Refactor - remove selected from SpriteObject (#305)
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@@ -161,7 +161,6 @@ SpriteObject* sprite_object_new()
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SpriteObject* sprite_object = POOL_GET(SpriteObject);
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sprite_object->sprite = NULL;
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sprite_object_reset_transform(sprite_object);
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sprite_object->selected = false;
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sprite_object->focused = false;
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return sprite_object;
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@@ -277,20 +276,6 @@ void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
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play_sfx(sound_id, MM_BASE_PITCH_RATE);
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}
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void sprite_object_set_selected(SpriteObject* sprite_object, bool selected)
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{
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if (sprite_object == NULL)
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return;
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sprite_object->selected = selected;
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}
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bool sprite_object_is_selected(SpriteObject* sprite_object)
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{
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if (sprite_object == NULL)
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return false;
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return sprite_object->selected;
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}
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Sprite* sprite_object_get_sprite(SpriteObject* sprite_object)
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{
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if (sprite_object == NULL)
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