Fix round start top left blind panel animation background (#377)
* Refactored helper sides copying code in expand 3x3 code * Implemented main_bg_se_copy_expand_3w_row() --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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+21
-3
@@ -233,7 +233,7 @@ void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction
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void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos);
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/**
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* @brief Copies a 3x3 rect and expands it to a passed size.
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* @brief Copies a 3x3 rect and expands it to fit a passed rect.
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*
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* Performs the following operation:
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*
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@@ -242,13 +242,31 @@ void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos);
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* 3. The sides are stretched
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* 4. The center is filled.
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*
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* @param se_rect_dest destination for 3x3 copy, if rect sides are length 2, then the sides are not
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* copied, only the corners. **But dest rect sides must be at least 2.**
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* @param se_rect_dest destination for the 3x3 copy, if rect sides are length 2, then the sides are
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* not copied, and the center is not filled (in the case of both top and bottom sides),
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* and only the corners are copied.
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* **But dest rect sides must be at least 2.**
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*
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* @param se_rect_src_3x3_top_left points to the top left corner of the source 3x3 rect.
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*/
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void main_bg_se_copy_expand_3x3_rect(Rect se_rect_dest, BG_POINT se_rect_src_3x3_top_left);
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/**
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* @brief Copies a 3-width SE rect and expands it to fit a passed rect.
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*
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* Performs the following operation:
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*
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* 1. The sides are stretched
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* 2. The center is filled.
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*
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* @param se_rect_dest destination for the copy; if rect width is 2, the center is not
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* filled and only the sides are copied.
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* **But dest rect width must be at least 2.**
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*
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* @param src_row_left_pnt points to the leftmost tile of the source 3-width rect.
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*/
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void main_bg_se_copy_expand_3w_row(Rect se_dest_rect, BG_POINT src_row_left_pnt);
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/**
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* @brief Moves a rect in the main background vertically in direction by a single tile.
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*
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+3
-10
@@ -371,6 +371,7 @@ static const Rect GAME_OVER_ANIM_RECT = {11, 8, 23, 28};
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static const BG_POINT NEW_RUN_BTN_DEST_POS = {15, 26};
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static const Rect NEW_RUN_BTN_SRC_RECT = {0, 30, 4, 31};
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static const BG_POINT ROUND_END_REWARDS_ELLIPSIS_POS = {10, 13};
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static const BG_POINT TOP_LEFT_PANEL_EMPTY_3W_ROW_POS = {29, 31};
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// Flaming score animation frames
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#define SCORE_FLAMES_ANIM_FREQ 5 // animation will run at 12FPS
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@@ -4777,16 +4778,8 @@ static void game_blind_select_display_blind_panel()
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main_bg_se_clear_rect(ROUND_END_MENU_RECT);
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for (int y = 0; y < 5; y++)
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{
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int y_from = 28;
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int y_to = 0 + y;
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Rect from = {0, y_from, 8, y_from + 1};
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BG_POINT to = {0, y_to};
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main_bg_se_copy_rect(from, to);
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}
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// Need to clear the top left panel as a side effect of change_background()
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main_bg_se_copy_expand_3w_row(TOP_LEFT_PANEL_ANIM_RECT, TOP_LEFT_PANEL_EMPTY_3W_ROW_POS);
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reset_top_left_panel_bottom_row();
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}
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+40
-13
@@ -213,16 +213,17 @@ static inline void main_bg_se_expand_3x3_copy_top_bottom(
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}
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// Helper: Copy the left and right sides of a 3x3 tile block
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static inline void main_bg_se_expand_3x3_copy_left_right(
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static inline void main_bg_se_3w_copy_expand_left_right_sides(
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const Rect* se_dest_rect,
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const BG_POINT* src_top_left_pnt,
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int dest_rect_width,
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int dest_rect_height
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const BG_POINT* src_left_pnt
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)
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{
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SE middle_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x];
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SE middle_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x + 2];
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for (int y = 1; y < dest_rect_height - 1; y++)
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SE middle_left_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x];
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// Assuming width 3 so the right side is + 2
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SE middle_right_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x + 2];
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int dest_rect_width = rect_width(se_dest_rect);
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int dest_rect_height = rect_height(se_dest_rect);
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for (int y = 0; y < dest_rect_height; y++)
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{
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se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se;
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se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] =
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@@ -254,13 +255,15 @@ void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pn
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// Copy top and bottom sides
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main_bg_se_expand_3x3_copy_top_bottom(&se_dest_rect, &src_top_left_pnt, dest_rect_width);
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BG_POINT src_middle_left_pnt = {src_top_left_pnt.x, src_top_left_pnt.y + 1};
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// Avoid the corners when copying the sides
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Rect dest_sides_rect = se_dest_rect;
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dest_sides_rect.top += 1;
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dest_sides_rect.bottom -= 1;
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// Copy left and right sides
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main_bg_se_expand_3x3_copy_left_right(
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&se_dest_rect,
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&src_top_left_pnt,
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dest_rect_width,
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dest_rect_height
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);
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main_bg_se_3w_copy_expand_left_right_sides(&dest_sides_rect, &src_middle_left_pnt);
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// Fill the center if needed
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if (dest_rect_width > 2 && dest_rect_height > 2)
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@@ -276,6 +279,30 @@ void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pn
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}
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}
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void main_bg_se_copy_expand_3w_row(Rect se_dest_rect, BG_POINT src_row_left_pnt)
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{
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clip_se_rect_to_screenblock(&se_dest_rect);
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int dest_rect_width = rect_width(&se_dest_rect);
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if (dest_rect_width < 2)
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{
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return;
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}
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// Copy left and right sides
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main_bg_se_3w_copy_expand_left_right_sides(&se_dest_rect, &src_row_left_pnt);
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if (dest_rect_width > 2)
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{
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SE middle_fill_se = se_mat[MAIN_BG_SBB][src_row_left_pnt.y][src_row_left_pnt.x + 1];
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Rect dest_inner_fill_rect = se_dest_rect;
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// Avoid copying the sides when filling the rect.
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dest_inner_fill_rect.left += 1;
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dest_inner_fill_rect.right -= 1;
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main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
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}
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}
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void tte_erase_rect_wrapper(Rect rect)
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{
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tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
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