Merge remote-tracking branch 'upstream/main'

And add NULL Acrobat Joker effect
This commit is contained in:
MonteCrysto
2025-10-07 20:18:41 +02:00
7 changed files with 232 additions and 15 deletions
+7 -1
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@@ -38,17 +38,23 @@ GRAPHICS := graphics
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
GIT_DIRTY := $(shell git diff-index --quiet HEAD -- || echo "-dirty")
GIT_HASH := $(shell git rev-parse --short HEAD || echo "undef")
GIT_C_FLAGS := -DGIT_HASH=\"$(GIT_HASH)\" -DGIT_DIRTY=\"$(GIT_DIRTY)\"
CFLAGS := -g -O3 -Wall -Werror\
-mcpu=arm7tdmi -mtune=arm7tdmi \
-ffast-math -fomit-frame-pointer -funroll-loops \
$(ARCH)
CFLAGS += $(GIT_C_FLAGS)
CFLAGS += $(INCLUDE)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map),--undefined=balatro_version
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
+29 -10
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@@ -1,8 +1,9 @@
# Balatro-GBA
[![Build Status](https://img.shields.io/github/actions/workflow/status/cellos51/balatro-gba/build_ci_workflow.yml?style=flat&logo=github&branch=main&label=Builds&labelColor=gray&color=default&v=1)](https://github.com/cellos51/balatro-gba/actions)
[![Open Issues](https://custom-icon-badges.demolab.com/github/issues/cellos51/balatro-gba?logo=bug&style=flat&label=Issues&labelColor=gray&color=red&v=2)](https://github.com/cellos51/balatro-gba/issues)
[![Pull Requests](https://custom-icon-badges.demolab.com/github/issues-pr/cellos51/balatro-gba?logo=git-pull-request&style=flat&label=Pull%20Requests&labelColor=gray&color=indigo&v=3)](https://github.com/cellos51/balatro-gba/pulls)
[![Build Status](https://img.shields.io/github/actions/workflow/status/cellos51/balatro-gba/build_ci_workflow.yml?style=flat&logo=github&branch=main&label=Builds&labelColor=gray&color=default&maxAge=7200)](https://github.com/cellos51/balatro-gba/actions)
[![Open Issues](https://img.shields.io/github/issues/cellos51/balatro-gba?style=flat&color=red&label=Issues&logo=data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAxNiAxNiIgd2lkdGg9IjE2IiBoZWlnaHQ9IjE2Ij48cGF0aCBmaWxsPSJ3aGl0ZSIgZD0iTTggOS41YTEuNSAxLjUgMCAxIDAgMC0zIDEuNSAxLjUgMCAwIDAgMCAzWiI+PC9wYXRoPjxwYXRoIGZpbGw9IndoaXRlIiBkPSJNOCAwYTggOCAwIDEgMSAwIDE2QTggOCAwIDAgMSA4IDBaTTEuNSA4YTYuNSA2LjUgMCAxIDAgMTMgMCA2LjUgNi41IDAgMCAwLTEzIDBaIj48L3BhdGg+PC9zdmc+)](https://github.com/cellos51/balatro-gba/issues)
