Fixed blind sprite flip issue by removing affine attribute (#439)
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@@ -231,7 +231,7 @@ Sprite* blind_token_new(enum BlindType type, int x, int y, int layer)
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apply_blind_tiles(type, layer);
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Sprite* sprite = sprite_new(
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ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF,
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ATTR0_SQUARE | ATTR0_4BPP,
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ATTR1_SIZE_32x32,
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get_layer_tile_index(layer),
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get_blind_pb(type),
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