This commit is contained in:
alex
2025-09-23 12:44:03 -07:00
parent f57c37b900
commit ad9358547d
+1 -5
View File
@@ -159,11 +159,7 @@ void sprite_object_reset_transform(SpriteObject* sprite_object)
void sprite_object_update(SpriteObject* sprite_object) void sprite_object_update(SpriteObject* sprite_object)
{ {
sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; // SPEED sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; // SPEED
sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8; // this makes the game_speed not be sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8;
// able to be more than 8, because of
//integer division making it a divide by 0.
// shouldn't be a problem since speed 9 or more
// is way too much lol.
sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played