[![Pull Requests](https://img.shields.io/github/issues-pr/cellos51/balatro-gba?style=flat&color=indigo&label=Pull%20Requests&logo=data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAxNiAxNiIgd2lkdGg9IjE2IiBoZWlnaHQ9IjE2Ij48cGF0aCBmaWxsPSJ3aGl0ZSIgZD0iTTEuNSAzLjI1YTIuMjUgMi4yNSAwIDEgMSAzIDIuMTIydjUuMjU2YTIuMjUxIDIuMjUxIDAgMSAxLTEuNSAwVjUuMzcyQTIuMjUgMi4yNSAwIDAgMSAxLjUgMy4yNVptNS42NzctLjE3N0w5LjU3My42NzdBLjI1LjI1IDAgMCAxIDEwIC44NTRWMi41aDFBMi41IDIuNSAwIDAgMSAxMy41IDV2NS42MjhhMi4yNTEgMi4yNTEgMCAxIDEtMS41IDBWNWExIDEgMCAwIDAtMS0xaC0xdjEuNjQ2YS4yNS4yNSAwIDAgMS0uNDI3LjE3N0w3LjE3NyAzLjQyN2EuMjUuMjUgMCAwIDEgMC0uMzU0Wk0zLjc1IDIuNWEuNzUuNzUgMCAxIDAgMCAxLjUuNzUuNzUgMCAwIDAgMC0xLjVabTAgOS41YS43NS43NSAwIDEgMCAwIDEuNS43NS43NSAwIDAgMCAwLTEuNVptOC4yNS43NWEuNzUuNzUgMCAxIDAgMS41IDAgLjc1Ljc1IDAgMCAwLTEuNSAwWiI+PC9wYXRoPjwvc3ZnPg==)](https://github.com/cellos51/balatro-gba/pulls)
[![Discussions](https://img.shields.io/github/discussions/cellos51/balatro-gba?style=flat&color=blue&label=Discussions&logo=data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAxNiAxNiIgd2lkdGg9IjE2IiBoZWlnaHQ9IjE2Ij48cGF0aCBmaWxsPSJ3aGl0ZSIgZD0iTTEuNzUgMWg4LjVjLjk2NiAwIDEuNzUuNzg0IDEuNzUgMS43NXY1LjVBMS43NSAxLjc1IDAgMCAxIDEwLjI1IDEwSDcuMDYxbC0yLjU3NCAyLjU3M0ExLjQ1OCAxLjQ1OCAwIDAgMSAyIDExLjU0M1YxMGgtLjI1QTEuNzUgMS43NSAwIDAgMSAwIDguMjV2LTUuNUMwIDEuNzg0Ljc4NCAxIDEuNzUgMVpNMS41IDIuNzV2NS41YzAgLjEzOC4xMTIuMjUuMjUuMjVoMWEuNzUuNzUgMCAwIDEgLjc1Ljc1djIuMTlsMi43Mi0yLjcyYS43NDkuNzQ5IDAgMCAxIC41My0uMjJoMy41YS4yNS4yNSAwIDAgMCAuMjUtLjI1di01LjVhLjI1LjI1IDAgMCAwLS4yNS0uMjVoLTguNWEuMjUuMjUgMCAwIDAtLjI1LjI1Wm0xMyAyYS4yNS4yNSAwIDAgMC0uMjUtLjI1aC0uNWEuNzUuNzUgMCAwIDEgMC0xLjVoLjVjLjk2NiAwIDEuNzUuNzg0IDEuNzUgMS43NXY1LjVBMS43NSAxLjc1IDAgMCAxIDE0LjI1IDEySDE0djEuNTQzYTEuNDU4IDEuNDU4IDAgMCAxLTIuNDg3IDEuMDNMOS4yMiAxMi4yOGEuNzQ5Ljc0OSAwIDAgMSAuMzI2LTEuMjc1Ljc0OS43NDkgMCAwIDEgLjczNC4yMTVsMi4yMiAyLjIydi0yLjE5YS43NS43NSAwIDAgMSAuNzUtLjc1aDFhLjI1LjI1IDAgMCAwIC4yNS0uMjVaIj48L3BhdGg+PC9zdmc+)](https://github.com/cellos51/balatro-gba/discussions)
This is an attempt to recreate the game **'Balatro'** as accurately as possible, including all of the visual effects that make Balatro feel satisfying to play.
This **tech-demo/proof of concept** is strictly limited in content to a minimal version of Balatro and will **NOT** recreate the full game. **This version is intended for people who already own and know how the official full game works.** Please refer to the Balatro Wiki if you need help understanding certain mechanics or abilities.
@@ -45,10 +46,10 @@ A docker compose file is provided to build this project.
