Moved the round end blind sprite and score a bit so they look better on 4 digits
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+2
-2
@@ -175,7 +175,7 @@ static const Rect DISCARDS_TEXT_RECT = {48, 104, UNDEFINED, UNDEF
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static const Rect DECK_SIZE_RECT = {200, 152, UNDEFINED, UNDEFINED };
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static const Rect ROUND_TEXT_RECT = {48, 144, UNDEFINED, UNDEFINED };
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static const Rect ANTE_TEXT_RECT = {8, 144, UNDEFINED, UNDEFINED };
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static const Rect ROUND_END_BLIND_REQ_RECT = {112, 96, 136, UNDEFINED };
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static const Rect ROUND_END_BLIND_REQ_RECT = {104, 96, 136, UNDEFINED };
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static const Rect ROUND_END_BLIND_REWARD_RECT = { 168, 96, UNDEFINED, UNDEFINED };
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static const Rect ROUND_END_NUM_HANDS_RECT = {88, 116, UNDEFINED, UNDEFINED };
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static const Rect HAND_REWARD_RECT = {168, UNDEFINED, UNDEFINED, UNDEFINED };
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@@ -890,7 +890,7 @@ void game_round_init()
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//{
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// obj_hide(playing_blind_token->obj); // Hide the blind token sprite for now
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//}
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round_end_blind_token = blind_token_new(current_blind, 82, 86, 34); // Create the blind token sprite for round end
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round_end_blind_token = blind_token_new(current_blind, 81, 86, 34); // Create the blind token sprite for round end
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if (round_end_blind_token != NULL)
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{
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