Refactor - remove selected from SpriteObject (#305)
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+1
-4
@@ -18,7 +18,7 @@ typedef struct
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int idx;
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} Sprite;
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// A sprite object is a sprite that is selectable and movable in animation
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// A sprite object is a sprite that is focusable and movable in animation
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typedef struct
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{
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Sprite* sprite;
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@@ -31,7 +31,6 @@ typedef struct
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FIXED trotation; // this never gets used so i might remove it later
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FIXED rotation;
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FIXED vrotation;
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bool selected;
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bool focused;
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} SpriteObject;
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@@ -58,8 +57,6 @@ void sprite_object_reset_transform(SpriteObject* sprite_object);
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void sprite_object_update(SpriteObject* sprite_object);
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void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id);
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void sprite_object_set_selected(SpriteObject* sprite_object, bool selected);
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bool sprite_object_is_selected(SpriteObject* sprite_object);
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Sprite* sprite_object_get_sprite(SpriteObject* sprite_object);
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void sprite_object_set_focus(SpriteObject* sprite_object, bool focus);
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bool sprite_object_get_dimensions(SpriteObject* sprite_object, int* width, int* height);
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