Merge remote-tracking branch 'upstream/main'
And add NULL Acrobat Joker effect
This commit is contained in:
+15
-2
@@ -878,8 +878,21 @@ void card_draw()
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void hand_set_focus(int index)
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{
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if (index < 0 || index > hand_top || hand_state != HAND_SELECT) return;
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selection_x = index;
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if (hand_state != HAND_SELECT) return;
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// Wrap around to the other side of the hand when going out of bounds on either side
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if (index < 0)
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{
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selection_x = hand_top;
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}
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else if (index > hand_top)
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{
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selection_x = 0;
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}
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else
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{
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selection_x = index;
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}
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play_sfx(SFX_CARD_FOCUS, MM_BASE_PITCH_RATE + rand() % 512);
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}
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+1
-1
@@ -157,7 +157,7 @@ void joker_destroy(Joker **joker)
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JokerEffect joker_get_score_effect(Joker *joker, Card *scored_card)
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{
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const JokerInfo *jinfo = get_joker_registry_entry(joker->id);
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if (!jinfo) return (JokerEffect){0};
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if (!jinfo || jinfo->effect == NULL) return (JokerEffect){0};
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return jinfo->effect(joker, scored_card);
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}
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+143
-1
@@ -464,6 +464,140 @@ static JokerEffect acrobat_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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__attribute__((unused))
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static JokerEffect the_duo_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// This is really inefficient but the only way at the moment to check for whole-hand conditions
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 2)
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effect.xmult = 2;
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect the_trio_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// This is really inefficient but the only way at the moment to check for whole-hand conditions
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 3)
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effect.xmult = 3;
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect the_family_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// This is really inefficient but the only way at the moment to check for whole-hand conditions
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 4)
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effect.xmult = 4;
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect the_order_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_straight(ranks))
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effect.xmult = 3;
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect the_tribe_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_flush(suits))
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effect.xmult = 2;
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return effect;
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}
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.mult = (get_money() / 5) * 2;
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return effect;
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}
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// no graphics available but ready to be used if wanted when graphics available
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__attribute__((unused))
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static JokerEffect shoot_the_moon_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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CardObject** hand = get_hand_array();
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int hand_size = hand_get_size();
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for (int i = 0; i < hand_size; i++ )
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{
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if (hand[i]->card->rank == QUEEN)
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{
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effect.mult += 13;
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}
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}
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return effect;
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}
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// no graphics available but ready to be used if wanted when graphics available
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__attribute__((unused))
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static JokerEffect triboulet_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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switch (scored_card->rank) {
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case KING: case QUEEN:
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effect.xmult = 2;
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default:
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break;
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}
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return effect;
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}
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/* The index of a joker in the registry matches its ID.
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* The joker sprites are matched by ID so the position in the registry
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* determines the joker's sprite.
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@@ -508,13 +642,21 @@ const JokerInfo joker_registry[] = {
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// The following jokers don't have sprites yet,
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// uncomment them when their sprites are added.
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#if 0
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{ COMMON_JOKER, 5, raised_fist_joker_effect },
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{ COMMON_JOKER, 6, reserved_parking_joker_effect },
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{ COMMON_JOKER, 4, abstract_joker_effect },
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{ UNCOMMON_JOKER, 6, bull_joker_effect},
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{ UNCOMMON_JOKER, 6, acrobat_joker_effect },
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{ RARE_JOKER, 8, the_duo_joker_effect},
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{ RARE_JOKER, 8, the_trio_joker_effect},
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{ RARE_JOKER, 8, the_family_joker_effect},
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{ RARE_JOKER, 8, the_order_joker_effect},
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{ RARE_JOKER, 8, the_tribe_joker_effect},
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{ UNCOMMON_JOKER, 7, bootstraps_joker_effect},
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{ COMMON_JOKER, 5, shoot_the_moon_joker_effect},
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#endif
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};
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@@ -0,0 +1,10 @@
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#ifndef GIT_HASH
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#define GIT_HASH "undef"
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#endif
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#ifndef GIT_DIRTY
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#define GIT_DIRTY "-dirty"
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#endif
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__attribute__((section(".version"), used))
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const char balatro_version[] = "GBALATRO_VERSION:" GIT_HASH GIT_DIRTY;
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