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@@ -159,11 +159,7 @@ void sprite_object_reset_transform(SpriteObject* sprite_object)
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void sprite_object_update(SpriteObject* sprite_object)
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void sprite_object_update(SpriteObject* sprite_object)
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{
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{
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sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; // SPEED
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sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; // SPEED
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sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8; // this makes the game_speed not be
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sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8;
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// able to be more than 8, because of
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//integer division making it a divide by 0.
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// shouldn't be a problem since speed 9 or more
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// is way too much lol.
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sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played
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sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played
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