1.) Install [docker desktop](https://docs.docker.com/compose/install/).
2.) Open a terminal to this projects directory:
- On **linux** run `UID=$(id -u) GID=$(id -g) docker compose up`
- On **windows** run `docker compose up`
- On **Linux** run `UID=$(id -u) GID=$(id -g) docker compose up`
- On **Windows** run `docker compose up`
Docker will build the project and the ROM will be in the same location as step 7 describes below.
Docker will build the project and the ROM will be in the same location as how Step 7 describes below.
## **-Windows-**
Video Tutorial: https://youtu.be/72Zzo1VDYzQ?si=UDmEdbST1Cx1zZV2
@@ -71,13 +72,31 @@ Disregard Steps 3-4 and instead click the green code button on the main reposito
## **-Linux-**
1.) Add the devkitPro repo using these instructions https://devkitpro.org/wiki/devkitPro_pacman
1.) Add the devkitPro repository using these instructions https://devkitpro.org/wiki/devkitPro_pacman
2.) Install devkitPro by running `sudo pacman -S gba-dev` and accepting all packages
2.) Install devkitPro by running `sudo pacman -S gba-dev` and accepting all packages.
3.) Activate the devkitPro environment by running `source /etc/profile.d/devkit-env.sh` or opening a new shell
3.) Activate the devkitPro environment by running `source /etc/profile.d/devkit-env.sh` or opening a new shell.
4.) Follow instructions from windows tutorial step 3
4.) Follow instructions from the Windows tutorial starting from Step 3
## **-macOS-**
1.) Install devkitPro installer using: https://github.com/devkitPro/installer and following https://devkitpro.org/wiki/devkitPro_pacman#macOS.
> Note: You may have to install the installers directly from their url in a browser, as the installer script may not install correctly due to Cloudflare checks on their server. You can use one of the following urls:
> Apple Silicon: https://pkg.devkitpro.org/packages/macos-installers/devkitpro-pacman-installer.arm64.pkg
> Intel: https://pkg.devkitpro.org/packages/macos-installers/devkitpro-pacman-installer.x86_64.pkg
2.) Verify that devkitPro is installed in '/opt/devkitpro'
3.) Add the following to your .bashrc or .zshrc (or export the variables in your shell session):
- export DEVKITPRO=/opt/devkitpro
- export DEVKITARM=$DEVKITPRO/devkitARM
- export PATH=$PATH:$DEVKITPRO/tools/bin:$DEVKITPRO/pacman/bin
4.) Follow instructions from Windows tutorial step 4
## **Common Issues:**
+27
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@@ -0,0 +1,27 @@
#!/usr/bin/env python3
import sys
import re
def grep_binary_offsets(path, pattern):
with open(path, "rb") as f:
data = f.read()
results = []
for match in re.finditer(rb"[ -~]{4,}", data):
s = match.group()
if re.search(pattern.encode(), s):
results.append((match.start(), s.decode("utf-8", errors="ignore")))
return results
if __name__ == "__main__":
if len(sys.argv) < 2:
print("Usage: python script.py <file>")
sys.exit(1)
file_path = sys.argv[1]
pattern = "GBALATRO_VERSION"
for offset, text in grep_binary_offsets(file_path, pattern):
version = text.split(":")[1]
print(f"git hash: {version}")
+15 -2
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@@ -878,8 +878,21 @@ void card_draw()
void hand_set_focus(int index)
{
if (index < 0 || index > hand_top || hand_state != HAND_SELECT) return;
selection_x = index;
if (hand_state != HAND_SELECT) return;
// Wrap around to the other side of the hand when going out of bounds on either side
if (index < 0)
{
selection_x = hand_top;
}
else if (index > hand_top)
{
selection_x = 0;
}
else
{
selection_x = index;
}
play_sfx(SFX_CARD_FOCUS, MM_BASE_PITCH_RATE + rand() % 512);
}
+1 -1
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@@ -157,7 +157,7 @@ void joker_destroy(Joker **joker)
JokerEffect joker_get_score_effect(Joker *joker, Card *scored_card)
{
const JokerInfo *jinfo = get_joker_registry_entry(joker->id);
