Fixed compilation issue and changed default background
This commit is contained in:
+2
-2
@@ -834,7 +834,7 @@ void game_init()
|
||||
deck[j] = temp;
|
||||
}
|
||||
|
||||
change_background(BG_ID_CARD_SELECTING);
|
||||
change_background(BG_ID_BLIND_SELECT);
|
||||
|
||||
tte_printf("#{P:%d,%d; cx:0xF000}%d/%d", DECK_SIZE_RECT.left, DECK_SIZE_RECT.top, deck_get_size(), deck_get_max_size()); // Deck size/max size
|
||||
|
||||
@@ -2148,7 +2148,7 @@ void game_blind_select()
|
||||
if (timer < MENU_POP_OUT_ANIM_FRAMES)
|
||||
{
|
||||
// TODO: Figure out why this animation doesn't display...
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_DOWN);
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT_DOWN, SE_DOWN);
|
||||
}
|
||||
// TODO: Currently selecting other blinds crashes, remove this condition once fixed
|
||||
else if (current_blind == SMALL_BLIND)
|
||||
|
||||
Reference in New Issue
Block a user