i keep accidentally pushing the game state

This commit is contained in:
cellos51
2025-07-05 14:32:08 -04:00
parent 6435b92378
commit 8f7f093290
+1 -1
View File
@@ -19,7 +19,7 @@ static int timer = 1; // This might already exist in libtonc but idk so i'm just
static int game_speed = 1;
static int background = 0;
static enum GameState game_state = GAME_ROUND_END; // The current game state, this is used to determine what the game is doing at any given time
static enum GameState game_state = GAME_PLAYING; // The current game state, this is used to determine what the game is doing at any given time
static enum HandState hand_state = HAND_DRAW;
static enum PlayState play_state = PLAY_PLAYING;