Fix round start top left blind panel animation background (#377)

* Refactored helper sides copying code in expand 3x3 code

* Implemented main_bg_se_copy_expand_3w_row()

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
MeirGavish
2026-01-31 08:13:54 +02:00
committed by GitHub
parent 0f9ebd56f6
commit b292d227f9
4 changed files with 64 additions and 26 deletions
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Width:  |  Height:  |  Size: 3.5 KiB

+21 -3
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@@ -233,7 +233,7 @@ void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction
void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos);
/**
* @brief Copies a 3x3 rect and expands it to a passed size.
* @brief Copies a 3x3 rect and expands it to fit a passed rect.
*
* Performs the following operation:
*
@@ -242,13 +242,31 @@ void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos);
* 3. The sides are stretched
* 4. The center is filled.
*
* @param se_rect_dest destination for 3x3 copy, if rect sides are length 2, then the sides are not
* copied, only the corners. **But dest rect sides must be at least 2.**
* @param se_rect_dest destination for the 3x3 copy, if rect sides are length 2, then the sides are
* not copied, and the center is not filled (in the case of both top and bottom sides),
* and only the corners are copied.
* **But dest rect sides must be at least 2.**
*
* @param se_rect_src_3x3_top_left points to the top left corner of the source 3x3 rect.
*/
void main_bg_se_copy_expand_3x3_rect(Rect se_rect_dest, BG_POINT se_rect_src_3x3_top_left);
/**
* @brief Copies a 3-width SE rect and expands it to fit a passed rect.
*
* Performs the following operation:
*
* 1. The sides are stretched
* 2. The center is filled.
*
* @param se_rect_dest destination for the copy; if rect width is 2, the center is not
* filled and only the sides are copied.
* **But dest rect width must be at least 2.**
*
* @param src_row_left_pnt points to the leftmost tile of the source 3-width rect.
*/
void main_bg_se_copy_expand_3w_row(Rect se_dest_rect, BG_POINT src_row_left_pnt);
/**
* @brief Moves a rect in the main background vertically in direction by a single tile.
*
+3 -10
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@@ -371,6 +371,7 @@ static const Rect GAME_OVER_ANIM_RECT = {11, 8, 23, 28};
static const BG_POINT NEW_RUN_BTN_DEST_POS = {15, 26};
static const Rect NEW_RUN_BTN_SRC_RECT = {0, 30, 4, 31};
static const BG_POINT ROUND_END_REWARDS_ELLIPSIS_POS = {10, 13};
static const BG_POINT TOP_LEFT_PANEL_EMPTY_3W_ROW_POS = {29, 31};
// Flaming score animation frames
#define SCORE_FLAMES_ANIM_FREQ 5 // animation will run at 12FPS
@@ -4777,16 +4778,8 @@ static void game_blind_select_display_blind_panel()
main_bg_se_clear_rect(ROUND_END_MENU_RECT);
for (int y = 0; y < 5; y++)
{
int y_from = 28;
int y_to = 0 + y;
Rect from = {0, y_from, 8, y_from + 1};
BG_POINT to = {0, y_to};
main_bg_se_copy_rect(from, to);
}
// Need to clear the top left panel as a side effect of change_background()
main_bg_se_copy_expand_3w_row(TOP_LEFT_PANEL_ANIM_RECT, TOP_LEFT_PANEL_EMPTY_3W_ROW_POS);
reset_top_left_panel_bottom_row();
}
+40 -13
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@@ -213,16 +213,17 @@ static inline void main_bg_se_expand_3x3_copy_top_bottom(
}
// Helper: Copy the left and right sides of a 3x3 tile block
static inline void main_bg_se_expand_3x3_copy_left_right(
static inline void main_bg_se_3w_copy_expand_left_right_sides(
const Rect* se_dest_rect,
const BG_POINT* src_top_left_pnt,
int dest_rect_width,
int dest_rect_height
const BG_POINT* src_left_pnt
)
{
SE middle_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x];
SE middle_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 1][src_top_left_pnt->x + 2];
for (int y = 1; y < dest_rect_height - 1; y++)
SE middle_left_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x];
// Assuming width 3 so the right side is + 2
SE middle_right_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x + 2];
int dest_rect_width = rect_width(se_dest_rect);
int dest_rect_height = rect_height(se_dest_rect);
for (int y = 0; y < dest_rect_height; y++)
{
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se;
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] =
@@ -254,13 +255,15 @@ void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pn
// Copy top and bottom sides
main_bg_se_expand_3x3_copy_top_bottom(&se_dest_rect, &src_top_left_pnt, dest_rect_width);
BG_POINT src_middle_left_pnt = {src_top_left_pnt.x, src_top_left_pnt.y + 1};
// Avoid the corners when copying the sides
Rect dest_sides_rect = se_dest_rect;
dest_sides_rect.top += 1;
dest_sides_rect.bottom -= 1;
// Copy left and right sides
main_bg_se_expand_3x3_copy_left_right(
&se_dest_rect,
&src_top_left_pnt,
dest_rect_width,
dest_rect_height
);
main_bg_se_3w_copy_expand_left_right_sides(&dest_sides_rect, &src_middle_left_pnt);
// Fill the center if needed
if (dest_rect_width > 2 && dest_rect_height > 2)
@@ -276,6 +279,30 @@ void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pn
}
}
void main_bg_se_copy_expand_3w_row(Rect se_dest_rect, BG_POINT src_row_left_pnt)
{
clip_se_rect_to_screenblock(&se_dest_rect);
int dest_rect_width = rect_width(&se_dest_rect);
if (dest_rect_width < 2)
{
return;
}
// Copy left and right sides
main_bg_se_3w_copy_expand_left_right_sides(&se_dest_rect, &src_row_left_pnt);
if (dest_rect_width > 2)
{
SE middle_fill_se = se_mat[MAIN_BG_SBB][src_row_left_pnt.y][src_row_left_pnt.x + 1];
Rect dest_inner_fill_rect = se_dest_rect;
// Avoid copying the sides when filling the rect.
dest_inner_fill_rect.left += 1;
dest_inner_fill_rect.right -= 1;
main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
}
}
void tte_erase_rect_wrapper(Rect rect)
{
tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);