Revert "Sprite vram optimizations"

This commit is contained in:
MeirGavish
2025-07-24 02:14:04 +03:00
committed by GitHub
parent f8005546c5
commit c781807ed8
5 changed files with 14 additions and 26 deletions
+3 -4
View File
@@ -18,10 +18,9 @@ static const int ante_lut[MAX_ANTE + 1] = {100, 300, 800, 2000, 5000, 11000, 200
#define BIG_BLIND_PB 2
#define BOSS_BLIND_PB 3
#define BLIND_SPRITE_OFFSET 16
#define SMALL_BLIND_TID 960
#define BIG_BLIND_TID (BLIND_SPRITE_OFFSET * BIG_BLIND)
#define BOSS_BLIND_TID (BLIND_SPRITE_OFFSET * BOSS_BLIND)
#define SMALL_BLIND_TID 832
#define BIG_BLIND_TID (SMALL_BLIND_TID + 16)
#define BOSS_BLIND_TID (BIG_BLIND_TID + 16)
#define BLIND_TEXT_COLOR_INDEX 1
#define BLIND_SHADOW_COLOR_INDEX 2
-5
View File
@@ -6,11 +6,6 @@
#include "sprite.h"
#define CARD_TID 0
#define CARD_SPRITE_OFFSET 16
#define CARD_PB 0
#define CARD_STARTING_LAYER 0
// Card suits
#define HEARTS 0
#define CLUBS 1
+5 -6
View File
@@ -1,16 +1,15 @@
#ifndef JOKER_H
#define JOKER_H
#define JOKER_TID 880 // Tile ID for the starting index in the tile memory
#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
#define JOKER_PB 4 // Palette bank for the default jokers
#define JOKER_STARTING_LAYER 27
#include <maxmod.h>
#include "sprite.h"
#include "card.h"
#include "game.h"
#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
#define JOKER_PB 4 // Palette bank for the default jokers
#define JOKER_STARTING_LAYER 27
#define BASE_EDITION 0
#define FOIL_EDITION 1