return hand;
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}
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int get_hand_top(void) {
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return hand_top;
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}
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CardObject **get_played_array(void) {
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return played;
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}
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int get_played_top(void) {
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return played_top;
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}
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enum HandType hand_get_type()
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{
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enum HandType res_hand_type = NONE;
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@@ -1813,6 +1822,8 @@ static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
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}
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u8 joker_id = random() % get_joker_registry_size();
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// TODO: don't pick a joker that we already own
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// TODO: weight the random choice by joker rarity
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shop_jokers[i] = joker_object_new(joker_new(joker_id));
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shop_jokers[i]->sprite_object->x = int2fx(120 + i * 32);
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@@ -1821,7 +1832,7 @@ static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
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shop_jokers[i]->sprite_object->ty = int2fx(71);
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int x = fx2int(shop_jokers[i]->sprite_object->tx) + TILE_SIZE - (get_digits_even(shop_jokers[i]->joker->value) - 1) * TILE_SIZE;
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int y = fx2int(shop_jokers[i]->sprite_object->ty);
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int y = fx2int(shop_jokers[i]->sprite_object->ty) + CARD_SPRITE_SIZE + TILE_SIZE;
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tte_printf("#{P:%d,%d; cx:0xC000}$%d", x, y, shop_jokers[i]->joker->value);
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if (first_time == false)
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@@ -2318,7 +2329,8 @@ void game_shop()
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Rect joker_price_rect;
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joker_price_rect.left = fx2int(shop_jokers[i]->sprite_object->tx);
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joker_price_rect.top = fx2int(shop_jokers[i]->sprite_object->ty) + TILE_SIZE;
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// 2*TILE_SIZE because the item is highlighted and raised by 1 additional tile
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joker_price_rect.top = fx2int(shop_jokers[i]->sprite_object->ty) + CARD_SPRITE_SIZE + 2*TILE_SIZE;
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joker_price_rect.right = joker_price_rect.left + TILE_SIZE * 3;
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joker_price_rect.bottom = joker_price_rect.top + TILE_SIZE;
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+8
-1
@@ -126,6 +126,7 @@ void joker_init()
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joker_gfxTiles[5] = joker_gfx5Tiles;
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joker_gfxTiles[6] = joker_gfx6Tiles;
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joker_gfxTiles[7] = joker_gfx7Tiles;
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joker_gfxTiles[8] = joker_gfx8Tiles;
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joker_gfxPal[0] = joker_gfx0Pal;
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joker_gfxPal[1] = joker_gfx1Pal;
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@@ -135,6 +136,7 @@ void joker_init()
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joker_gfxPal[5] = joker_gfx5Pal;
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joker_gfxPal[6] = joker_gfx6Pal;
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joker_gfxPal[7] = joker_gfx7Pal;
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joker_gfxPal[8] = joker_gfx8Pal;
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for (int i = 0; i < num_spritesheets; i++)
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{
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@@ -258,7 +260,7 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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{
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*chips += joker_effect.chips;
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*mult += joker_effect.mult;
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// TODO: XMult
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*mult *= joker_effect.xmult > 0 ? joker_effect.xmult : 1; // if xmult is zero, DO NOT multiply by it
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*money += joker_effect.money;
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// TODO: Retrigger
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@@ -276,6 +278,11 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
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}
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else if (joker_effect.xmult > 0)
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{
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult);
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}
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else if (joker_effect.money > 0)
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{
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tte_set_special(0xC000); // Yellow
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+34
-1
@@ -1,7 +1,7 @@
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#include "joker.h"
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#include "util.h"
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#include "hand_analysis.h"
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#include <stdlib.h>
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static JokerEffect default_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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@@ -184,6 +184,37 @@ static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// +1 xmult per empty joker slot...
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int jokers_top = get_jokers_top();
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effect.xmult = (MAX_JOKERS_HELD_SIZE-1) - jokers_top;
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// ...and also each stencil_joker adds +1 xmult
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JokerObject** jokers = get_jokers();
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for (int i = 0; i < jokers_top; i++ )
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{
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if (jokers[i]->joker->id == JOKER_STENCIL_ID)
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effect.xmult++;
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}
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return effect;
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}
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#define MISPRINT_MAX_MULT 23
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static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.mult = random() % (MISPRINT_MAX_MULT + 1);
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return effect;
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}
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const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
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{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
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@@ -201,6 +232,8 @@ const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 4, devious_joker_effect },
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{ COMMON_JOKER, 4, crafty_joker_effect },
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{ COMMON_JOKER, 5, half_joker_effect },
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{ UNCOMMON_JOKER, 8, joker_stencil_effect },
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{ COMMON_JOKER, 4, misprint_joker_effect },
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};
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static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
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+2
-2
@@ -1,5 +1,6 @@
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#include "sprite.h"
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#include "util.h"
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#include "audio_utils.h"
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#include <tonc.h>
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#include <stdlib.h>
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@@ -215,8 +216,7 @@ void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
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if (sound_id == UNDEFINED) return; // If no sound ID is provided, do nothing
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mm_sound_effect sfx_select = { {sound_id}, 1024, 0, 255, 128, };
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mmEffectEx(&sfx_select);
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play_sfx(sound_id, MM_BASE_PITCH_RATE);
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}
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void sprite_object_set_selected(SpriteObject* sprite_object, bool selected)
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