Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
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#ifndef BLIND_H
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#define BLIND_H
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#include "sprite.h"
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enum BlindType
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{
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SMALL_BLIND,
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BIG_BLIND,
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BOSS_BLIND
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};
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void blinds_init();
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Sprite *blind_token_new(enum BlindType type, int x, int y, int sprite_index);
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#endif // BLIND_H
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