Refactor - remove selected from SpriteObject (#305)
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@@ -51,6 +51,7 @@ typedef struct CardObject
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{
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Card* card;
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SpriteObject* sprite_object;
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bool selected;
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} CardObject;
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// Card functions
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@@ -176,9 +176,6 @@ bool joker_object_score(
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enum JokerEvent joker_event
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);
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void joker_object_set_selected(JokerObject* joker_object, bool selected);
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bool joker_object_is_selected(JokerObject* joker_object);
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Sprite* joker_object_get_sprite(JokerObject* joker_object);
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int joker_get_random_rarity();
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+1
-4
@@ -18,7 +18,7 @@ typedef struct
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int idx;
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} Sprite;
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// A sprite object is a sprite that is selectable and movable in animation
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// A sprite object is a sprite that is focusable and movable in animation
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typedef struct
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{
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Sprite* sprite;
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@@ -31,7 +31,6 @@ typedef struct
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FIXED trotation; // this never gets used so i might remove it later
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FIXED rotation;
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FIXED vrotation;
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bool selected;
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bool focused;
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} SpriteObject;
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@@ -58,8 +57,6 @@ void sprite_object_reset_transform(SpriteObject* sprite_object);
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void sprite_object_update(SpriteObject* sprite_object);
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void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id);
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void sprite_object_set_selected(SpriteObject* sprite_object, bool selected);
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bool sprite_object_is_selected(SpriteObject* sprite_object);
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Sprite* sprite_object_get_sprite(SpriteObject* sprite_object);
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void sprite_object_set_focus(SpriteObject* sprite_object, bool focus);
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bool sprite_object_get_dimensions(SpriteObject* sprite_object, int* width, int* height);
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+3
-2
@@ -66,6 +66,7 @@ CardObject* card_object_new(Card* card)
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card_object->card = card;
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card_object->sprite_object = sprite_object_new();
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card_object->selected = false;
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return card_object;
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}
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@@ -114,14 +115,14 @@ void card_object_set_selected(CardObject* card_object, bool selected)
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{
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if (card_object == NULL)
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return;
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sprite_object_set_selected(card_object->sprite_object, selected);
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card_object->selected = selected;
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}
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bool card_object_is_selected(CardObject* card_object)
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{
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if (card_object == NULL)
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return false;
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return sprite_object_is_selected(card_object->sprite_object);
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return card_object->selected;
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}
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Sprite* card_object_get_sprite(CardObject* card_object)
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@@ -320,20 +320,6 @@ bool joker_object_score(
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return true;
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}
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void joker_object_set_selected(JokerObject* joker_object, bool selected)
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{
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if (joker_object == NULL)
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return;
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sprite_object_set_selected(joker_object->sprite_object, selected);
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}
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bool joker_object_is_selected(JokerObject* joker_object)
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{
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if (joker_object == NULL)
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return false;
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return sprite_object_is_selected(joker_object->sprite_object);
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}
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Sprite* joker_object_get_sprite(JokerObject* joker_object)
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{
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if (joker_object == NULL)
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@@ -161,7 +161,6 @@ SpriteObject* sprite_object_new()
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SpriteObject* sprite_object = POOL_GET(SpriteObject);
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sprite_object->sprite = NULL;
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sprite_object_reset_transform(sprite_object);
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sprite_object->selected = false;
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sprite_object->focused = false;
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return sprite_object;
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@@ -277,20 +276,6 @@ void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
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play_sfx(sound_id, MM_BASE_PITCH_RATE);
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}
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void sprite_object_set_selected(SpriteObject* sprite_object, bool selected)
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{
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if (sprite_object == NULL)
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return;
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sprite_object->selected = selected;
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}
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bool sprite_object_is_selected(SpriteObject* sprite_object)
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{
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if (sprite_object == NULL)
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return false;
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return sprite_object->selected;
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}
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Sprite* sprite_object_get_sprite(SpriteObject* sprite_object)
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{
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if (sprite_object == NULL)
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