if (!jinfo) return (JokerEffect){0};
if (!jinfo || jinfo->effect == NULL) return (JokerEffect){0};
return jinfo->effect(joker, scored_card);
}
+143 -1
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@@ -464,6 +464,140 @@ static JokerEffect acrobat_joker_effect(Joker *joker, Card *scored_card) {
return effect;
}
__attribute__((unused))
static JokerEffect the_duo_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
// This is really inefficient but the only way at the moment to check for whole-hand conditions
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_n_of_a_kind(ranks) >= 2)
effect.xmult = 2;
return effect;
}
// graphics available from @MathisMartin31
__attribute__((unused))
static JokerEffect the_trio_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
// This is really inefficient but the only way at the moment to check for whole-hand conditions
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_n_of_a_kind(ranks) >= 3)
effect.xmult = 3;
return effect;
}
// graphics available from @MathisMartin31
__attribute__((unused))
static JokerEffect the_family_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
// This is really inefficient but the only way at the moment to check for whole-hand conditions
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_n_of_a_kind(ranks) >= 4)
effect.xmult = 4;
return effect;
}
// graphics available from @MathisMartin31
__attribute__((unused))
static JokerEffect the_order_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_straight(ranks))
effect.xmult = 3;
return effect;
}
// graphics available from @MathisMartin31
__attribute__((unused))
static JokerEffect the_tribe_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_flush(suits))
effect.xmult = 2;
return effect;
}
// graphics available from @MathisMartin31
__attribute__((unused))
static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
effect.mult = (get_money() / 5) * 2;
return effect;
}
// no graphics available but ready to be used if wanted when graphics available
__attribute__((unused))
static JokerEffect shoot_the_moon_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
CardObject** hand = get_hand_array();
int hand_size = hand_get_size();
for (int i = 0; i < hand_size; i++ )
{
if (hand[i]->card->rank == QUEEN)
{
effect.mult += 13;
}
}
return effect;
}
// no graphics available but ready to be used if wanted when graphics available
__attribute__((unused))
static JokerEffect triboulet_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card == NULL)
return effect;
switch (scored_card->rank) {
case KING: case QUEEN:
effect.xmult = 2;
default:
break;
}
return effect;
}
/* The index of a joker in the registry matches its ID.
* The joker sprites are matched by ID so the position in the registry
* determines the joker's sprite.
@@ -508,13 +642,21 @@ const JokerInfo joker_registry[] = {
// The following jokers don't have sprites yet,
// uncomment them when their sprites are added.
#if 0
{ COMMON_JOKER, 5, raised_fist_joker_effect },
{ COMMON_JOKER, 6, reserved_parking_joker_effect },
{ COMMON_JOKER, 4, abstract_joker_effect },
{ UNCOMMON_JOKER, 6, bull_joker_effect},
{ UNCOMMON_JOKER, 6, acrobat_joker_effect },
{ RARE_JOKER, 8, the_duo_joker_effect},
{ RARE_JOKER, 8, the_trio_joker_effect},
{ RARE_JOKER, 8, the_family_joker_effect},
{ RARE_JOKER, 8, the_order_joker_effect},
{ RARE_JOKER, 8, the_tribe_joker_effect},
{ UNCOMMON_JOKER, 7, bootstraps_joker_effect},
{ COMMON_JOKER, 5, shoot_the_moon_joker_effect},
#endif
};
+10
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@@ -0,0 +1,10 @@
#ifndef GIT_HASH
#define GIT_HASH "undef"
#endif
#ifndef GIT_DIRTY
#define GIT_DIRTY "-dirty"
#endif
__attribute__((section(".version"), used))
const char balatro_version[] = "GBALATRO_VERSION:" GIT_HASH GIT_DIRTY;