Revert "Sprite vram optimizations"
This commit is contained in:
+3
-4
@@ -18,10 +18,9 @@ static const int ante_lut[MAX_ANTE + 1] = {100, 300, 800, 2000, 5000, 11000, 200
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#define BIG_BLIND_PB 2
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#define BOSS_BLIND_PB 3
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#define BLIND_SPRITE_OFFSET 16
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#define SMALL_BLIND_TID 960
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#define BIG_BLIND_TID (BLIND_SPRITE_OFFSET * BIG_BLIND)
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#define BOSS_BLIND_TID (BLIND_SPRITE_OFFSET * BOSS_BLIND)
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#define SMALL_BLIND_TID 832
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#define BIG_BLIND_TID (SMALL_BLIND_TID + 16)
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#define BOSS_BLIND_TID (BIG_BLIND_TID + 16)
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#define BLIND_TEXT_COLOR_INDEX 1
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#define BLIND_SHADOW_COLOR_INDEX 2
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@@ -6,11 +6,6 @@
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#include "sprite.h"
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#define CARD_TID 0
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#define CARD_SPRITE_OFFSET 16
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#define CARD_PB 0
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#define CARD_STARTING_LAYER 0
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// Card suits
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#define HEARTS 0
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#define CLUBS 1
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+5
-6
@@ -1,16 +1,15 @@
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#ifndef JOKER_H
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#define JOKER_H
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#define JOKER_TID 880 // Tile ID for the starting index in the tile memory
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#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
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#define JOKER_PB 4 // Palette bank for the default jokers
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#define JOKER_STARTING_LAYER 27
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#include <maxmod.h>
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#include "sprite.h"
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#include "card.h"
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#include "game.h"
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#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
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#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
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#define JOKER_PB 4 // Palette bank for the default jokers
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#define JOKER_STARTING_LAYER 27
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#define BASE_EDITION 0
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#define FOIL_EDITION 1
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+3
-5
@@ -4,7 +4,6 @@
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#include <stdlib.h>
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#include "deck_gfx.h"
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#include "graphic_utils.h"
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// Audio
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#include "soundbank.h"
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@@ -19,7 +18,8 @@ const static u16 card_sprite_lut[NUM_SUITS][NUM_RANKS] = {
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void card_init()
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{
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GRIT_CPY(&pal_obj_mem[CARD_PB], deck_gfxPal);
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GRIT_CPY(&tile_mem[4], deck_gfxTiles);
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GRIT_CPY(pal_obj_mem, deck_gfxPal);
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}
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// Card methods
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@@ -149,10 +149,8 @@ void card_object_update(CardObject *card_object)
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void card_object_set_sprite(CardObject *card_object, int layer)
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{
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int tile_index = CARD_TID + (layer * CARD_SPRITE_OFFSET);
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memcpy32(&tile_mem[4][tile_index], &deck_gfxTiles[card_sprite_lut[card_object->card->suit][card_object->card->rank] * TILE_SIZE], TILE_SIZE * CARD_SPRITE_OFFSET);
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sprite_destroy(&card_object->sprite); // Destroy the old sprite if it exists
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card_object->sprite = sprite_new(ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, tile_index, 0, layer + CARD_STARTING_LAYER);
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card_object->sprite = sprite_new(ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, card_sprite_lut[card_object->card->suit][card_object->card->rank], 0, layer);
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}
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void card_object_shake(CardObject *card_object, mm_word sound_id)
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+3
-6
@@ -36,7 +36,8 @@ static bool used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for j
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void joker_init()
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{
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GRIT_CPY(&pal_obj_mem[PAL_ROW_LEN * JOKER_PB], joker_gfxPal);
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GRIT_CPY(&tile_mem[4][JOKER_TID], joker_gfxTiles);
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memcpy16(&pal_obj_mem[PAL_ROW_LEN * JOKER_PB], joker_gfxPal, sizeof(joker_gfxPal) / 2);
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}
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Joker *joker_new(u8 id)
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@@ -99,18 +100,14 @@ JokerObject *joker_object_new(Joker *joker)
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}
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joker_object->joker = joker;
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int tile_index = JOKER_TID + (layer * JOKER_SPRITE_OFFSET);
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memcpy32(&tile_mem[4][tile_index], &joker_gfxTiles[joker->id * TILE_SIZE * JOKER_SPRITE_OFFSET], TILE_SIZE * JOKER_SPRITE_OFFSET);
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joker_object->sprite = sprite_new
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(
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ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF,
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ATTR1_SIZE_32,
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tile_index,
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JOKER_TID + (JOKER_SPRITE_OFFSET * joker->id),
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JOKER_PB,
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JOKER_STARTING_LAYER + layer
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);
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joker_object->tx = 0; // Target position
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joker_object->ty = 0;
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joker_object->x = 0;
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