Fixed compilation issue and changed default background

This commit is contained in:
cellos51
2025-07-11 13:52:33 -04:00
parent 541ad72a65
commit beaf365e0c
+2 -2
View File
@@ -834,7 +834,7 @@ void game_init()
deck[j] = temp;
}
change_background(BG_ID_CARD_SELECTING);
change_background(BG_ID_BLIND_SELECT);
tte_printf("#{P:%d,%d; cx:0xF000}%d/%d", DECK_SIZE_RECT.left, DECK_SIZE_RECT.top, deck_get_size(), deck_get_max_size()); // Deck size/max size
@@ -2148,7 +2148,7 @@ void game_blind_select()
if (timer < MENU_POP_OUT_ANIM_FRAMES)
{
// TODO: Figure out why this animation doesn't display...
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_DOWN);
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT_DOWN, SE_DOWN);
}
// TODO: Currently selecting other blinds crashes, remove this condition once fixed
else if (current_blind == SMALL_BLIND)